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GetParanoid 2025-07-18 16:43:56 -05:00
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## Settings file was created by plugin Tyfon.UIFixes v4.2.1
## Plugin GUID: Tyfon.UIFixes
[A. Interface]
## After receiving items from a transfer, reopen the messages window where you left off
# Setting type: Boolean
# Default value: true
Keep Messages Window Open = true
## Auto-select matching items when turning in quest items. Like pushing the AUTO button for you.
# Setting type: Boolean
# Default value: true
Autofill Quest Item Turn-ins = true
## Open context menu sub-menu to the right, as BSG intended but failed to do
# Setting type: Boolean
# Default value: true
Context Menu Flyout on Right = true
## Allow the context menu to work while searching
# Setting type: Boolean
# Default value: false
Allow Context Menu While Searching = false
## Keybinds with display names longer than 2 characters will be shortened to '...' with a hover tooltip
# Setting type: Boolean
# Default value: true
Hide Long Quickbar Keybinds = true
## The client waits this long to batch inventory operations before sending them to the server. Vanilla Tarkov is 60 (!)
# Setting type: Int32
# Default value: 15
# Acceptable value range: From 0 to 60
Server Operation Queue Time = 15
## Constrain dragging to the left mouse, when shift is not down. Leave this setting enabled to minimize conflicts with the multiselect box.
# Setting type: Boolean
# Default value: true
Limit Nonstandard Drags = true
## In scroll views that load content dynamically, scroll down as the content loads to restore old scroll position
# Setting type: Boolean
# Default value: true
Restore Async Scroll Positions = true
## Clear the default mag preset name and improve the mag preset UI. Disable this to restore the wonky default UI.
# Setting type: Boolean
# Default value: true
Remove Default Mag Preset Name = true
## For some reason vanilla EFT shows the Load From Preset context menu on bullets. It serves no purpose
# Setting type: Boolean
# Default value: false
Mag Presets Context Menu on Bullets = false
[B. Dialogs]
## When to show a confirmation dialog when you leave and/or close an unsaved weapon preset
# Setting type: WeaponPresetConfirmationOption
# Default value: OnClose
# Acceptable values: Never, OnClose, Always
Show Weapon Preset Confirmation Dialog = OnClose
## Save weapon presets without being prompted to confirm the name of the preset. Save As will prompt as normal.
# Setting type: Boolean
# Default value: true
One Click Save Weapon Presets = true
## Shows the built-in stock presets from the list of available build presets
# Setting type: Boolean
# Default value: true
Show Stock Weapon Presets = true
## When to show the confirmation dialog when you close the item transfer screen without taking all the items
# Setting type: TransferConfirmationOption
# Default value: Never
# Acceptable values: Never, Always
Show Transfer Items Confirmation Dialog = Never
## Clicking outside of a popup dialog will close the dialog
# Setting type: Boolean
# Default value: true
Click Outside of Dialogs to Close = true
[C. Gameplay]
## Tap the aim key to toggle aiming, or hold the key for continuous aiming
# Setting type: Boolean
# Default value: false
Use Toggle/Hold Aiming = false
## Tap the sprint key to toggle sprinting, or hold the key for continuous sprinting
# Setting type: Boolean
# Default value: false
Use Toggle/Hold Sprint = false
## Tap the tactical device key to toggle your tactical device, or hold the key for continuous. Note that this will override Tarkov's new 'Tactical device activation mode'
# Setting type: Boolean
# Default value: false
Use Toggle/Hold Tactical Device = false
## Tap the headlight key to toggle your headlight, or hold the key for continuous
# Setting type: Boolean
# Default value: false
Use Toggle/Hold Headlight = false
## Tap the goggles key to toggle night vision/goggles/faceshield, or hold the key for continuous
# Setting type: Boolean
# Default value: false
Use Toggle/Hold Goggles = false
## Prevent mousewheel actions in the inventory from affecting your scope zoom
# Setting type: Boolean
# Default value: true
Prevent Scope Zoom in Inventory = true
## Enable the modification of equipped weapons, including vital parts, out of raid
# Setting type: Boolean
# Default value: true
Modify Equipped Weapons = true
## When to enable the modification of vital parts of unequipped weapons, in raid
# Setting type: ModRaidWeapon
# Default value: Never
# Acceptable values: Never, WithTool, Always
Modify Weapons In Raid = Never
## Allow armor plates to be removed and inserted on equipped armor, in raid
# Setting type: Boolean
# Default value: false
Modify Equipped Armor Plates In Raid = false
## Hides actions you can't actually do, like "Bang and Clear", etc from locked doors
# Setting type: Boolean
# Default value: true
Hide Unimplemented Door Actions = true
## Allows ammo to be loaded through the magazine context menu while in a raid
# Setting type: Boolean
# Default value: true
Enable Load Ammo Context Menu = true
## After throwing a grenade that had a quickbind, move the quickbind to another grenade of the same type, if you have one
# Setting type: Boolean
# Default value: true
Quickbind Matching Grenade After Throw = true
[D. Mouse]
## Unlock cursor in Windowed, Maximized Windowed, and FullScreen Windowed modes. Note that you must alt-tab out of the game and back in for this to take effect.
