diff --git a/BepInEx/config/Tyfon.UIFixes.cfg b/BepInEx/config/Tyfon.UIFixes.cfg new file mode 100644 index 0000000..8c0aed8 --- /dev/null +++ b/BepInEx/config/Tyfon.UIFixes.cfg @@ -0,0 +1,584 @@ +## Settings file was created by plugin Tyfon.UIFixes v4.2.1 +## Plugin GUID: Tyfon.UIFixes + +[A. Interface] + +## After receiving items from a transfer, reopen the messages window where you left off +# Setting type: Boolean +# Default value: true +Keep Messages Window Open = true + +## Auto-select matching items when turning in quest items. Like pushing the AUTO button for you. +# Setting type: Boolean +# Default value: true +Autofill Quest Item Turn-ins = true + +## Open context menu sub-menu to the right, as BSG intended but failed to do +# Setting type: Boolean +# Default value: true +Context Menu Flyout on Right = true + +## Allow the context menu to work while searching +# Setting type: Boolean +# Default value: false +Allow Context Menu While Searching = false + +## Keybinds with display names longer than 2 characters will be shortened to '...' with a hover tooltip +# Setting type: Boolean +# Default value: true +Hide Long Quickbar Keybinds = true + +## The client waits this long to batch inventory operations before sending them to the server. Vanilla Tarkov is 60 (!) +# Setting type: Int32 +# Default value: 15 +# Acceptable value range: From 0 to 60 +Server Operation Queue Time = 15 + +## Constrain dragging to the left mouse, when shift is not down. Leave this setting enabled to minimize conflicts with the multiselect box. +# Setting type: Boolean +# Default value: true +Limit Nonstandard Drags = true + +## In scroll views that load content dynamically, scroll down as the content loads to restore old scroll position +# Setting type: Boolean +# Default value: true +Restore Async Scroll Positions = true + +## Clear the default mag preset name and improve the mag preset UI. Disable this to restore the wonky default UI. +# Setting type: Boolean +# Default value: true +Remove Default Mag Preset Name = true + +## For some reason vanilla EFT shows the Load From Preset context menu on bullets. It serves no purpose +# Setting type: Boolean +# Default value: false +Mag Presets Context Menu on Bullets = false + +[B. Dialogs] + +## When to show a confirmation dialog when you leave and/or close an unsaved weapon preset +# Setting type: WeaponPresetConfirmationOption +# Default value: OnClose +# Acceptable values: Never, OnClose, Always +Show Weapon Preset Confirmation Dialog = OnClose + +## Save weapon presets without being prompted to confirm the name of the preset. Save As will prompt as normal. +# Setting type: Boolean +# Default value: true +One Click Save Weapon Presets = true + +## Shows the built-in stock presets from the list of available build presets +# Setting type: Boolean +# Default value: true +Show Stock Weapon Presets = true + +## When to show the confirmation dialog when you close the item transfer screen without taking all the items +# Setting type: TransferConfirmationOption +# Default value: Never +# Acceptable values: Never, Always +Show Transfer Items Confirmation Dialog = Never + +## Clicking outside of a popup dialog will close the dialog +# Setting type: Boolean +# Default value: true +Click Outside of Dialogs to Close = true + +[C. Gameplay] + +## Tap the aim key to toggle aiming, or hold the key for continuous aiming +# Setting type: Boolean +# Default value: false +Use Toggle/Hold Aiming = false + +## Tap the sprint key to toggle sprinting, or hold the key for continuous sprinting +# Setting type: Boolean +# Default value: false +Use Toggle/Hold Sprint = false + +## Tap the tactical device key to toggle your tactical device, or hold the key for continuous. Note that this will override Tarkov's new 'Tactical device activation mode' +# Setting type: Boolean +# Default value: false +Use Toggle/Hold Tactical Device = false + +## Tap the headlight key to toggle your headlight, or hold the key for continuous +# Setting type: Boolean +# Default value: false +Use Toggle/Hold Headlight = false + +## Tap the goggles key to toggle night vision/goggles/faceshield, or hold the key for continuous +# Setting type: Boolean +# Default value: false +Use Toggle/Hold Goggles = false + +## Prevent mousewheel actions in the inventory from affecting your scope zoom +# Setting type: Boolean +# Default value: true +Prevent Scope Zoom in Inventory = true + +## Enable the modification of equipped weapons, including vital parts, out of raid +# Setting type: Boolean +# Default value: true +Modify Equipped Weapons = true + +## When to enable the modification of vital parts of unequipped weapons, in raid +# Setting type: ModRaidWeapon +# Default value: Never +# Acceptable values: Never, WithTool, Always +Modify Weapons In Raid = Never + +## Allow armor plates to be removed and inserted on equipped armor, in raid +# Setting type: Boolean +# Default value: false +Modify Equipped Armor Plates In Raid = false + +## Hides actions you can't actually do, like "Bang and Clear", etc from locked doors +# Setting type: Boolean +# Default value: true +Hide Unimplemented Door Actions = true + +## Allows ammo to be loaded through the magazine context menu while in a raid +# Setting type: Boolean +# Default value: true +Enable Load Ammo Context Menu = true + +## After throwing a grenade that had a quickbind, move the quickbind to another grenade of the same type, if you have one +# Setting type: Boolean +# Default value: true +Quickbind Matching Grenade After Throw = true + +[D. Mouse] + +## Unlock cursor in Windowed, Maximized Windowed, and FullScreen Windowed modes. Note that you must alt-tab out of the game and back in for this to take effect. +# Setting type: Boolean +# Default value: true +Unlock Cursor = true + +## How many rows to scroll with the mousewheel +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 1 to 10 +Mousewheel Scrolling Speed = 1 + +## Whether to use a separate mousewheel scroll speed in raid +# Setting type: