configs
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584
BepInEx/config/Tyfon.UIFixes.cfg
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584
BepInEx/config/Tyfon.UIFixes.cfg
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## Settings file was created by plugin Tyfon.UIFixes v4.2.1
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## Plugin GUID: Tyfon.UIFixes
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[A. Interface]
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## After receiving items from a transfer, reopen the messages window where you left off
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# Setting type: Boolean
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# Default value: true
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Keep Messages Window Open = true
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## Auto-select matching items when turning in quest items. Like pushing the AUTO button for you.
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# Setting type: Boolean
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# Default value: true
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Autofill Quest Item Turn-ins = true
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## Open context menu sub-menu to the right, as BSG intended but failed to do
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# Setting type: Boolean
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# Default value: true
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Context Menu Flyout on Right = true
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## Allow the context menu to work while searching
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# Setting type: Boolean
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# Default value: false
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Allow Context Menu While Searching = false
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## Keybinds with display names longer than 2 characters will be shortened to '...' with a hover tooltip
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# Setting type: Boolean
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# Default value: true
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Hide Long Quickbar Keybinds = true
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## The client waits this long to batch inventory operations before sending them to the server. Vanilla Tarkov is 60 (!)
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# Setting type: Int32
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# Default value: 15
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# Acceptable value range: From 0 to 60
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Server Operation Queue Time = 15
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## Constrain dragging to the left mouse, when shift is not down. Leave this setting enabled to minimize conflicts with the multiselect box.
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# Setting type: Boolean
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# Default value: true
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Limit Nonstandard Drags = true
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## In scroll views that load content dynamically, scroll down as the content loads to restore old scroll position
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# Setting type: Boolean
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# Default value: true
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Restore Async Scroll Positions = true
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## Clear the default mag preset name and improve the mag preset UI. Disable this to restore the wonky default UI.
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# Setting type: Boolean
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# Default value: true
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Remove Default Mag Preset Name = true
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## For some reason vanilla EFT shows the Load From Preset context menu on bullets. It serves no purpose
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# Setting type: Boolean
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# Default value: false
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Mag Presets Context Menu on Bullets = false
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[B. Dialogs]
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## When to show a confirmation dialog when you leave and/or close an unsaved weapon preset
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# Setting type: WeaponPresetConfirmationOption
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# Default value: OnClose
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# Acceptable values: Never, OnClose, Always
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Show Weapon Preset Confirmation Dialog = OnClose
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## Save weapon presets without being prompted to confirm the name of the preset. Save As will prompt as normal.
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# Setting type: Boolean
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# Default value: true
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One Click Save Weapon Presets = true
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## Shows the built-in stock presets from the list of available build presets
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# Setting type: Boolean
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# Default value: true
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Show Stock Weapon Presets = true
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## When to show the confirmation dialog when you close the item transfer screen without taking all the items
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# Setting type: TransferConfirmationOption
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# Default value: Never
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# Acceptable values: Never, Always
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Show Transfer Items Confirmation Dialog = Never
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## Clicking outside of a popup dialog will close the dialog
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# Setting type: Boolean
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# Default value: true
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Click Outside of Dialogs to Close = true
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[C. Gameplay]
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## Tap the aim key to toggle aiming, or hold the key for continuous aiming
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# Setting type: Boolean
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# Default value: false
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Use Toggle/Hold Aiming = false
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## Tap the sprint key to toggle sprinting, or hold the key for continuous sprinting
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# Setting type: Boolean
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# Default value: false
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Use Toggle/Hold Sprint = false
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## Tap the tactical device key to toggle your tactical device, or hold the key for continuous. Note that this will override Tarkov's new 'Tactical device activation mode'
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# Setting type: Boolean
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# Default value: false
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Use Toggle/Hold Tactical Device = false
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## Tap the headlight key to toggle your headlight, or hold the key for continuous
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# Setting type: Boolean
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# Default value: false
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Use Toggle/Hold Headlight = false