# Setting type: Boolean
# Default value: true
Unlock Cursor = true
## How many rows to scroll with the mousewheel
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 1 to 10
Mousewheel Scrolling Speed = 1
## Whether to use a separate mousewheel scroll speed in raid
# Setting type: Boolean
# Default value: false
Use Different Scrolling Speed in Raid = false
## A separate mousewheel scroll speed for in raid
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 1 to 10
Mousewheel Scrolling Speed in Raid = 1
[E. Interface Keybinds]
## Use the Home and End keys to scroll to the top and bottom of inventories
# Setting type: Boolean
# Default value: true
Enable Home/End Keys = true
## Change PageUp and PageDown to scroll up and down one page
# Setting type: Boolean
# Default value: true
Rebind PageUp/PageDown (requires restart) = true
## Keybind to highlight the search box in hideout crafting, handbook, and flea market
# Setting type: KeyboardShortcut
# Default value: F + LeftControl
Highlight Search Box = F + LeftControl
[F. Item Keybinds]
## Keybind to inspect an item
# Setting type: KeyboardShortcut
# Default value: I
Inspect Shortcut = I
## Keybind to open a container
# Setting type: KeyboardShortcut
# Default value: O
Open Shortcut = O
## Keybind to examine an item, fold it, unfold it, turn it on, turn it off, or check a magazine
# Setting type: KeyboardShortcut
# Default value: None
Examine/Interact Shortcut =
## Keybind to top up an ammo stack
# Setting type: KeyboardShortcut
# Default value: T
Top Up Ammo Shortcut = T
## Keybind to use an item, such a consumable
# Setting type: KeyboardShortcut
# Default value: None
Use Item Shortcut =
## Keybind to use all of an item, such a consumable. This will still work on items that don't have 'Use All', just 'Use', in their context menu.
# Setting type: KeyboardShortcut
# Default value: None
Use Item (All) Shortcut =
## Keybind to reload a weapon. Note that this is solely in the menus, and doesn't affect the normal reload key.
# Setting type: KeyboardShortcut
# Default value: R
Reload Weapon Shortcut = R
## Keybind to unload the ammo in a magazine, or a magazine in a gun
# Setting type: KeyboardShortcut
# Default value: U
Unload Mag/Ammo Shortcut = U
## Keybind to install an attachment on currently equipped weapon
# Setting type: KeyboardShortcut
# Default value: None
Install Mod Shortcut =
## Keybind to uninstall an attachment
# Setting type: KeyboardShortcut
# Default value: None
Uninstall Mod Shortcut =
## Keybind to unpack a sealed weapons case, etc
# Setting type: KeyboardShortcut
# Default value: None
Unpack Shortcut =
## Keybind to search flea market for this item
# Setting type: KeyboardShortcut
# Default value: F
Filter by Item Shortcut = F
## Keybind to search flea market for items linked to this item
# Setting type: KeyboardShortcut
# Default value: None
Linked Search Shortcut =
## Keybind to search flea market for items to barter for this item
# Setting type: KeyboardShortcut
# Default value: None
Required Search Shortcut =
## Keybind to list item on the flea market
# Setting type: KeyboardShortcut
# Default value: None
Add Offer Shortcut =
## Keybind to pin an item (not moved during sort)
# Setting type: KeyboardShortcut
# Default value: None
Pin Item Shortcut =
## Keybind to lock an item (cannot be moved, used, modified, sold, turned in, or discarded)
# Setting type: KeyboardShortcut
# Default value: None
Lock Item Shortcut =
## Keybind to select all items of the same type in the current container (requires Multiselect)
# Setting type: KeyboardShortcut
# Default value: A + LeftControl
Select All of Type = A + LeftControl
## Keybind to transfer items to and from the sorting table. Will auto-open sorting table if necessary.
# Setting type: KeyboardShortcut
# Default value: None
Transfer to/from Sorting Table =
## This setting lets you enable/disable the default Tarkov behavior of shift-clicking items to transfer them to the sorting table.
# Setting type: Boolean
# Default value: true
Shift-Click to Sorting Table = true
## In order for keybinds to work and not get mixed up with textboxes, key presses while mousing over an item will not be sent to the currently focused textbox
# Setting type: Boolean
# Default value: true
Block Text Inputs on Item Mouseover = true
[G. Gameplay Keybinds]
## Holding this modifer when activating a quickbound tactical device will switch its active mode
# Setting type: TacticalBindModifier
# Default value: Shift
# Acceptable values: Shift, Control, Alt
Change Quickbound Tactical Mode = Shift
[H. Multiselect]
## Enable multiselect via Shift-click and drag-to-select. This cannot be used together with Auto-open Sorting Table
# Setting type: Boolean
# Default value: true
Enable Multiselect = true
## Enable multiselect functionality in raid.
# Setting type: Boolean
# Default value: true
Enable Multiselect In Raid = true
## Add items to the selection by shift-clicking them. If you disable this, the only way to multiselect is with the selection box
# Setting type: Boolean
# Default value: true
Enable Multiselect with Shift-Click = true
## Mouse button or keyboard key to hold while dragging to create a selection box. Press Reset to use Mouse0 (left mouse button)
# Setting type: KeyboardShortcut
# Default value: Mouse0
Selection Box Key = Mouse0
## Controls where multiselected items are placed, relative to the item being dragged
# Setting type: MultiSelectStrategy
# Default value: OriginalSpacing
# Acceptable values: FirstOpenSpace, SameRowOrLower, OriginalSpacing
Multiselect Item Placement = OriginalSpacing
## Enable multi-select debugging display
# Setting type: Boolean
# Default value: false
Show Multiselect Debug = false
[I. Item Swapping]
## Drag one item onto another to swap their positions, if possible
# Setting type: Boolean
# Default value: true
Enable In-Place Item Swapping = true
## When reloading a weapon with a magazine, swap locations with the new magazine if necessary (and possible)
# Setting type: Boolean
# Default value: true
Reload Magazines In-Place = true
## Always reload magazines in-place, even if there's space not to. Note that in-place reloads are slower.
# Setting type: Boolean
# Default value: false
Always Reload Magazines In-Place = false
## Enable swapping items with containers that could never fit that item due to size or filter restrictions. Disabled in raid to avoid costly mistakes.