Boolean +# Default value: false +Use Different Scrolling Speed in Raid = false + +## A separate mousewheel scroll speed for in raid +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 1 to 10 +Mousewheel Scrolling Speed in Raid = 1 + +[E. Interface Keybinds] + +## Use the Home and End keys to scroll to the top and bottom of inventories +# Setting type: Boolean +# Default value: true +Enable Home/End Keys = true + +## Change PageUp and PageDown to scroll up and down one page +# Setting type: Boolean +# Default value: true +Rebind PageUp/PageDown (requires restart) = true + +## Keybind to highlight the search box in hideout crafting, handbook, and flea market +# Setting type: KeyboardShortcut +# Default value: F + LeftControl +Highlight Search Box = F + LeftControl + +[F. Item Keybinds] + +## Keybind to inspect an item +# Setting type: KeyboardShortcut +# Default value: I +Inspect Shortcut = I + +## Keybind to open a container +# Setting type: KeyboardShortcut +# Default value: O +Open Shortcut = O + +## Keybind to examine an item, fold it, unfold it, turn it on, turn it off, or check a magazine +# Setting type: KeyboardShortcut +# Default value: None +Examine/Interact Shortcut = + +## Keybind to top up an ammo stack +# Setting type: KeyboardShortcut +# Default value: T +Top Up Ammo Shortcut = T + +## Keybind to use an item, such a consumable +# Setting type: KeyboardShortcut +# Default value: None +Use Item Shortcut = + +## Keybind to use all of an item, such a consumable. This will still work on items that don't have 'Use All', just 'Use', in their context menu. +# Setting type: KeyboardShortcut +# Default value: None +Use Item (All) Shortcut = + +## Keybind to reload a weapon. Note that this is solely in the menus, and doesn't affect the normal reload key. +# Setting type: KeyboardShortcut +# Default value: R +Reload Weapon Shortcut = R + +## Keybind to unload the ammo in a magazine, or a magazine in a gun +# Setting type: KeyboardShortcut +# Default value: U +Unload Mag/Ammo Shortcut = U + +## Keybind to install an attachment on currently equipped weapon +# Setting type: KeyboardShortcut +# Default value: None +Install Mod Shortcut = + +## Keybind to uninstall an attachment +# Setting type: KeyboardShortcut +# Default value: None +Uninstall Mod Shortcut = + +## Keybind to unpack a sealed weapons case, etc +# Setting type: KeyboardShortcut +# Default value: None +Unpack Shortcut = + +## Keybind to search flea market for this item +# Setting type: KeyboardShortcut +# Default value: F +Filter by Item Shortcut = F + +## Keybind to search flea market for items linked to this item +# Setting type: KeyboardShortcut +# Default value: None +Linked Search Shortcut = + +## Keybind to search flea market for items to barter for this item +# Setting type: KeyboardShortcut +# Default value: None +Required Search Shortcut = + +## Keybind to list item on the flea market +# Setting type: KeyboardShortcut +# Default value: None +Add Offer Shortcut = + +## Keybind to pin an item (not moved during sort) +# Setting type: KeyboardShortcut +# Default value: None +Pin Item Shortcut = + +## Keybind to lock an item (cannot be moved, used, modified, sold, turned in, or discarded) +# Setting type: KeyboardShortcut +# Default value: None +Lock Item Shortcut = + +## Keybind to select all items of the same type in the current container (requires Multiselect) +# Setting type: KeyboardShortcut +# Default value: A + LeftControl +Select All of Type = A + LeftControl + +## Keybind to transfer items to and from the sorting table. Will auto-open sorting table if necessary. +# Setting type: KeyboardShortcut +# Default value: None +Transfer to/from Sorting Table = + +## This setting lets you enable/disable the default Tarkov behavior of shift-clicking items to transfer them to the sorting table. +# Setting type: Boolean +# Default value: true +Shift-Click to Sorting Table = true + +## In order for keybinds to work and not get mixed up with textboxes, key presses while mousing over an item will not be sent to the currently focused textbox +# Setting type: Boolean +# Default value: true +Block Text Inputs on Item Mouseover = true + +[G. Gameplay Keybinds] + +## Holding this modifer when activating a quickbound tactical device will switch its active mode +# Setting type: TacticalBindModifier +# Default value: Shift +# Acceptable values: Shift, Control, Alt +Change Quickbound Tactical Mode = Shift + +[H. Multiselect] + +## Enable multiselect via Shift-click and drag-to-select. This cannot be used together with Auto-open Sorting Table +# Setting type: Boolean +# Default value: true +Enable Multiselect = true + +## Enable multiselect functionality in raid. +# Setting type: Boolean +# Default value: true +Enable Multiselect In Raid = true + +## Add items to the selection by shift-clicking them. If you disable this, the only way to multiselect is with the selection box +# Setting type: Boolean +# Default value: true +Enable Multiselect with Shift-Click = true + +## Mouse button or keyboard key to hold while dragging to create a selection box. Press Reset to use Mouse0 (left mouse button) +# Setting type: KeyboardShortcut +# Default value: Mouse0 +Selection Box Key = Mouse0 + +## Controls where multiselected items are placed, relative to the item being dragged +# Setting type: MultiSelectStrategy +# Default value: OriginalSpacing +# Acceptable values: FirstOpenSpace, SameRowOrLower, OriginalSpacing +Multiselect Item Placement = OriginalSpacing + +## Enable multi-select debugging display +# Setting type: Boolean +# Default value: false +Show Multiselect Debug = false + +[I. Item Swapping] + +## Drag one item onto another to swap their positions, if possible +# Setting type: Boolean +# Default value: true +Enable In-Place Item Swapping = true + +## When reloading a weapon with a magazine, swap locations with the new magazine if necessary (and possible) +# Setting type: Boolean +# Default value: true +Reload Magazines In-Place = true + +## Always reload