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## Tap the goggles key to toggle night vision/goggles/faceshield, or hold the key for continuous
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# Setting type: Boolean
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# Default value: false
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Use Toggle/Hold Goggles = false
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## Prevent mousewheel actions in the inventory from affecting your scope zoom
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# Setting type: Boolean
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# Default value: true
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Prevent Scope Zoom in Inventory = true
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## Enable the modification of equipped weapons, including vital parts, out of raid
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# Setting type: Boolean
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# Default value: true
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Modify Equipped Weapons = true
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## When to enable the modification of vital parts of unequipped weapons, in raid
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# Setting type: ModRaidWeapon
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# Default value: Never
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# Acceptable values: Never, WithTool, Always
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Modify Weapons In Raid = Never
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## Allow armor plates to be removed and inserted on equipped armor, in raid
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# Setting type: Boolean
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# Default value: false
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Modify Equipped Armor Plates In Raid = false
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## Hides actions you can't actually do, like "Bang and Clear", etc from locked doors
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# Setting type: Boolean
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# Default value: true
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Hide Unimplemented Door Actions = true
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## Allows ammo to be loaded through the magazine context menu while in a raid
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# Setting type: Boolean
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# Default value: true
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Enable Load Ammo Context Menu = true
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## After throwing a grenade that had a quickbind, move the quickbind to another grenade of the same type, if you have one
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# Setting type: Boolean
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# Default value: true
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Quickbind Matching Grenade After Throw = true
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[D. Mouse]
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## Unlock cursor in Windowed, Maximized Windowed, and FullScreen Windowed modes. Note that you must alt-tab out of the game and back in for this to take effect.
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# Setting type: Boolean
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# Default value: true
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Unlock Cursor = true
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## How many rows to scroll with the mousewheel
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# Setting type: Int32
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# Default value: 1
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# Acceptable value range: From 1 to 10
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Mousewheel Scrolling Speed = 1
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## Whether to use a separate mousewheel scroll speed in raid
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# Setting type: Boolean
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# Default value: false
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Use Different Scrolling Speed in Raid = false
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## A separate mousewheel scroll speed for in raid
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# Setting type: Int32
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# Default value: 1
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# Acceptable value range: From 1 to 10
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Mousewheel Scrolling Speed in Raid = 1
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[E. Interface Keybinds]
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## Use the Home and End keys to scroll to the top and bottom of inventories
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# Setting type: Boolean
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# Default value: true
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Enable Home/End Keys = true
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## Change PageUp and PageDown to scroll up and down one page
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# Setting type: Boolean
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# Default value: true
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Rebind PageUp/PageDown (requires restart) = true
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## Keybind to highlight the search box in hideout crafting, handbook, and flea market
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# Setting type: KeyboardShortcut
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# Default value: F + LeftControl
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Highlight Search Box = F + LeftControl
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[F. Item Keybinds]
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## Keybind to inspect an item
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# Setting type: KeyboardShortcut
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# Default value: I
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Inspect Shortcut = I
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## Keybind to open a container
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# Setting type: KeyboardShortcut
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# Default value: O
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Open Shortcut = O
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## Keybind to examine an item, fold it, unfold it, turn it on, turn it off, or check a magazine
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# Setting type: KeyboardShortcut
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# Default value: None
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Examine/Interact Shortcut =
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## Keybind to top up an ammo stack
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# Setting type: KeyboardShortcut
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# Default value: T
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Top Up Ammo Shortcut = T
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## Keybind to use an item, such a consumable
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# Setting type: KeyboardShortcut
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# Default value: None
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Use Item Shortcut =
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## Keybind to use all of an item, such a consumable. This will still work on items that don't have 'Use All', just 'Use', in their context menu.
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# Setting type: KeyboardShortcut
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# Default value: None
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Use Item (All) Shortcut =
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## Keybind to reload a weapon. Note that this is solely in the menus, and doesn't affect the normal reload key.