# Setting type: Boolean
# Default value: false
Swap with Incompatible Containers = false
[J. Item Stacking]
## When moving into a container that contains a partial stack, this will top up that stack and try to move the remainder into an open spot (or another stack), instead of leaving it behind.
# Setting type: Boolean
# Default value: true
Always Move Entire Stacks = true
## When sorting containers, first combine stacks of the same type. This will not be undone if the sorting fails.
# Setting type: Boolean
# Default value: true
Combine Stacks Before Sorting = true
## Allows automatic stacking of Found In Raid ammo with other ammo, making container interaction easier
# Setting type: Boolean
# Default value: false
Autostack Ammo with FiR Ammo = false
## Allows automatic stacking of Found In Raid items with other items, making container interaction easier
# Setting type: Boolean
# Default value: false
Autostack Items with FiR Items = false
[K. Containers]
## Allow items to be placed into unsearched containers
# Setting type: Boolean
# Default value: false
Allow Adding to Unsearched Containers = false
## Change internal ordering of grids in rigs/backpacks to be left to right, top to bottom
# Setting type: Boolean
# Default value: true
Standardize Grid Order = false
## When adding items to containers with multiple slots, place the item in the smallest slot that can hold it, rather than just the first empty space. Requires Standardize Grid Order.
# Setting type: Boolean
# Default value: false
Prioritize Smaller Slots (requires restart) = false
## Add a flyout to the Open context menu to recursively open a stack of containers
# Setting type: Boolean
# Default value: true
Open All Context Flyout = true
## When there isn't enough space to show both the tag and the name of an item, show the tag
# Setting type: Boolean
# Default value: true
Prioritize Tags Over Names = true
## Enabling adding tags to backpacks. For reasons, the game client must be restarted for changes to take effect.
# Setting type: Boolean
# Default value: true
Tag Backpacks (requires restart) = true
## Enable adding tags to vests. For reasons, the game client must be restarted for changes to take effect.
# Setting type: Boolean
# Default value: true
Tag Vests (requires restart) = true
[L. Inspect Windows]
## Item mods will show stats that include mods attached to them (you can also control this from a mod's inspect window)
# Setting type: Boolean
# Default value: true
Show Total Stats on Mods = true
## In addition to the default behavior of compatible components shading green, slots that can accept the mod will have a green border
# Setting type: Boolean
# Default value: true
Highlight Compatible Slots = true
## Slots that can accept and item or mod will show a green border even if they are already filled
# Setting type: Boolean
# Default value: true
Highlight Filled Slots = true
## Save the size of the inspect window when you resize it
# Setting type: Boolean
# Default value: true
Remember Window Size = true
## Keep the 3D preview from growing when you resize inspect windows
# Setting type: Boolean
# Default value: true
Lock Inspect Preview Size = true
## Automatically stretch the inspect window to fit as much of the description as possible
# Setting type: Boolean
# Default value: true
Auto-expand to Fit Description = true
## Keybind to snap the inspect panel to the left half of the screen
# Setting type: KeyboardShortcut
# Default value: LeftArrow
Snap Window Left shortcut = LeftArrow
## Keybind to snap the inspect panel to the right half of the screen
# Setting type: KeyboardShortcut
# Default value: RightArrow
Snap Window Right shortcut = RightArrow
## Clean up and colorize item stats
# Setting type: Boolean
# Default value: true
Style Attribute Panels = true
## Adds snap left and snap right buttons to container windows too
# Setting type: Boolean
# Default value: true
Add Left/Right Buttons on Containers = true
[M. Stash]
## Remember your scroll position all the places you see your stash - inventory, trading screen, mail screen, etc.
# Setting type: Boolean
# Default value: false
Synchronize Stash Scroll Position = false
## Automatically open the sorting table if it's closed when you shift-click an item. This and Enable Multiselect cannot be used together.
# Setting type: Boolean
# Default value: false
Auto-open Sorting Table = false
## Show your GP coins wherever your currency is displayed
# Setting type: Boolean
# Default value: true
Show GP Coins in Currency = true
[N. Trading]
## Click a trader's item, switch to buy mode. Control-click your item, switch to sell mode.
# Setting type: Boolean
# Default value: true
Autoswitch Buy/Sell when Trading = true
## When a trader only has new operational quests, show a different icon than when they have new quests
# Setting type: Boolean
# Default value: true
Show Daily Quest Icon on Traders = true
## Show a new icon on traders when you have quest items in your stash to hand over
# Setting type: Boolean
# Default value: true
Show Hand Over Items Icon on Traders = true
## Show a new icon on the trader's quest list when you have quest items in your stash to hand over
# Setting type: Boolean
# Default value: true
Show Hand Over Items Icon on Quests = true
## The trading screen will start at the last trader you visited, even after completely closing the trading screen
# Setting type: Boolean
# Default value: false
Remember Last Trader = false
## Whether the show the Out of Stock toggle on the trading screen
# Setting type: Boolean
# Default value: true
Show Out of Stock Toggle = true
## Keybind to set the quantity to all in the item purchase dialog. Equivalent to clicking the ALL button.
# Setting type: KeyboardShortcut
# Default value: A
Purchase Dialog ALL Shortcut = A
[O. Flea Market]
## Keep a history of flea market searches and filters, and show a back button to navigate it
# Setting type: Boolean
# Default value: true
Show Filter Back Button = true
## Show item icons for barters instead of the generic barter icon
# Setting type: Boolean
# Default value: true
Show Barter Icons = true
## Add a context menu to empty mod slots and allow linked searches for specifically that slot
# Setting type: Boolean
# Default value: true
Enable Linked Slot Search = true
## For trader items locked behind quest completion, add the name of the quest to the tooltip
# Setting type: Boolean
# Default value: true
Show Required Quest for Locked Offers = true
## Searches will auto-expand categories in the left panel if there is room wtihout scrolling
# Setting type: Boolean
# Default value: true
Auto-expand Categories = true
## Pressing Enter after typing in the flea search bar will clear non-default filters
# Setting type: Boolean
# Default value: true
Clear Filters on Search = true
[P. Add Offer]
## Autopopulte new offers with min/avg/max market price, or leave blank
# Setting type: AutoFleaPrice
# Default value: None
# Acceptable values: None, Minimum, Average, Maximum
Autopopulate Offer Price = None
## Automatically multiply or divide the price when you check/uncheck bulk, or or when you change the number of selected items while bulk is checked.