magazines in-place, even if there's space not to. Note that in-place reloads are slower. +# Setting type: Boolean +# Default value: false +Always Reload Magazines In-Place = false + +## Enable swapping items with containers that could never fit that item due to size or filter restrictions. Disabled in raid to avoid costly mistakes. +# Setting type: Boolean +# Default value: false +Swap with Incompatible Containers = false + +[J. Item Stacking] + +## When moving into a container that contains a partial stack, this will top up that stack and try to move the remainder into an open spot (or another stack), instead of leaving it behind. +# Setting type: Boolean +# Default value: true +Always Move Entire Stacks = true + +## When sorting containers, first combine stacks of the same type. This will not be undone if the sorting fails. +# Setting type: Boolean +# Default value: true +Combine Stacks Before Sorting = true + +## Allows automatic stacking of Found In Raid ammo with other ammo, making container interaction easier +# Setting type: Boolean +# Default value: false +Autostack Ammo with FiR Ammo = false + +## Allows automatic stacking of Found In Raid items with other items, making container interaction easier +# Setting type: Boolean +# Default value: false +Autostack Items with FiR Items = false + +[K. Containers] + +## Allow items to be placed into unsearched containers +# Setting type: Boolean +# Default value: false +Allow Adding to Unsearched Containers = false + +## Change internal ordering of grids in rigs/backpacks to be left to right, top to bottom +# Setting type: Boolean +# Default value: true +Standardize Grid Order = false + +## When adding items to containers with multiple slots, place the item in the smallest slot that can hold it, rather than just the first empty space. Requires Standardize Grid Order. +# Setting type: Boolean +# Default value: false +Prioritize Smaller Slots (requires restart) = false + +## Add a flyout to the Open context menu to recursively open a stack of containers +# Setting type: Boolean +# Default value: true +Open All Context Flyout = true + +## When there isn't enough space to show both the tag and the name of an item, show the tag +# Setting type: Boolean +# Default value: true +Prioritize Tags Over Names = true + +## Enabling adding tags to backpacks. For reasons, the game client must be restarted for changes to take effect. +# Setting type: Boolean +# Default value: true +Tag Backpacks (requires restart) = true + +## Enable adding tags to vests. For reasons, the game client must be restarted for changes to take effect. +# Setting type: Boolean +# Default value: true +Tag Vests (requires restart) = true + +[L. Inspect Windows] + +## Item mods will show stats that include mods attached to them (you can also control this from a mod's inspect window) +# Setting type: Boolean +# Default value: true +Show Total Stats on Mods = true + +## In addition to the default behavior of compatible components shading green, slots that can accept the mod will have a green border +# Setting type: Boolean +# Default value: true +Highlight Compatible Slots = true + +## Slots that can accept and item or mod will show a green border even if they are already filled +# Setting type: Boolean +# Default value: true +Highlight Filled Slots = true + +## Save the size of the inspect window when you resize it +# Setting type: Boolean +# Default value: true +Remember Window Size = true + +## Keep the 3D preview from growing when you resize inspect windows +# Setting type: Boolean +# Default value: true +Lock Inspect Preview Size = true + +## Automatically stretch the inspect window to fit as much of the description as possible +# Setting type: Boolean +# Default value: true +Auto-expand to Fit Description = true + +## Keybind to snap the inspect panel to the left half of the screen +# Setting type: KeyboardShortcut +# Default value: LeftArrow +Snap Window Left shortcut = LeftArrow + +## Keybind to snap the inspect panel to the right half of the screen +# Setting type: KeyboardShortcut +# Default value: RightArrow +Snap Window Right shortcut = RightArrow + +## Clean up and colorize item stats +# Setting type: Boolean +# Default value: true +Style Attribute Panels = true + +## Adds snap left and snap right buttons to container windows too +# Setting type: Boolean +# Default value: true +Add Left/Right Buttons on Containers = true + +[M. Stash] + +## Remember your scroll position all the places you see your stash - inventory, trading screen, mail screen, etc. +# Setting type: Boolean +# Default value: false +Synchronize Stash Scroll Position = false + +## Automatically open the sorting table if it's closed when you shift-click an item. This and Enable Multiselect cannot be used together. +# Setting type: Boolean +# Default value: false +Auto-open Sorting Table = false + +## Show your GP coins wherever your currency is displayed +# Setting type: Boolean +# Default value: true +Show GP Coins in Currency = true + +[N. Trading] + +## Click a trader's item, switch to buy mode. Control-click your item, switch to sell mode. +# Setting type: Boolean +# Default value: true +Autoswitch Buy/Sell when Trading = true + +## When a trader only has new operational quests, show a different icon than when they have new quests +# Setting type: Boolean +# Default value: true +Show Daily Quest Icon on Traders = true + +## Show a new icon on traders when you have quest items in your stash to hand over +# Setting type: Boolean +# Default value: true +Show Hand Over Items Icon on Traders = true + +## Show a new icon on the trader's quest list when you have quest items in your stash to hand over +# Setting type: Boolean +# Default value: true +Show Hand Over Items Icon on Quests = true + +## The trading screen will start at the last trader you visited, even after completely closing the trading screen +# Setting type: Boolean +# Default value: false +Remember Last Trader = false + +## Whether the show the Out of Stock toggle