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# Setting type: KeyboardShortcut
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# Default value: R
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Reload Weapon Shortcut = R
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## Keybind to unload the ammo in a magazine, or a magazine in a gun
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# Setting type: KeyboardShortcut
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# Default value: U
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Unload Mag/Ammo Shortcut = U
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## Keybind to install an attachment on currently equipped weapon
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# Setting type: KeyboardShortcut
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# Default value: None
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Install Mod Shortcut =
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## Keybind to uninstall an attachment
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# Setting type: KeyboardShortcut
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# Default value: None
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Uninstall Mod Shortcut =
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## Keybind to unpack a sealed weapons case, etc
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# Setting type: KeyboardShortcut
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# Default value: None
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Unpack Shortcut =
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## Keybind to search flea market for this item
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# Setting type: KeyboardShortcut
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# Default value: F
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Filter by Item Shortcut = F
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## Keybind to search flea market for items linked to this item
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# Setting type: KeyboardShortcut
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# Default value: None
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Linked Search Shortcut =
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## Keybind to search flea market for items to barter for this item
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# Setting type: KeyboardShortcut
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# Default value: None
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Required Search Shortcut =
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## Keybind to list item on the flea market
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# Setting type: KeyboardShortcut
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# Default value: None
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Add Offer Shortcut =
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## Keybind to pin an item (not moved during sort)
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# Setting type: KeyboardShortcut
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# Default value: None
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Pin Item Shortcut =
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## Keybind to lock an item (cannot be moved, used, modified, sold, turned in, or discarded)
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# Setting type: KeyboardShortcut
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# Default value: None
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Lock Item Shortcut =
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## Keybind to select all items of the same type in the current container (requires Multiselect)
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# Setting type: KeyboardShortcut
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# Default value: A + LeftControl
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Select All of Type = A + LeftControl
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## Keybind to transfer items to and from the sorting table. Will auto-open sorting table if necessary.
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# Setting type: KeyboardShortcut
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# Default value: None
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Transfer to/from Sorting Table =
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## This setting lets you enable/disable the default Tarkov behavior of shift-clicking items to transfer them to the sorting table.
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# Setting type: Boolean
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# Default value: true
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Shift-Click to Sorting Table = true
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## In order for keybinds to work and not get mixed up with textboxes, key presses while mousing over an item will not be sent to the currently focused textbox
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# Setting type: Boolean
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# Default value: true
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Block Text Inputs on Item Mouseover = true
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[G. Gameplay Keybinds]
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## Holding this modifer when activating a quickbound tactical device will switch its active mode
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# Setting type: TacticalBindModifier
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# Default value: Shift
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# Acceptable values: Shift, Control, Alt
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Change Quickbound Tactical Mode = Shift
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[H. Multiselect]
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## Enable multiselect via Shift-click and drag-to-select. This cannot be used together with Auto-open Sorting Table
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# Setting type: Boolean
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# Default value: true
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Enable Multiselect = true
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## Enable multiselect functionality in raid.
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# Setting type: Boolean
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# Default value: true
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Enable Multiselect In Raid = true
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## Add items to the selection by shift-clicking them. If you disable this, the only way to multiselect is with the selection box
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# Setting type: Boolean
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# Default value: true
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Enable Multiselect with Shift-Click = true
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## Mouse button or keyboard key to hold while dragging to create a selection box. Press Reset to use Mouse0 (left mouse button)
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# Setting type: KeyboardShortcut
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# Default value: Mouse0
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Selection Box Key = Mouse0
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## Controls where multiselected items are placed, relative to the item being dragged
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# Setting type: MultiSelectStrategy
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# Default value: OriginalSpacing
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# Acceptable values: FirstOpenSpace, SameRowOrLower, OriginalSpacing
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Multiselect Item Placement = OriginalSpacing
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## Enable multi-select debugging display
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# Setting type: Boolean
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# Default value: false
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Show Multiselect Debug = false
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[I. Item Swapping]
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## Drag one item onto another to swap their positions, if possible
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# Setting type: Boolean
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# Default value: true
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Enable In-Place Item Swapping = true
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## When reloading a weapon with a magazine, swap locations with the new magazine if necessary (and possible)
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# Setting type: Boolean
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# Default value: true
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Reload Magazines In-Place = true
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## Always reload magazines in-place, even if there's space not to. Note that in-place reloads are slower.