# Setting type: Boolean
# Default value: true
Update Offer Price on Bulk = true
## Don't close the Add Offer window after you place an offer. Note that the window will still close if you are at max offers.
# Setting type: Boolean
# Default value: false
Keep Add Offer Window Open = false
## Specifically for the Keep Add Offers Window Open, this setting will keep the window open even if you're at max offers.
# Setting type: Boolean
# Default value: false
Keep Add Offer Window Open: Ignore Max Offers = false
## Remember the state of the Autoselect Similar checkbox in the Add Offer window
# Setting type: Boolean
# Default value: true
Remember Add Offer Autoselect Similar = true

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## Settings file was created by plugin Graphics v1.6.5
## Plugin GUID: com.Amanda.Graphics
[AmandsGraphics Cinematic]
## Motion Blur needs anti-aliasing set to TAA to work as intended
# Setting type: EEnabledFeature
# Default value: Off
# Acceptable values: Off, On
MotionBlur = Off
# Setting type: Int32
# Default value: 10
MotionBlur SampleCount = 10
# Setting type: Single
# Default value: 270
MotionBlur ShutterAngle = 270
# Setting type: EEnabledFeature
# Default value: Off
# Acceptable values: Off, On
HBAO = Off
# Setting type: Single
# Default value: 1
HBAO Intensity = 1
# Setting type: Single
# Default value: 1.5
HBAO Saturation = 1.5
# Setting type: Single
# Default value: 2
HBAO Albedo Multiplier = 2
## High-Quality Color needs to be Enabled on Graphics Settings
# Setting type: EDepthOfField
# Default value: Off
# Acceptable values: Off, On, HoldingBreathOnly
SurroundDepthOfField = Off
## DepthOfField will be enabled if the zoom is greater than or equal to this value
# Setting type: Single
# Default value: 2
# Acceptable value range: From 1 to 25
SurroundDOF OpticZoom = 2
## The smaller the value is, the shallower the depth of field is
# Setting type: Single
# Default value: 5.6
# Acceptable value range: From 0.01 to 128
SurroundDOF Aperture = 5.6
## Animation speed
# Setting type: Single
# Default value: 16
# Acceptable value range: From 0.1 to 32
SurroundDOF Speed = 16
## The larger the value is, the shallower the depth of field is
# Setting type: Single
# Default value: 25
# Acceptable value range: From 0 to 100
SurroundDOF FocalLength = 25
## The larger the value is, the shallower the depth of field is. Used by animation to determinate what's considered off
# Setting type: Single
# Default value: 4
# Acceptable value range: From 0 to 100
SurroundDOF FocalLength Off = 4
## This setting determines the maximum radius of bokeh
# Setting type: KernelSize
# Default value: Medium
# Acceptable values: Small, Medium, Large, VeryLarge
DOF KernelSize = Medium
## High-Quality Color needs to be Enabled on Graphics Settings"
# Setting type: EUIDepthOfField
# Default value: Off
# Acceptable values: Off, On
UIDepthOfField = Off
## Focus point distance
# Setting type: Single
# Default value: 0.2
# Acceptable value range: From 0.01 to 1
UIDOF Distance = 0.2
## The smaller the value is, the shallower the depth of field is
# Setting type: Single
# Default value: 5.6
# Acceptable value range: From 0.01 to 128
UIDOF Aperture = 5.6
## Animation speed
# Setting type: Single
# Default value: 4
# Acceptable value range: From 0.1 to 32
UIDOF Speed = 4
## The larger the value is, the shallower the depth of field is
# Setting type: Single
# Default value: 25
# Acceptable value range: From 0 to 100
UIDOF FocalLength = 25
# Setting type: EWeaponDepthOfField
# Default value: Off
# Acceptable values: Off, On
WeaponDepthOfField = Off
## Animation speed
# Setting type: Single
# Default value: 6
# Acceptable value range: From 0.1 to 32
WeaponDOF Speed = 6
## Max Blur Size
# Setting type: Single
# Default value: 2
# Acceptable value range: From 0.01 to 10
WeaponDOF Weapon Blur = 2
## Max Blur Size when aiming with iron sights
# Setting type: Single
# Default value: 3
# Acceptable value range: From 0.01 to 10
WeaponDOF IronSight Blur = 3
## Max Blur Size when aiming with sights
# Setting type: Single
# Default value: 4
# Acceptable value range: From 0.01 to 10
WeaponDOF Sight Blur = 4
## Max Blur Size when aiming with sights
# Setting type: Single
# Default value: 4
# Acceptable value range: From 0.01 to 10
WeaponDOF NVG Blur = 4
# Setting type: Single
# Default value: 25
# Acceptable value range: From 0.01 to 100
WeaponDOF Weapon FocalLength = 25
# Setting type: Single
# Default value: 30
# Acceptable value range: From 0.01 to 100
WeaponDOF IronSight FocalLength = 30
# Setting type: Single
# Default value: 90
# Acceptable value range: From 0.01 to 100
WeaponDOF Sight FocalLength = 90
# Setting type: Single
# Default value: 100
# Acceptable value range: From 0.01 to 100
WeaponDOF NVG FocalLength = 100
# Setting type: Single
# Default value: 0.25
# Acceptable value range: From 0.01 to 2
WeaponDOF Aperture = 0.25
# Setting type: BlurSampleCount
# Default value: High
# Acceptable values: Low, Medium, High
WeaponDOF BlurSampleCount = High
## High-Quality Color needs to be Enabled on Graphics Settings"
# Setting type: EDepthOfField
# Default value: Off
# Acceptable values: Off, On, HoldingBreathOnly
OpticDepthOfField = Off
## OpticDepthOfField will be enabled if the zoom is greater than or equal to this value
# Setting type: Single
# Default value: 2
# Acceptable value range: From 1 to 25
OpticDOF OpticZoom = 2