on the trading screen +# Setting type: Boolean +# Default value: true +Show Out of Stock Toggle = true + +## Keybind to set the quantity to all in the item purchase dialog. Equivalent to clicking the ALL button. +# Setting type: KeyboardShortcut +# Default value: A +Purchase Dialog ALL Shortcut = A + +[O. Flea Market] + +## Keep a history of flea market searches and filters, and show a back button to navigate it +# Setting type: Boolean +# Default value: true +Show Filter Back Button = true + +## Show item icons for barters instead of the generic barter icon +# Setting type: Boolean +# Default value: true +Show Barter Icons = true + +## Add a context menu to empty mod slots and allow linked searches for specifically that slot +# Setting type: Boolean +# Default value: true +Enable Linked Slot Search = true + +## For trader items locked behind quest completion, add the name of the quest to the tooltip +# Setting type: Boolean +# Default value: true +Show Required Quest for Locked Offers = true + +## Searches will auto-expand categories in the left panel if there is room wtihout scrolling +# Setting type: Boolean +# Default value: true +Auto-expand Categories = true + +## Pressing Enter after typing in the flea search bar will clear non-default filters +# Setting type: Boolean +# Default value: true +Clear Filters on Search = true + +[P. Add Offer] + +## Autopopulte new offers with min/avg/max market price, or leave blank +# Setting type: AutoFleaPrice +# Default value: None +# Acceptable values: None, Minimum, Average, Maximum +Autopopulate Offer Price = None + +## Automatically multiply or divide the price when you check/uncheck bulk, or or when you change the number of selected items while bulk is checked. +# Setting type: Boolean +# Default value: true +Update Offer Price on Bulk = true + +## Don't close the Add Offer window after you place an offer. Note that the window will still close if you are at max offers. +# Setting type: Boolean +# Default value: false +Keep Add Offer Window Open = false + +## Specifically for the Keep Add Offers Window Open, this setting will keep the window open even if you're at max offers. +# Setting type: Boolean +# Default value: false +Keep Add Offer Window Open: Ignore Max Offers = false + +## Remember the state of the Autoselect Similar checkbox in the Add Offer window +# Setting type: Boolean +# Default value: true +Remember Add Offer Autoselect Similar = true + diff --git a/BepInEx/config/com.Amanda.Graphics.cfg b/BepInEx/config/com.Amanda.Graphics.cfg new file mode 100644 index 0000000..9e74b6e --- /dev/null +++ b/BepInEx/config/com.Amanda.Graphics.cfg @@ -0,0 +1,858 @@ +## Settings file was created by plugin Graphics v1.6.5 +## Plugin GUID: com.Amanda.Graphics + +[AmandsGraphics Cinematic] + +## Motion Blur needs anti-aliasing set to TAA to work as intended +# Setting type: EEnabledFeature +# Default value: Off +# Acceptable values: Off, On +MotionBlur = Off + +# Setting type: Int32 +# Default value: 10 +MotionBlur SampleCount = 10 + +# Setting type: Single +# Default value: 270 +MotionBlur ShutterAngle = 270 + +# Setting type: EEnabledFeature +# Default value: Off +# Acceptable values: Off, On +HBAO = Off + +# Setting type: Single +# Default value: 1 +HBAO Intensity = 1 + +# Setting type: Single +# Default value: 1.5 +HBAO Saturation = 1.5 + +# Setting type: Single +# Default value: 2 +HBAO Albedo Multiplier = 2 + +## High-Quality Color needs to be Enabled on Graphics Settings +# Setting type: EDepthOfField +# Default value: Off +# Acceptable values: Off, On, HoldingBreathOnly +SurroundDepthOfField = Off + +## DepthOfField will be enabled if the zoom is greater than or equal to this value +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 1 to 25 +SurroundDOF OpticZoom = 2 + +## The smaller the value is, the shallower the depth of field is +# Setting type: Single +# Default value: 5.6 +# Acceptable value range: From 0.01 to 128 +SurroundDOF Aperture = 5.6 + +## Animation speed +# Setting type: Single +# Default value: 16 +# Acceptable value range: From 0.1 to 32 +SurroundDOF Speed = 16 + +## The larger the value is, the shallower the depth of field is +# Setting type: Single +# Default value: 25 +# Acceptable value range: From 0 to 100 +SurroundDOF FocalLength = 25 + +## The larger the value is, the shallower the depth of field is. Used by animation to determinate what's considered off +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0 to 100 +SurroundDOF FocalLength Off = 4 + +## This setting determines the maximum radius of bokeh +# Setting type: KernelSize +# Default value: Medium +# Acceptable values: Small, Medium, Large, VeryLarge +DOF KernelSize = Medium + +## High-Quality Color needs to be Enabled on Graphics Settings" +# Setting type: EUIDepthOfField +# Default value: Off +# Acceptable values: Off, On +UIDepthOfField = Off + +## Focus point distance +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0.01 to 1 +UIDOF Distance = 0.2 + +## The smaller the value is, the shallower the depth of field is +# Setting type: Single +# Default value: 5.6 +# Acceptable value range: From 0.01 to 128 +UIDOF Aperture = 5.6 + +## Animation speed +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0.1 to 32 +UIDOF Speed = 4 + +## The larger the value is, the shallower the depth of field is +# Setting type: Single +# Default value: 25 +# Acceptable value range: From 0 to 100 +UIDOF FocalLength = 25 + +# Setting type: EWeaponDepthOfField +# Default value: Off +# Acceptable values: Off, On +WeaponDepthOfField = Off + +## Animation speed +# Setting type: Single +# Default value: 6 +# Acceptable value range: From 0.1 to 32 +WeaponDOF Speed = 6 + +## Max Blur Size +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0.01 to 10 +WeaponDOF Weapon Blur = 2 + +## Max Blur Size when aiming with iron sights +# Setting type: Single +# Default value: 3 +# Acceptable value range: From 0.01 to 10 +WeaponDOF IronSight Blur = 3 + +## Max Blur Size when aiming with sights +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0.01 to 10 +WeaponDOF Sight Blur = 4 + +## Max Blur Size when aiming with sights +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0.01 to 10 +WeaponDOF NVG Blur = 4 + +# Setting type: Single +# Default value: 25 +# Acceptable value range: From 0.01 to 100 +WeaponDOF Weapon FocalLength = 25 + +# Setting type: Single +# Default value: 30 +# Acceptable value range: From 0.01 to 100 +WeaponDOF IronSight FocalLength = 30 + +# Setting type: Single +# Default value: 90 +# Acceptable value range: From 0.01 to 100 +WeaponDOF Sight FocalLength = 90 + +# Setting type: Single +# Default value: 100 +# Acceptable value range: From 0.01 to 100 +WeaponDOF NVG FocalLength = 100 + +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0.01 to 2 +WeaponDOF Aperture = 0.25 + +# Setting type: BlurSampleCount +# Default value: High +# Acceptable values: Low, Medium, High +WeaponDOF BlurSampleCount = High + +## High-Quality Color needs to be Enabled on Graphics Settings" +# Setting type: EDepthOfField +# Default value: Off +# Acceptable values: Off, On, HoldingBreathOnly +OpticDepthOfField = Off + +## OpticDepthOfField will be enabled if the zoom is greater than or equal to this value +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 1 to 25 +OpticDOF OpticZoom = 2 + +## The smaller the value is, the shallower the depth of field is at 1x zoom +# Setting type: Single +# Default value: 64 +# Acceptable value range: From 0.01 to 128 +OpticDOF Aperture 1x = 64 + +## The smaller the value is, the shallower the depth of field is at 2x zoom +# Setting type: Single +# Default value: 32 +# Acceptable value range: From 0.01 to 128 +OpticDOF Aperture 2x = 32 + +## The smaller the value is, the shallower the depth of field is at 4x zoom +# Setting type: Single +# Default value: 8 +# Acceptable value range: From 0.01 to 128 +OpticDOF Aperture 4x = 8 + +## The smaller the value is, the shallower the depth of field is at 6x zoom and above +# Setting type: Single +# Default value: 5.6 +# Acceptable value range: From 0.01 to 128 +OpticDOF Aperture 6x = 5.6 + +## Animation speed +# Setting type: Single +# Default value: 4 +# Acceptable value range: From 0.1 to 32 +OpticDOF Speed = 4 + +# Setting type: EOpticDOFFocalLengthMode +# Default value: Math +# Acceptable values: Math, FixedValue +OpticDOF FocalLength Mode = Math + +# Setting type: Single +# Default value: 100 +# Acceptable value range: From 1 to 500 +OpticDOF FocalLength = 100 + +## This setting determines the maximum radius of bokeh +# Setting type: KernelSize +# Default value: Medium +# Acceptable values: Small, Medium, Large, VeryLarge +OpticDOF KernelSize = Medium + +## Low: Simple LowPoly Raycast +## High: HighPoly Raycast and Target Detection +## Foliage: 2 Raycasts Targets have priority behind foliage +# Setting type: ERaycastQuality +# Default value: High +# Acceptable values: Low, High, Foliage +OpticDOF Raycast Quality = High + +## Distance animation speed +# Setting type: Single +# Default value: 15 +# Acceptable value range: From 0.1 to 25 +OpticDOF Distance Speed = 15 + +## The max distance the ray should check for collisions +# Setting type: Single +# Default value: 1000 +# Acceptable value range: From 10 to 10000 +OpticDOF Raycast Distance = 1000 + +## Aiming distance window on spotted target in cm +# Setting type: Single +# Default value: 50 +# Acceptable value range: From 0 to 200 +OpticDOF Target Distance = 50 + +[AmandsGraphics Experimental] + +## EXPERIMENTAL +# Setting type: EEnabledFeature +# Default value: On +# Acceptable values: Off, On +Flashlight = On + +## Flashlights range multiplier +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0.5 to 4 +Flashlight Range = 2 + +## Volumetric extinction coefficient +# Setting type: Single +# Default value: 0.2 +# Acceptable value range: From 0.001 to 1 +Flashlight ExtinctionCoef = 0.2 + +## EXPERIMENTAL +# Setting type: EEnabledFeature +# Default value: On +# Acceptable values: Off, On +NVG = On + +# Setting type: ETonemap +# Default value: ACES +# Acceptable values: Default, ACES, Filmic +NVG Tonemap = ACES + +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 1 to 1.5 +NVG AmbientContrast = 1 + +# Setting type: Single +# Default value: 0.8 +# Acceptable value range: From 0 to 2 +NVG Noise Intensity = 0.8 + +## Enables back all default color filters +# Setting type: Boolean +# Default value: false +NVG Original Color = false + +## Enables back the default sky color for NVG +# Setting type: Single +# Default value: 0.1 +# Acceptable value range: From 0.001 to 1 +NVG Original Sky Color = 0.1 + +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0.5 to 2 +NVG Moon LightIntensity = 1 + +# Setting type: EEnabledFeature +# Default value: Off +# Acceptable values: Off, On +Night AmbientLight = Off + +# Setting type: Single +# Default value: 1.1 +# Acceptable value range: From 1.1 to 1.15 +Night AmbientAmbientContrast = 1.1 + +# Setting type: EEnabledFeature +# Default value: Off +# Acceptable values: Off, On +MysticalGlow = Off + +# Setting type: Single +# Default value: 0.05 +# Acceptable value range: From 0 to 0.1 +MysticalGlow Intensity = 0.05 + +# Setting type: EEnabledFeature +# Default value: Off +# Acceptable values: Off, On +HealthEffect Hit = Off + +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 2 +ChromaticAberration = 0.5 + +# Setting type: Single +# Default value: 1 +ChromaticAberration Speed = 1 + +# Setting type: Single +# Default value: 100 +ChromaticAberration Power = 100 + +# Setting type: EEnabledFeature +# Default value: Off +# Acceptable values: Off, On +HealthEffect Painkiller = Off + +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 2 +Painkiller Saturation = 0.5 + +# Setting type: EEnabledFeature +# Default value: Off +# Acceptable values: Off, On +HealthEffect Pain = Off + +# Setting type: Single +# Default value: 2 +# Acceptable value range: From 0.25 to 3 +SunMeshBrightness = 2 + +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0.1 