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# Setting type: Boolean
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# Default value: false
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Always Reload Magazines In-Place = false
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## Enable swapping items with containers that could never fit that item due to size or filter restrictions. Disabled in raid to avoid costly mistakes.
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# Setting type: Boolean
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# Default value: false
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Swap with Incompatible Containers = false
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[J. Item Stacking]
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## When moving into a container that contains a partial stack, this will top up that stack and try to move the remainder into an open spot (or another stack), instead of leaving it behind.
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# Setting type: Boolean
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# Default value: true
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Always Move Entire Stacks = true
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## When sorting containers, first combine stacks of the same type. This will not be undone if the sorting fails.
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# Setting type: Boolean
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# Default value: true
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Combine Stacks Before Sorting = true
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## Allows automatic stacking of Found In Raid ammo with other ammo, making container interaction easier
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# Setting type: Boolean
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# Default value: false
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Autostack Ammo with FiR Ammo = false
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## Allows automatic stacking of Found In Raid items with other items, making container interaction easier
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# Setting type: Boolean
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# Default value: false
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Autostack Items with FiR Items = false
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[K. Containers]
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## Allow items to be placed into unsearched containers
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# Setting type: Boolean
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# Default value: false
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Allow Adding to Unsearched Containers = false
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## Change internal ordering of grids in rigs/backpacks to be left to right, top to bottom
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# Setting type: Boolean
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# Default value: true
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Standardize Grid Order = false
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## When adding items to containers with multiple slots, place the item in the smallest slot that can hold it, rather than just the first empty space. Requires Standardize Grid Order.
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# Setting type: Boolean
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# Default value: false
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Prioritize Smaller Slots (requires restart) = false
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## Add a flyout to the Open context menu to recursively open a stack of containers
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# Setting type: Boolean
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# Default value: true
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Open All Context Flyout = true
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## When there isn't enough space to show both the tag and the name of an item, show the tag
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# Setting type: Boolean
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# Default value: true
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Prioritize Tags Over Names = true
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## Enabling adding tags to backpacks. For reasons, the game client must be restarted for changes to take effect.
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# Setting type: Boolean
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# Default value: true
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Tag Backpacks (requires restart) = true
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## Enable adding tags to vests. For reasons, the game client must be restarted for changes to take effect.
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# Setting type: Boolean
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# Default value: true
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Tag Vests (requires restart) = true
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[L. Inspect Windows]
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## Item mods will show stats that include mods attached to them (you can also control this from a mod's inspect window)
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# Setting type: Boolean
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# Default value: true
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Show Total Stats on Mods = true
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## In addition to the default behavior of compatible components shading green, slots that can accept the mod will have a green border
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# Setting type: Boolean
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# Default value: true
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Highlight Compatible Slots = true
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## Slots that can accept and item or mod will show a green border even if they are already filled
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# Setting type: Boolean
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# Default value: true
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Highlight Filled Slots = true
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## Save the size of the inspect window when you resize it
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# Setting type: Boolean
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# Default value: true
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Remember Window Size = true
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## Keep the 3D preview from growing when you resize inspect windows
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# Setting type: Boolean
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# Default value: true
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Lock Inspect Preview Size = true
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## Automatically stretch the inspect window to fit as much of the description as possible
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# Setting type: Boolean
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# Default value: true
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Auto-expand to Fit Description = true
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## Keybind to snap the inspect panel to the left half of the screen
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# Setting type: KeyboardShortcut
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# Default value: LeftArrow
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Snap Window Left shortcut = LeftArrow
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## Keybind to snap the inspect panel to the right half of the screen
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# Setting type: KeyboardShortcut
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# Default value: RightArrow
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Snap Window Right shortcut = RightArrow
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## Clean up and colorize item stats
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# Setting type: Boolean
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# Default value: true
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Style Attribute Panels = true
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## Adds snap left and snap right buttons to container windows too
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# Setting type: Boolean
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# Default value: true
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Add Left/Right Buttons on Containers = true
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[M. Stash]
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## Remember your scroll position all the places you see your stash - inventory, trading screen, mail screen, etc.