## The smaller the value is, the shallower the depth of field is at 1x zoom
# Setting type: Single
# Default value: 64
# Acceptable value range: From 0.01 to 128
OpticDOF Aperture 1x = 64
## The smaller the value is, the shallower the depth of field is at 2x zoom
# Setting type: Single
# Default value: 32
# Acceptable value range: From 0.01 to 128
OpticDOF Aperture 2x = 32
## The smaller the value is, the shallower the depth of field is at 4x zoom
# Setting type: Single
# Default value: 8
# Acceptable value range: From 0.01 to 128
OpticDOF Aperture 4x = 8
## The smaller the value is, the shallower the depth of field is at 6x zoom and above
# Setting type: Single
# Default value: 5.6
# Acceptable value range: From 0.01 to 128
OpticDOF Aperture 6x = 5.6
## Animation speed
# Setting type: Single
# Default value: 4
# Acceptable value range: From 0.1 to 32
OpticDOF Speed = 4
# Setting type: EOpticDOFFocalLengthMode
# Default value: Math
# Acceptable values: Math, FixedValue
OpticDOF FocalLength Mode = Math
# Setting type: Single
# Default value: 100
# Acceptable value range: From 1 to 500
OpticDOF FocalLength = 100
## This setting determines the maximum radius of bokeh
# Setting type: KernelSize
# Default value: Medium
# Acceptable values: Small, Medium, Large, VeryLarge
OpticDOF KernelSize = Medium
## Low: Simple LowPoly Raycast
## High: HighPoly Raycast and Target Detection
## Foliage: 2 Raycasts Targets have priority behind foliage
# Setting type: ERaycastQuality
# Default value: High
# Acceptable values: Low, High, Foliage
OpticDOF Raycast Quality = High
## Distance animation speed
# Setting type: Single
# Default value: 15
# Acceptable value range: From 0.1 to 25
OpticDOF Distance Speed = 15
## The max distance the ray should check for collisions
# Setting type: Single
# Default value: 1000
# Acceptable value range: From 10 to 10000
OpticDOF Raycast Distance = 1000
## Aiming distance window on spotted target in cm
# Setting type: Single
# Default value: 50
# Acceptable value range: From 0 to 200
OpticDOF Target Distance = 50
[AmandsGraphics Experimental]
## EXPERIMENTAL
# Setting type: EEnabledFeature
# Default value: On
# Acceptable values: Off, On
Flashlight = On
## Flashlights range multiplier
# Setting type: Single
# Default value: 2
# Acceptable value range: From 0.5 to 4
Flashlight Range = 2
## Volumetric extinction coefficient
# Setting type: Single
# Default value: 0.2
# Acceptable value range: From 0.001 to 1
Flashlight ExtinctionCoef = 0.2
## EXPERIMENTAL
# Setting type: EEnabledFeature
# Default value: On
# Acceptable values: Off, On
NVG = On
# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
NVG Tonemap = ACES
# Setting type: Single
# Default value: 1
# Acceptable value range: From 1 to 1.5
NVG AmbientContrast = 1
# Setting type: Single
# Default value: 0.8
# Acceptable value range: From 0 to 2
NVG Noise Intensity = 0.8
## Enables back all default color filters
# Setting type: Boolean
# Default value: false
NVG Original Color = false
## Enables back the default sky color for NVG
# Setting type: Single
# Default value: 0.1
# Acceptable value range: From 0.001 to 1
NVG Original Sky Color = 0.1
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.5 to 2
NVG Moon LightIntensity = 1
# Setting type: EEnabledFeature
# Default value: Off
# Acceptable values: Off, On
Night AmbientLight = Off
# Setting type: Single
# Default value: 1.1
# Acceptable value range: From 1.1 to 1.15
Night AmbientAmbientContrast = 1.1
# Setting type: EEnabledFeature
# Default value: Off
# Acceptable values: Off, On
MysticalGlow = Off
# Setting type: Single
# Default value: 0.05
# Acceptable value range: From 0 to 0.1
MysticalGlow Intensity = 0.05
# Setting type: EEnabledFeature
# Default value: Off
# Acceptable values: Off, On
HealthEffect Hit = Off
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 2
ChromaticAberration = 0.5
# Setting type: Single
# Default value: 1
ChromaticAberration Speed = 1
# Setting type: Single
# Default value: 100
ChromaticAberration Power = 100
# Setting type: EEnabledFeature
# Default value: Off
# Acceptable values: Off, On
HealthEffect Painkiller = Off
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 2
Painkiller Saturation = 0.5
# Setting type: EEnabledFeature
# Default value: Off
# Acceptable values: Off, On
HealthEffect Pain = Off
# Setting type: Single
# Default value: 2
# Acceptable value range: From 0.25 to 3
SunMeshBrightness = 2
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.1 to 2
SkyBrightness = 1
[AmandsGraphics Features]
# Setting type: KeyboardShortcut
# Default value: Insert
GraphicsToggle = Insert
## Shift + Insert will toggle only the selected DebugMode feature
# Setting type: EDebugMode
# Default value: HBAO
# Acceptable values: Flashlight, NVG, NVGOriginalColor, NightAmbientLight, HBAO, MysticalGlow, DefaultToACES, DefaultToFilmic, ACESToFilmic, useLut, CC_Vintage, CC_Sharpen, GlobalFog, ColorCorrectionCurves, LightsUseLinearIntensity, SunColor, SkyColor
DebugMode = HBAO
## EXPERIMENTAL
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 1
Brightness = 0.5
# Setting type: EGlobalTonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic, PerMap
Tonemap = ACES