to 2 +SkyBrightness = 1 + +[AmandsGraphics Features] + +# Setting type: KeyboardShortcut +# Default value: Insert +GraphicsToggle = Insert + +## Shift + Insert will toggle only the selected DebugMode feature +# Setting type: EDebugMode +# Default value: HBAO +# Acceptable values: Flashlight, NVG, NVGOriginalColor, NightAmbientLight, HBAO, MysticalGlow, DefaultToACES, DefaultToFilmic, ACESToFilmic, useLut, CC_Vintage, CC_Sharpen, GlobalFog, ColorCorrectionCurves, LightsUseLinearIntensity, SunColor, SkyColor +DebugMode = HBAO + +## EXPERIMENTAL +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 1 +Brightness = 0.5 + +# Setting type: EGlobalTonemap +# Default value: ACES +# Acceptable values: Default, ACES, Filmic, PerMap +Tonemap = ACES + +## Enabling this will revert the mod changes +# Setting type: Boolean +# Default value: false +Use BSG LUT = false + +# Setting type: Single +# Default value: 0.5 +Bloom Intensity = 0.5 + +## Enabling this will revert the mod changes +# Setting type: Boolean +# Default value: false +Use BSG CC_Vintage = false + +## Enabling this will revert the mod changes +# Setting type: Boolean +# Default value: false +Use BSG CC_Sharpen = false + +## Enabling this will revert the mod changes +# Setting type: Boolean +# Default value: false +Use BSG GlobalFog = false + +## Enabling this will revert the mod changes +# Setting type: Boolean +# Default value: false +Use BSG ColorCorrection = false + +# Setting type: Boolean +# Default value: false +LightsUseLinearIntensity = false + +# Setting type: Boolean +# Default value: true +SunColor = true + +# Setting type: Boolean +# Default value: true +SkyColor = true + +[AmandsGraphics LightColor] + +# Setting type: Vector4 +# Default value: {"x":0.9098039269447327,"y":0.9411764740943909,"z":1.0,"w":0.0} +Index0 = {"x":0.9098039269447327,"y":0.9411764740943909,"z":1.0,"w":0.0} + +# Setting type: Vector4 +# Default value: {"x":0.0,"y":0.0,"z":0.0,"w":0.0} +Index1 = {"x":0.0,"y":0.0,"z":0.0,"w":0.0} + +# Setting type: Vector4 +# Default value: {"x":1.0,"y":0.4569999873638153,"z":0.32199999690055849,"w":1.0} +Index2 = {"x":1.0,"y":0.4569999873638153,"z":0.32199999690055849,"w":1.0} + +# Setting type: Vector4 +# Default value: {"x":0.8588235378265381,"y":0.7490196228027344,"z":0.6274510025978088,"w":0.0} +Index3 = {"x":0.8588235378265381,"y":0.7490196228027344,"z":0.6274510025978088,"w":0.0} + +# Setting type: Vector4 +# Default value: {"x":1.0,"y":0.9333333373069763,"z":0.7686274647712708,"w":0.0} +Index4 = {"x":1.0,"y":0.9333333373069763,"z":0.7686274647712708,"w":0.0} + +# Setting type: Vector4 +# Default value: {"x":0.5882353186607361,"y":0.5607843399047852,"z":0.47843137383461,"w":0.0} +Index5 = {"x":0.5882353186607361,"y":0.5607843399047852,"z":0.47843137383461,"w":0.0} + +[Customs] + +# Setting type: Single +# Default value: -100 +Fog Level = -100 + +# Setting type: ETonemap +# Default value: ACES +# Acceptable values: Default, ACES, Filmic +Tonemap = ACES + +# Setting type: Vector3 +# Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0} +ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0} + +# Setting type: Vector3 +# Default value: {"x":0.0,"y":1.0,"z":0.0} +ACESS = {"x":0.0,"y":1.0,"z":0.0} + +# Setting type: Vector3 +# Default value: {"x":10.0,"y":2.0,"z":1.75} +Filmic = {"x":10.0,"y":2.0,"z":1.75} + +# Setting type: Vector3 +# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0} +FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0} + +# Setting type: Single +# Default value: 1 +# Acceptable value range: From 0 to 2 +MysticalGlow Intensity = 1 + +[Factory] + +# Setting type: ETonemap +# Default value: ACES +# Acceptable values: Default, ACES, Filmic +Tonemap = ACES + +# Setting type: Vector3 +# Default value: {"x":25.0,"y":0.6000000238418579,"z":25.0} +ACES = {"x":25.0,"y":0.6000000238418579,"z":25.0} + +# Setting type: Vector3 +# Default value: {"x":0.0,"y":1.0,"z":0.0} +ACESS = {"x":0.0,"y":1.0,"z":0.0} + +# Setting type: Vector3 +# Default value: {"x":5.0,"y":2.0,"z":1.75} +Filmic = {"x":5.0,"y":2.0,"z":1.75} + +# Setting type: Vector3 +# Default value: {"x":0.0,"y":0.30000001192092898,"z":0.0} +FilmicS = {"x":0.0,"y":0.30000001192092898,"z":0.0} + +[FactoryNight] + +# Setting type: ETonemap +# Default value: ACES +# Acceptable values: Default, ACES, Filmic +Tonemap = ACES + +# Setting type: Vector3 +# Default value: {"x":25.0,"y":0.6000000238418579,"z":25.0} +ACES = {"x":25.0,"y":0.6000000238418579,"z":25.0} + +# Setting type: Vector3 +# Default value: {"x":0.0,"y":1.0,"z":0.0} +ACESS = {"x":0.0,"y":1.0,"z":0.0} + +# Setting type: Vector3 +# Default value: {"x":5.0,"y":2.0,"z":1.75} +Filmic = {"x":5.0,"y":2.0,"z":1.75} + +# Setting type: Vector3 +# Default value: {"x":0.0,"y":0.25999999046325686,"z":0.0} +FilmicS = {"x":0.0,"y":0.25999999046325686,"z":0.0} + +[GroundZero] + +# Setting type: Single +# Default value: -250 +Fog Level = -250 + +# Setting type: ETonemap +# Default value: ACES +# Acceptable values: Default, ACES, Filmic +Tonemap = ACES + +# Setting type: Vector3 +# Default value: {"x":25.0,"y":0.20000000298023225,"z":25.0} +ACES = {"x":25.0,"y":0.20000000298023225,"z":25.0} + +# Setting type: Vector3 +# Default value: {"x":0.0,"y":1.100000023841858,"z":0.0} +ACESS = {"x":0.0,"y":1.100000023841858,"z":0.0} + +# Setting type: Vector3 +# Default value: {"x":10.0,"y":2.0,"z":1.75} +Filmic = {"x":10.0,"y":2.0,"z":1.75} + +# Setting type: Vector3 +# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0} +FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0} + +# Setting type: Single +# Default value: 0.75 +# Acceptable value range: From 0 to 2 +MysticalGlow Intensity = 0.75 + +[Hideout] + +# Setting type: ETonemap +# Default value: ACES +# Acceptable values: Default, ACES, Filmic +Tonemap = ACES + +# Setting type: Vector3 +# Default value: {"x":8.0,"y":-0.10000000149011612,"z":8.0} +ACES = {"x":8.0,"y":-0.10000000149011612,"z":8.0} + +# Setting type: Vector3 +# Default value: {"x":0.0,"y":0.8500000238418579,"z":0.0} +ACESS = {"x":0.0,"y":0.8500000238418579,"z":0.0} + +# Setting type: Vector3 +# Default value: {"x":4.0,"y":2.0999999046325685,"z":1.75} +Filmic = {"x":4.0,"y":2.0999999046325685,"z":1.75} + +# Setting type: Vector3 +# Default value: {"x":0.0,"y":0.6499999761581421,"z":0.0} +FilmicS = {"x":0.0,"y":0.6499999761581421,"z":0.0} + +# Setting type: Vector4 +# Default value: {"x":0.6000000238418579,"y":0.6000000238418579,"z":0.6000000238418579,"w":0.0} +SkyColor = {"x":0.6000000238418579,"y":0.6000000238418579,"z":0.6000000238418579,"w":0.0} + +[Interchange] + +# Setting type: Single +# Default value: 1.14 +# Acceptable value range: From 1.1 to 1.15 +Night AmbientAmbientContrast = 1.14 + +# Setting type: Single +# Default value: -100 +Fog Level = -100 + +# Setting type: Single +# Default value: 0.25 +# Acceptable value range: From 0 to 1 +NVG Noise Intensity = 0.25 + +# Setting type: Single +# Default value: 1.1 +# Acceptable value range: From 1 to 1.5 +NVG AmbientContrast = 1.1 + +## Enables back the default sky color for NVG +# Setting type: Single +# Default value: 0.7 +# Acceptable value range: From 0.001 to 1 +NVG Original Sky Color = 0.7 + +# Setting type: ETonemap +# Default value: ACES +# Acceptable values: Default, ACES, Filmic +Tonemap = ACES + +# Setting type: Vector3 +# Default value: {"x":20.0,"y":0.20000000298023225,"z":18.0} +ACES = {"x":20.0,"y":0.20000000298023225,"z":18.0} + +# Setting type: Vector3 +# Default value: {"x":0.0,"y":1.0,"z":0.0} +ACESS = {"x":0.0,"y":1.0,"z":0.0} + +# Setting type: Vector3 +# Default value: {"x":10.0,"y":2.0,"z":1.75} +Filmic = {"x":10.0,"y":2.0,"z":1.75} + +# Setting type: Vector3 +# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0} +FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0} + +# Setting type: Single +# Default value: 0.45 +# Acceptable value range: From 0 to 2 +MysticalGlow Intensity = 0.45 + +[Labs] + +# Setting type: ETonemap +# Default value: ACES +# Acceptable values: Default, ACES, Filmic +Tonemap = ACES + +# Setting type: Vector3 +# Default value: {"x":20.0,"y":0.4000000059604645,"z":20.0} +ACES = {"x":20.0,"y":0.4000000059604645,"z":20.0} + +# Setting type: Vector3 +# Default value: {"x":0.0,"y":1.0,"z":0.0} +ACESS = {"x":0.0,"y":1.0,"z":0.0} + +# Setting type: Vector3 +# Default value: {"x":8.0,"y":2.0,"z":1.75} +Filmic = {"x":8.0,"y":2.0,"z":1.75} + +# Setting type: Vector3 +# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0} +FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0} + +# Setting type: Single +# Default value: 0.5 +HBAO Intensity = 0.5 + +# Setting type: Single +# Default value: 1.5 +HBAO Saturation = 1.5 + +# Setting type: Single +# Default value: 2 +HBAO Albedo Multiplier = 2 + +[Lighthouse] + +# Setting type: Single +# Default value: -100 +Fog Level = -100 + +# Setting type: ETonemap +# Default value: ACES +# Acceptable values: Default, ACES, Filmic +Tonemap = ACES + +# Setting type: Vector3 +# Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0} +ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0} + +# Setting type: Vector3 +# Default value: {"x":0.0,"y":1.0,"z":0.0} +ACESS = {"x":0.0,"y":1.0,"z":0.0} + +# Setting type: Vector3 +# Default value: {"x":10.0,"y":2.0,"z":1.75} +Filmic = {"x":10.0,"y":2.0,"z":1.75} + +# Setting type: Vector3 +# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0} +FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0} + +# Setting type: Single +# Default value: 0.75 +# Acceptable value range: From 0 to 2 +MysticalGlow Intensity = 0.75 + +[Reserve] + +# Setting type: Single +# Default value: -100 +Fog Level = -100 + +# Setting type: ETonemap +# Default value: ACES +# Acceptable values: Default, ACES, Filmic +Tonemap = ACES + +# Setting type: Vector3 +# Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0} +ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0} + +# Setting type: Vector3 +# Default value: {"x":0.0,"y":0.8500000238418579,"z":0.0} +ACESS = {"x":0.0,"y":0.8500000238418579,"z":0.0} + +# Setting type: Vector3 +# Default value: {"x":10.0,"y":2.0,"z":1.75} +Filmic = {"x":10.0,"y":2.0,"z":1.75} + +# Setting type: Vector3 +# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0} +FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0} + +# Setting type: Single +# Default value: 0.75 +# Acceptable value range: From 0 to 2 +MysticalGlow Intensity = 0.75 + +[Shoreline] + +# Setting type: Single +# Default value: -100 +Fog Level = -100 + +# Setting type: ETonemap +# Default value: ACES +# Acceptable values: Default, ACES, Filmic +Tonemap = ACES + +# Setting type: Vector3 +# Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0} +ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0} + +# Setting type: Vector3 +# Default value: {"x":0.0,"y":1.0,"z":0.0} +ACESS = {"x":0.0,"y":1.0,"z":0.0} + +# Setting type: Vector3 +# Default value: {"x":10.0,"y":2.0,"z":1.75} +Filmic = {"x":10.0,"y":2.0,"z":1.75} + +# Setting type: Vector3 +# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0} +FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0} + +# Setting type: Single +# Default value: 0.5 +# Acceptable value range: From 0 to 2 +MysticalGlow Intensity = 0.5 + +[Streets] + +# Setting type: Single +# Default value: -250 +Fog Level = -250 + +# Setting type: ETonemap +# Default value: ACES +# Acceptable values: Default, ACES, Filmic +Tonemap = ACES + +# Setting type: Vector3 +# Default value: {"x":25.0,"y":0.20000000298023225,"z":25.0} +ACES = {"x":25.0,"y":0.20000000298023225,"z":25.0} + +# Setting type: Vector3 +# Default value: {"x":0.0,"y":1.100000023841858,"z":0.0} +ACESS = {"x":0.0,"y":1.100000023841858,"z":0.0} + +# Setting type: Vector3 +# Default value: {"x":10.0,"y":2.0,"z":1.75} +Filmic = {"x":10.0,"y":2.0,"z":1.75} + +# Setting type: Vector3 +# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0} +FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0} + +# Setting type: Single +# Default value: 0.75 +# Acceptable value range: From 0 to 2 +MysticalGlow