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# Setting type: Boolean
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# Default value: false
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Synchronize Stash Scroll Position = false
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## Automatically open the sorting table if it's closed when you shift-click an item. This and Enable Multiselect cannot be used together.
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# Setting type: Boolean
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# Default value: false
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Auto-open Sorting Table = false
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## Show your GP coins wherever your currency is displayed
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# Setting type: Boolean
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# Default value: true
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Show GP Coins in Currency = true
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[N. Trading]
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## Click a trader's item, switch to buy mode. Control-click your item, switch to sell mode.
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# Setting type: Boolean
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# Default value: true
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Autoswitch Buy/Sell when Trading = true
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## When a trader only has new operational quests, show a different icon than when they have new quests
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# Setting type: Boolean
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||||
# Default value: true
|
||||
Show Daily Quest Icon on Traders = true
|
||||
|
||||
## Show a new icon on traders when you have quest items in your stash to hand over
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Hand Over Items Icon on Traders = true
|
||||
|
||||
## Show a new icon on the trader's quest list when you have quest items in your stash to hand over
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Hand Over Items Icon on Quests = true
|
||||
|
||||
## The trading screen will start at the last trader you visited, even after completely closing the trading screen
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Remember Last Trader = false
|
||||
|
||||
## Whether the show the Out of Stock toggle on the trading screen
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Out of Stock Toggle = true
|
||||
|
||||
## Keybind to set the quantity to all in the item purchase dialog. Equivalent to clicking the ALL button.
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: A
|
||||
Purchase Dialog ALL Shortcut = A
|
||||
|
||||
[O. Flea Market]
|
||||
|
||||
## Keep a history of flea market searches and filters, and show a back button to navigate it
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Filter Back Button = true
|
||||
|
||||
## Show item icons for barters instead of the generic barter icon
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Barter Icons = true
|
||||
|
||||
## Add a context menu to empty mod slots and allow linked searches for specifically that slot
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Linked Slot Search = true
|
||||
|
||||
## For trader items locked behind quest completion, add the name of the quest to the tooltip
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Required Quest for Locked Offers = true
|
||||
|
||||
## Searches will auto-expand categories in the left panel if there is room wtihout scrolling
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Auto-expand Categories = true
|
||||
|
||||