## Enabling this will revert the mod changes
# Setting type: Boolean
# Default value: false
Use BSG LUT = false
# Setting type: Single
# Default value: 0.5
Bloom Intensity = 0.5
## Enabling this will revert the mod changes
# Setting type: Boolean
# Default value: false
Use BSG CC_Vintage = false
## Enabling this will revert the mod changes
# Setting type: Boolean
# Default value: false
Use BSG CC_Sharpen = false
## Enabling this will revert the mod changes
# Setting type: Boolean
# Default value: false
Use BSG GlobalFog = false
## Enabling this will revert the mod changes
# Setting type: Boolean
# Default value: false
Use BSG ColorCorrection = false
# Setting type: Boolean
# Default value: false
LightsUseLinearIntensity = false
# Setting type: Boolean
# Default value: true
SunColor = true
# Setting type: Boolean
# Default value: true
SkyColor = true
[AmandsGraphics LightColor]
# Setting type: Vector4
# Default value: {"x":0.9098039269447327,"y":0.9411764740943909,"z":1.0,"w":0.0}
Index0 = {"x":0.9098039269447327,"y":0.9411764740943909,"z":1.0,"w":0.0}
# Setting type: Vector4
# Default value: {"x":0.0,"y":0.0,"z":0.0,"w":0.0}
Index1 = {"x":0.0,"y":0.0,"z":0.0,"w":0.0}
# Setting type: Vector4
# Default value: {"x":1.0,"y":0.4569999873638153,"z":0.32199999690055849,"w":1.0}
Index2 = {"x":1.0,"y":0.4569999873638153,"z":0.32199999690055849,"w":1.0}
# Setting type: Vector4
# Default value: {"x":0.8588235378265381,"y":0.7490196228027344,"z":0.6274510025978088,"w":0.0}
Index3 = {"x":0.8588235378265381,"y":0.7490196228027344,"z":0.6274510025978088,"w":0.0}
# Setting type: Vector4
# Default value: {"x":1.0,"y":0.9333333373069763,"z":0.7686274647712708,"w":0.0}
Index4 = {"x":1.0,"y":0.9333333373069763,"z":0.7686274647712708,"w":0.0}
# Setting type: Vector4
# Default value: {"x":0.5882353186607361,"y":0.5607843399047852,"z":0.47843137383461,"w":0.0}
Index5 = {"x":0.5882353186607361,"y":0.5607843399047852,"z":0.47843137383461,"w":0.0}
[Customs]
# Setting type: Single
# Default value: -100
Fog Level = -100
# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
Tonemap = ACES
# Setting type: Vector3
# Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0}
ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0}
# Setting type: Vector3
# Default value: {"x":0.0,"y":1.0,"z":0.0}
ACESS = {"x":0.0,"y":1.0,"z":0.0}
# Setting type: Vector3
# Default value: {"x":10.0,"y":2.0,"z":1.75}
Filmic = {"x":10.0,"y":2.0,"z":1.75}
# Setting type: Vector3
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 2
MysticalGlow Intensity = 1
[Factory]
# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
Tonemap = ACES
# Setting type: Vector3
# Default value: {"x":25.0,"y":0.6000000238418579,"z":25.0}
ACES = {"x":25.0,"y":0.6000000238418579,"z":25.0}
# Setting type: Vector3
# Default value: {"x":0.0,"y":1.0,"z":0.0}
ACESS = {"x":0.0,"y":1.0,"z":0.0}
# Setting type: Vector3
# Default value: {"x":5.0,"y":2.0,"z":1.75}
Filmic = {"x":5.0,"y":2.0,"z":1.75}
# Setting type: Vector3
# Default value: {"x":0.0,"y":0.30000001192092898,"z":0.0}
FilmicS = {"x":0.0,"y":0.30000001192092898,"z":0.0}
[FactoryNight]
# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
Tonemap = ACES
# Setting type: Vector3
# Default value: {"x":25.0,"y":0.6000000238418579,"z":25.0}
ACES = {"x":25.0,"y":0.6000000238418579,"z":25.0}
# Setting type: Vector3
# Default value: {"x":0.0,"y":1.0,"z":0.0}
ACESS = {"x":0.0,"y":1.0,"z":0.0}
# Setting type: Vector3
# Default value: {"x":5.0,"y":2.0,"z":1.75}
Filmic = {"x":5.0,"y":2.0,"z":1.75}
# Setting type: Vector3
# Default value: {"x":0.0,"y":0.25999999046325686,"z":0.0}
FilmicS = {"x":0.0,"y":0.25999999046325686,"z":0.0}
[GroundZero]
# Setting type: Single
# Default value: -250
Fog Level = -250
# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
Tonemap = ACES
# Setting type: Vector3
# Default value: {"x":25.0,"y":0.20000000298023225,"z":25.0}
ACES = {"x":25.0,"y":0.20000000298023225,"z":25.0}
# Setting type: Vector3
# Default value: {"x":0.0,"y":1.100000023841858,"z":0.0}
ACESS = {"x":0.0,"y":1.100000023841858,"z":0.0}
# Setting type: Vector3
# Default value: {"x":10.0,"y":2.0,"z":1.75}
Filmic = {"x":10.0,"y":2.0,"z":1.75}
# Setting type: Vector3
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
# Setting type: Single
# Default value: 0.75
# Acceptable value range: From 0 to 2
MysticalGlow Intensity = 0.75
[Hideout]
# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
Tonemap = ACES
# Setting type: Vector3
# Default value: {"x":8.0,"y":-0.10000000149011612,"z":8.0}
ACES = {"x":8.0,"y":-0.10000000149011612,"z":8.0}
# Setting type: Vector3
# Default value: {"x":0.0,"y":0.8500000238418579,"z":0.0}
ACESS = {"x":0.0,"y":0.8500000238418579,"z":0.0}
# Setting type: Vector3
# Default value: {"x":4.0,"y":2.0999999046325685,"z":1.75}
Filmic = {"x":4.0,"y":2.0999999046325685,"z":1.75}
# Setting type: Vector3
# Default value: {"x":0.0,"y":0.6499999761581421,"z":0.0}
FilmicS = {"x":0.0,"y":0.6499999761581421,"z":0.0}
# Setting type: Vector4
# Default value: {"x":0.6000000238418579,"y":0.6000000238418579,"z":0.6000000238418579,"w":0.0}
SkyColor = {"x":0.6000000238418579,"y":0.6000000238418579,"z":0.6000000238418579,"w":0.0}
[Interchange]
# Setting type: Single
# Default value: 1.14
# Acceptable value range: From 1.1 to 1.15
Night AmbientAmbientContrast = 1.14
# Setting type: Single
# Default value: -100
Fog Level = -100