Intensity = 0.75 + +[Versioning] + +# Setting type: String +# Default value: 0.0.0 +Version = 1.6.5 + +[Woods] + +# Setting type: Single +# Default value: -100 +Fog Level = -100 + +# Setting type: ETonemap +# Default value: ACES +# Acceptable values: Default, ACES, Filmic +Tonemap = ACES + +# Setting type: Vector3 +# Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0} +ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0} + +# Setting type: Vector3 +# Default value: {"x":0.0,"y":1.0,"z":0.0} +ACESS = {"x":0.0,"y":1.0,"z":0.0} + +# Setting type: Vector3 +# Default value: {"x":10.0,"y":2.0,"z":1.75} +Filmic = {"x":10.0,"y":2.0,"z":1.75} + +# Setting type: Vector3 +# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0} +FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0} + +# Setting type: Single +# Default value: 1.25 +# Acceptable value range: From 0 to 2 +MysticalGlow Intensity = 1.25 + diff --git a/BepInEx/config/com.fika.core.cfg b/BepInEx/config/com.fika.core.cfg index 86a4c0a..4518541 100644 --- a/BepInEx/config/com.fika.core.cfg +++ b/BepInEx/config/com.fika.core.cfg @@ -307,7 +307,7 @@ Force IP = ## Forces the server when hosting to use this local adapter when starting the server. Useful if you are hosting on a VPN. # Setting type: String # Default value: 0.0.0.0 -# Acceptable values: Disabled, 0.0.0.0, 100.91.145.41, 172.31.160.1, 192.168.1.134, 192.168.81.1, 192.168.5.1 +# Acceptable values: Disabled, 0.0.0.0, 100.91.145.41, 172.18.64.1, 192.168.1.134, 192.168.81.1, 192.168.5.1 Force Bind IP = 0.0.0.0 ## Port to use for UDP gameplay packets. diff --git a/BepInEx/config/com.kaeno.TraderScrolling.cfg b/BepInEx/config/com.kaeno.TraderScrolling.cfg new file mode 100644 index 0000000..33e76c1 --- /dev/null +++ b/BepInEx/config/com.kaeno.TraderScrolling.cfg @@ -0,0 +1,10 @@ +## Settings file was created by plugin Kaeno-TraderScrolling v1.2.0 +## Plugin GUID: com.kaeno.TraderScrolling + +[Config] + +## Adjusts scrolling speed when using mousewheel +# Setting type: Single +# Default value: 30 +Scroll Wheel Speed = 30 + diff --git a/BepInEx/config/com.virtual.vcql.cfg b/BepInEx/config/com.virtual.vcql.cfg new file mode 100644 index 0000000..3f6947c --- /dev/null +++ b/BepInEx/config/com.virtual.vcql.cfg @@ -0,0 +1,106 @@ +## Settings file was created by plugin VCQL-Zones v2.0.4 +## Plugin GUID: com.virtual.vcql + +[1. Create Zone] + +## The name for the new zone +# Setting type: String +# Default value: +Zone ID = + +## Select the type of zone +# Setting type: String +# Default value: +# Acceptable values: placeitem, visit, flarezone, botkillzone +Zone Type = placeitem + +## Select the flare zone type +# Setting type: String +# Default value: +# Acceptable values: , Light, Airdrop, ExitActivate, Quest, AIFollowEvent +(Optional) Flare Type = + +## Adds a new zone with the zone ID +# Setting type: String +# Default value: New Zone +Add Zone = New Zone + +[2. Select Zone] + +## The ID for the currently selected Zone. +# Setting type: String +# Default value: +Navigate Zones = + +[3.1. Adjustment Settings] + +## Sets the value used to adjust the position, scale and rotation of zones. +# Setting type: Single +# Default value: 0.25 +Zone Adjustment Value = 0.25 + +[3.2. Change Position] + +## Change the position of the current zone +# Setting type: Single +# Default value: 0 +Change Position X = 0 + +## Change the position of the current zone +# Setting type: Single +# Default value: 0 +Change Position Y = 0 + +## Change the position of the current zone +# Setting type: Single +# Default value: 0 +Change Position Z = 0 + +[3.3. Change Scale] + +## Change the scale of the current zone +# Setting type: Single +# Default value: 0 +Change Scale X = 0 + +## Change the scale of the current zone +# Setting type: Single +# Default value: 0 +Change Scale Y = 0 + +## Change the scale of the current zone +# Setting type: Single +# Default value: 0 +Change Scale Z = 0 + +[3.4. Change Rotation] + +## Change the rotation of the current zone +# Setting type: Single +# Default value: 0 +Change Rotation X = 0 + +## Change the rotation of the current zone +# Setting type: Single +# Default value: 0 +Change Rotation Y = 0 + +## Change the rotation of the current zone +# Setting type: Single +# Default value: 0 +Change Rotation Z = 0 + +[4. Output] + +## Outputs all zones to the root SPT directory. +# Setting type: String +# Default value: +Output Zones = + +[5. View Zones] + +## Adds any currently loaded custom zones to the editor. +# Setting type: Boolean +# Default value: false +Add Existing Zones = false + diff --git a/BepInEx/config/katrin0522.FastSellInFlea.cfg b/BepInEx/config/katrin0522.FastSellInFlea.cfg new file mode 100644 index 0000000..ca95c2e --- /dev/null +++ b/BepInEx/config/katrin0522.FastSellInFlea.cfg @@ -0,0 +1,40 @@ +## Settings file was created by plugin Kat.FastSellInFlea v1.1.0 +## Plugin GUID: katrin0522.FastSellInFlea + +[Settings] + +## Hold this key to show quick offer adding when opened context menu +# Setting type: KeyboardShortcut +# Default value: LeftShift +Quick Offer Hold Key = LeftShift + +## Press keybind when hover on item +# Setting type: KeyboardShortcut +# Default value: RightShift +Quick Offer Press Key When Hover = RightShift + +## Choose how your offer price will be based on market values +# Setting type: AutoFleaPrice +# Default value: Average +# Acceptable values: Minimum, Average, Maximum +Flea Market Price Preset = Average + +## TypeValue -> RawPrice - Value +## TypePercent -> RawPrice - percent%(RawPrice) +# Setting type: TypeMathPrice +# Default value: Value +# Acceptable values: Value, Percent +Type Adjust Price = Value + +## The amount to subtract from the fetched flea price before add offer. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 9999999 +Price Subtract Value = 1 + +## The percent% to subtract from the fetched flea price before add offer. +# Setting type: Int32 +# Default value: 1 +# Acceptable value range: From 0 to 99 +Price Subtract Percent % = 1 +