## Pressing Enter after typing in the flea search bar will clear non-default filters
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Clear Filters on Search = true
|
||||
|
||||
[P. Add Offer]
|
||||
|
||||
## Autopopulte new offers with min/avg/max market price, or leave blank
|
||||
# Setting type: AutoFleaPrice
|
||||
# Default value: None
|
||||
# Acceptable values: None, Minimum, Average, Maximum
|
||||
Autopopulate Offer Price = None
|
||||
|
||||
## Automatically multiply or divide the price when you check/uncheck bulk, or or when you change the number of selected items while bulk is checked.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Update Offer Price on Bulk = true
|
||||
|
||||
## Don't close the Add Offer window after you place an offer. Note that the window will still close if you are at max offers.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Keep Add Offer Window Open = false
|
||||
|
||||
## Specifically for the Keep Add Offers Window Open, this setting will keep the window open even if you're at max offers.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Keep Add Offer Window Open: Ignore Max Offers = false
|
||||
|
||||
## Remember the state of the Autoselect Similar checkbox in the Add Offer window
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Remember Add Offer Autoselect Similar = true
|
||||
|
||||
858
BepInEx/config/com.Amanda.Graphics.cfg
Normal file
858
BepInEx/config/com.Amanda.Graphics.cfg
Normal file
|
|
@ -0,0 +1,858 @@
|
|||
## Settings file was created by plugin Graphics v1.6.5
|
||||
## Plugin GUID: com.Amanda.Graphics
|
||||
|
||||
[AmandsGraphics Cinematic]
|
||||
|
||||
## Motion Blur needs anti-aliasing set to TAA to work as intended
|
||||
# Setting type: EEnabledFeature
|
||||
# Default value: Off
|
||||
# Acceptable values: Off, On
|
||||
MotionBlur = Off
|
||||
|
||||
# Setting type: Int32
|
||||
# Default value: 10
|
||||
MotionBlur SampleCount = 10
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 270
|
||||
MotionBlur ShutterAngle = 270
|
||||
|
||||
# Setting type: EEnabledFeature
|
||||
# Default value: Off
|
||||
# Acceptable values: Off, On
|
||||
HBAO = Off
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
HBAO Intensity = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1.5
|
||||
HBAO Saturation = 1.5
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 2
|
||||
HBAO Albedo Multiplier = 2
|
||||
|
||||
## High-Quality Color needs to be Enabled on Graphics Settings
|
||||
# Setting type: EDepthOfField
|
||||
# Default value: Off
|
||||
# Acceptable values: Off, On, HoldingBreathOnly
|
||||
SurroundDepthOfField = Off
|
||||
|
||||
## DepthOfField will be enabled if the zoom is greater than or equal to this value
|
||||
# Setting type: Single
|
||||
# Default value: 2
|
||||
# Acceptable value range: From 1 to 25
|
||||
SurroundDOF OpticZoom = 2
|
||||
|
||||
## The smaller the value is, the shallower the depth of field is
|
||||
# Setting type: Single
|
||||
# Default value: 5.6
|
||||
# Acceptable value range: From 0.01 to 128
|
||||
SurroundDOF Aperture = 5.6
|
||||
|
||||
## Animation speed
|
||||
# Setting type: Single
|
||||
# Default value: 16
|
||||
# Acceptable value range: From 0.1 to 32
|
||||
SurroundDOF Speed = 16
|
||||
|
||||
## The larger the value is, the shallower the depth of field is
|
||||
# Setting type: Single
|
||||
# Default value: 25
|
||||
# Acceptable value range: From 0 to 100
|
||||
SurroundDOF FocalLength = 25
|
||||
|
||||
## The larger the value is, the shallower the depth of field is. Used by animation to determinate what's considered off
|
||||
# Setting type: Single
|
||||
# Default value: 4
|
||||
# Acceptable value range: From 0 to 100
|
||||
SurroundDOF FocalLength Off = 4
|
||||
|
||||