# Setting type: Single
# Default value: 0.25
# Acceptable value range: From 0 to 1
NVG Noise Intensity = 0.25
# Setting type: Single
# Default value: 1.1
# Acceptable value range: From 1 to 1.5
NVG AmbientContrast = 1.1
## Enables back the default sky color for NVG
# Setting type: Single
# Default value: 0.7
# Acceptable value range: From 0.001 to 1
NVG Original Sky Color = 0.7
# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
Tonemap = ACES
# Setting type: Vector3
# Default value: {"x":20.0,"y":0.20000000298023225,"z":18.0}
ACES = {"x":20.0,"y":0.20000000298023225,"z":18.0}
# Setting type: Vector3
# Default value: {"x":0.0,"y":1.0,"z":0.0}
ACESS = {"x":0.0,"y":1.0,"z":0.0}
# Setting type: Vector3
# Default value: {"x":10.0,"y":2.0,"z":1.75}
Filmic = {"x":10.0,"y":2.0,"z":1.75}
# Setting type: Vector3
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
# Setting type: Single
# Default value: 0.45
# Acceptable value range: From 0 to 2
MysticalGlow Intensity = 0.45
[Labs]
# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
Tonemap = ACES
# Setting type: Vector3
# Default value: {"x":20.0,"y":0.4000000059604645,"z":20.0}
ACES = {"x":20.0,"y":0.4000000059604645,"z":20.0}
# Setting type: Vector3
# Default value: {"x":0.0,"y":1.0,"z":0.0}
ACESS = {"x":0.0,"y":1.0,"z":0.0}
# Setting type: Vector3
# Default value: {"x":8.0,"y":2.0,"z":1.75}
Filmic = {"x":8.0,"y":2.0,"z":1.75}
# Setting type: Vector3
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
# Setting type: Single
# Default value: 0.5
HBAO Intensity = 0.5
# Setting type: Single
# Default value: 1.5
HBAO Saturation = 1.5
# Setting type: Single
# Default value: 2
HBAO Albedo Multiplier = 2
[Lighthouse]
# Setting type: Single
# Default value: -100
Fog Level = -100
# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
Tonemap = ACES
# Setting type: Vector3
# Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0}
ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0}
# Setting type: Vector3
# Default value: {"x":0.0,"y":1.0,"z":0.0}
ACESS = {"x":0.0,"y":1.0,"z":0.0}
# Setting type: Vector3
# Default value: {"x":10.0,"y":2.0,"z":1.75}
Filmic = {"x":10.0,"y":2.0,"z":1.75}
# Setting type: Vector3
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
# Setting type: Single
# Default value: 0.75
# Acceptable value range: From 0 to 2
MysticalGlow Intensity = 0.75
[Reserve]
# Setting type: Single
# Default value: -100
Fog Level = -100
# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
Tonemap = ACES
# Setting type: Vector3
# Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0}
ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0}
# Setting type: Vector3
# Default value: {"x":0.0,"y":0.8500000238418579,"z":0.0}
ACESS = {"x":0.0,"y":0.8500000238418579,"z":0.0}
# Setting type: Vector3
# Default value: {"x":10.0,"y":2.0,"z":1.75}
Filmic = {"x":10.0,"y":2.0,"z":1.75}
# Setting type: Vector3
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
# Setting type: Single
# Default value: 0.75
# Acceptable value range: From 0 to 2
MysticalGlow Intensity = 0.75
[Shoreline]
# Setting type: Single
# Default value: -100
Fog Level = -100
# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
Tonemap = ACES
# Setting type: Vector3
# Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0}
ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0}
# Setting type: Vector3
# Default value: {"x":0.0,"y":1.0,"z":0.0}
ACESS = {"x":0.0,"y":1.0,"z":0.0}
# Setting type: Vector3
# Default value: {"x":10.0,"y":2.0,"z":1.75}
Filmic = {"x":10.0,"y":2.0,"z":1.75}
# Setting type: Vector3
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 2
MysticalGlow Intensity = 0.5
[Streets]
# Setting type: Single
# Default value: -250
Fog Level = -250
# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
Tonemap = ACES
# Setting type: Vector3
# Default value: {"x":25.0,"y":0.20000000298023225,"z":25.0}
ACES = {"x":25.0,"y":0.20000000298023225,"z":25.0}
# Setting type: Vector3
# Default value: {"x":0.0,"y":1.100000023841858,"z":0.0}
ACESS = {"x":0.0,"y":1.100000023841858,"z":0.0}
# Setting type: Vector3
# Default value: {"x":10.0,"y":2.0,"z":1.75}
Filmic = {"x":10.0,"y":2.0,"z":1.75}
# Setting type: Vector3
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
# Setting type: Single
# Default value: 0.75
# Acceptable value range: From 0 to 2
MysticalGlow Intensity = 0.75
[Versioning]
# Setting type: String
# Default value: 0.0.0
Version = 1.6.5
[Woods]
# Setting type: Single
# Default value: -100
Fog Level = -100
# Setting type: ETonemap
# Default value: ACES
# Acceptable values: Default, ACES, Filmic
Tonemap = ACES
# Setting type: Vector3
# Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0}
ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0}
# Setting type: Vector3
# Default value: {"x":0.0,"y":1.0,"z":0.0}
ACESS = {"x":0.0,"y":1.0,"z":0.0}
# Setting type: Vector3
# Default value: {"x":10.0,"y":2.0,"z":1.75}
Filmic = {"x":10.0,"y":2.0,"z":1.75}
# Setting type: Vector3
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
# Setting type: Single
# Default value: 1.25
# Acceptable value range: From 0 to 2
MysticalGlow Intensity = 1.25

View file

@ -307,7 +307,7 @@ Force IP =
## Forces the server when hosting to use this local adapter when starting the server. Useful if you are hosting on a VPN.
# Setting type: String
# Default value: 0.0.0.0
# Acceptable values: Disabled, 0.0.0.0, 100.91.145.41, 172.31.160.1, 192.168.1.134, 192.168.81.1, 192.168.5.1
# Acceptable values: Disabled, 0.0.0.0, 100.91.145.41, 172.18.64.1, 192.168.1.134, 192.168.81.1, 192.168.5.1
Force Bind IP = 0.0.0.0
## Port to use for UDP gameplay packets.

View file

@ -0,0 +1,10 @@
## Settings file was created by plugin Kaeno-TraderScrolling v1.2.0
## Plugin GUID: com.kaeno.TraderScrolling
[Config]
## Adjusts scrolling speed when using mousewheel
# Setting type: Single
# Default value: 30
Scroll Wheel Speed = 30

View file

@ -0,0 +1,106 @@
## Settings file was created by plugin VCQL-Zones v2.0.4
## Plugin GUID: com.virtual.vcql
[1. Create Zone]
## The name for the new zone
# Setting type: String
# Default value:
Zone ID =
## Select the type of zone
# Setting type: String
# Default value:
# Acceptable values: placeitem, visit, flarezone, botkillzone
Zone Type = placeitem
## Select the flare zone type
# Setting type: String
# Default value:
# Acceptable values: , Light, Airdrop, ExitActivate, Quest, AIFollowEvent
(Optional) Flare Type =
## Adds a new zone with the zone ID
# Setting type: String
# Default value: New Zone
Add Zone = New Zone
[2. Select Zone]
## The ID for the currently selected Zone.
# Setting type: String
# Default value:
Navigate Zones =
[3.1. Adjustment Settings]
## Sets the value used to adjust the position, scale and rotation of zones.
# Setting type: Single
# Default value: 0.25
Zone Adjustment Value = 0.25
[3.2. Change Position]
## Change the position of the current zone
# Setting type: Single
# Default value: 0
Change Position X = 0
## Change the position of the current zone
# Setting type: Single
# Default value: 0
Change Position Y = 0
## Change the position of the current zone
# Setting type: Single
# Default value: 0
Change Position Z = 0
[3.3. Change Scale]
## Change the scale of the current zone
# Setting type: Single
# Default value: 0
Change Scale X = 0
## Change the scale of the current zone
# Setting type: Single
# Default value: 0
Change Scale Y = 0
## Change the scale of the current zone
# Setting type: Single
# Default value: 0
Change Scale Z = 0
[3.4. Change Rotation]
## Change the rotation of the current zone
# Setting type: Single
# Default value: 0
Change Rotation X = 0
## Change the rotation of the current zone
# Setting type: Single
# Default value: 0
Change Rotation Y = 0
## Change the rotation of the current zone
# Setting type: Single
# Default value: 0
Change Rotation Z = 0
[4. Output]
## Outputs all zones to the root SPT directory.
# Setting type: String
# Default value:
Output Zones =
[5. View Zones]
## Adds any currently loaded custom zones to the editor.
# Setting type: Boolean
# Default value: false
Add Existing Zones = false

View file

@ -0,0 +1,40 @@
## Settings file was created by plugin Kat.FastSellInFlea v1.1.0
## Plugin GUID: katrin0522.FastSellInFlea
[Settings]
## Hold this key to show quick offer adding when opened context menu
# Setting type: KeyboardShortcut
# Default value: LeftShift
Quick Offer Hold Key = LeftShift
## Press keybind when hover on item
# Setting type: KeyboardShortcut
# Default value: RightShift
Quick Offer Press Key When Hover = RightShift
## Choose how your offer price will be based on market values
# Setting type: AutoFleaPrice
# Default value: Average
# Acceptable values: Minimum, Average, Maximum
Flea Market Price Preset = Average
## TypeValue -> RawPrice - Value
## TypePercent -> RawPrice - percent%(RawPrice)
# Setting type: TypeMathPrice
# Default value: Value
# Acceptable values: Value, Percent
Type Adjust Price = Value
## The amount to subtract from the fetched flea price before add offer.
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 0 to 9999999
Price Subtract Value = 1
## The percent% to subtract from the fetched flea price before add offer.
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 0 to 99
Price Subtract Percent % = 1