## This setting determines the maximum radius of bokeh
|
||||
# Setting type: KernelSize
|
||||
# Default value: Medium
|
||||
# Acceptable values: Small, Medium, Large, VeryLarge
|
||||
DOF KernelSize = Medium
|
||||
|
||||
## High-Quality Color needs to be Enabled on Graphics Settings"
|
||||
# Setting type: EUIDepthOfField
|
||||
# Default value: Off
|
||||
# Acceptable values: Off, On
|
||||
UIDepthOfField = Off
|
||||
|
||||
## Focus point distance
|
||||
# Setting type: Single
|
||||
# Default value: 0.2
|
||||
# Acceptable value range: From 0.01 to 1
|
||||
UIDOF Distance = 0.2
|
||||
|
||||
## The smaller the value is, the shallower the depth of field is
|
||||
# Setting type: Single
|
||||
# Default value: 5.6
|
||||
# Acceptable value range: From 0.01 to 128
|
||||
UIDOF Aperture = 5.6
|
||||
|
||||
## Animation speed
|
||||
# Setting type: Single
|
||||
# Default value: 4
|
||||
# Acceptable value range: From 0.1 to 32
|
||||
UIDOF Speed = 4
|
||||
|
||||
## The larger the value is, the shallower the depth of field is
|
||||
# Setting type: Single
|
||||
# Default value: 25
|
||||
# Acceptable value range: From 0 to 100
|
||||
UIDOF FocalLength = 25
|
||||
|
||||
# Setting type: EWeaponDepthOfField
|
||||
# Default value: Off
|
||||
# Acceptable values: Off, On
|
||||
WeaponDepthOfField = Off
|
||||
|
||||
## Animation speed
|
||||
# Setting type: Single
|
||||
# Default value: 6
|
||||
# Acceptable value range: From 0.1 to 32
|
||||
WeaponDOF Speed = 6
|
||||
|
||||
## Max Blur Size
|
||||
# Setting type: Single
|
||||
# Default value: 2
|
||||
# Acceptable value range: From 0.01 to 10
|
||||
WeaponDOF Weapon Blur = 2
|
||||
|
||||
## Max Blur Size when aiming with iron sights
|
||||
# Setting type: Single
|
||||
# Default value: 3
|
||||
# Acceptable value range: From 0.01 to 10
|
||||
WeaponDOF IronSight Blur = 3
|
||||
|
||||
## Max Blur Size when aiming with sights
|
||||
# Setting type: Single
|
||||
# Default value: 4
|
||||
# Acceptable value range: From 0.01 to 10
|
||||
WeaponDOF Sight Blur = 4
|
||||
|
||||
## Max Blur Size when aiming with sights
|
||||
# Setting type: Single
|
||||
# Default value: 4
|
||||
# Acceptable value range: From 0.01 to 10
|
||||
WeaponDOF NVG Blur = 4
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 25
|
||||
# Acceptable value range: From 0.01 to 100
|
||||
WeaponDOF Weapon FocalLength = 25
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 30
|
||||
# Acceptable value range: From 0.01 to 100
|
||||
WeaponDOF IronSight FocalLength = 30
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 90
|
||||
# Acceptable value range: From 0.01 to 100
|
||||
WeaponDOF Sight FocalLength = 90
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 100
|
||||
# Acceptable value range: From 0.01 to 100
|
||||
WeaponDOF NVG FocalLength = 100
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.25
|
||||
# Acceptable value range: From 0.01 to 2
|
||||
WeaponDOF Aperture = 0.25
|
||||
|
||||
# Setting type: BlurSampleCount
|
||||
# Default value: High
|
||||
# Acceptable values: Low, Medium, High
|
||||
WeaponDOF BlurSampleCount = High
|
||||
|
||||
## High-Quality Color needs to be Enabled on Graphics Settings"
|
||||
# Setting type: EDepthOfField
|
||||
# Default value: Off
|
||||
# Acceptable values: Off, On, HoldingBreathOnly
|
||||
OpticDepthOfField = Off
|
||||
|
||||
## OpticDepthOfField will be enabled if the zoom is greater than or equal to this value
|
||||
# Setting type: Single
|
||||
# Default value: 2
|
||||
# Acceptable value range: From 1 to 25
|
||||
OpticDOF OpticZoom = 2
|
||||
|
||||
## The smaller the value is, the shallower the depth of field is at 1x zoom
|
||||
# Setting type: Single
|
||||
# Default value: 64
|
||||
# Acceptable value range: From 0.01 to 128
|
||||
OpticDOF Aperture 1x = 64
|
||||
|
||||
## The smaller the value is, the shallower the depth of field is at 2x zoom
|
||||
# Setting type: Single
|
||||
# Default value: 32
|
||||
# Acceptable value range: From 0.01 to 128
|
||||
OpticDOF Aperture 2x = 32
|
||||
|
||||
## The smaller the value is, the shallower the depth of field is at 4x zoom
|
||||
# Setting type: Single
|
||||
# Default value: 8
|
||||
# Acceptable value range: From 0.01 to 128
|
||||
OpticDOF Aperture 4x = 8
|
||||
|
||||
## The smaller the value is, the shallower the depth of field is at 6x zoom and above
|
||||
# Setting type: Single
|
||||
# Default value: 5.6
|
||||
# Acceptable value range: From 0.01 to 128
|
||||
OpticDOF Aperture 6x = 5.6
|
||||
|
||||
## Animation speed
|
||||
# Setting type: Single
|
||||
# Default value: 4
|
||||
# Acceptable value range: From 0.1 to 32
|
||||
OpticDOF Speed = 4
|
||||
|
||||
# Setting type: EOpticDOFFocalLengthMode
|
||||
# Default value: Math
|
||||
# Acceptable values: Math, FixedValue
|
||||
OpticDOF FocalLength Mode = Math
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 100
|
||||
# Acceptable value range: From 1 to 500
|
||||
OpticDOF FocalLength = 100
|
||||
|
||||
## This setting determines the maximum radius of bokeh
|
||||
# Setting type: KernelSize
|
||||
# Default value: Medium
|
||||
# Acceptable values: Small, Medium, Large, VeryLarge
|
||||
OpticDOF KernelSize = Medium
|
||||
|
||||
## Low: Simple LowPoly Raycast
|
||||
## High: HighPoly Raycast and Target Detection
|
||||
## Foliage: 2 Raycasts Targets have priority behind foliage
|
||||
# Setting type: ERaycastQuality
|
||||
# Default value: High
|
||||
# Acceptable values: Low, High, Foliage
|
||||
OpticDOF Raycast Quality = High
|
||||
|
||||
## Distance animation speed
|
||||
# Setting type: Single
|
||||
# Default value: 15
|
||||
# Acceptable value range: From 0.1 to 25
|
||||
OpticDOF Distance Speed = 15
|
||||
|
||||
## The max distance the ray should check for collisions
|
||||
# Setting type: Single
|
||||
# Default value: 1000
|
||||
# Acceptable value range: From 10 to 10000
|
||||
OpticDOF Raycast Distance = 1000
|
||||
|
||||
## Aiming distance window on spotted target in cm
|
||||
# Setting type: Single
|
||||
# Default value: 50
|
||||
# Acceptable value range: From 0 to 200
|
||||
OpticDOF Target Distance = 50
|
||||
|
||||
[AmandsGraphics Experimental]
|
||||
|
||||
## EXPERIMENTAL
|
||||
# Setting type: EEnabledFeature
|
||||
# Default value: On
|
||||
# Acceptable values: Off, On
|
||||
Flashlight = On
|
||||
|
||||
## Flashlights range multiplier
|
||||
# Setting type: Single
|
||||
# Default value: 2
|
||||
# Acceptable value range: From 0.5 to 4
|
||||
Flashlight Range = 2
|
||||
|
||||
## Volumetric extinction coefficient
|
||||
# Setting type: Single
|
||||
# Default value: 0.2
|
||||
# Acceptable value range: From 0.001 to 1
|
||||
Flashlight ExtinctionCoef = 0.2
|
||||
|
||||
## EXPERIMENTAL
|
||||
# Setting type: EEnabledFeature
|
||||
# Default value: On
|
||||
# Acceptable values: Off, On
|
||||
NVG = On
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
NVG Tonemap = ACES
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 1 to 1.5
|
||||
NVG AmbientContrast = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.8
|
||||
# Acceptable value range: From 0 to 2
|
||||
NVG Noise Intensity = 0.8
|
||||
|
||||
## Enables back all default color filters
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
NVG Original Color = false
|
||||
|
||||
## Enables back the default sky color for NVG
|
||||
# Setting type: Single
|
||||
# Default value: 0.1
|
||||
# Acceptable value range: From 0.001 to 1
|
||||
NVG Original Sky Color = 0.1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.5 to 2
|
||||
NVG Moon LightIntensity = 1
|
||||
|
||||
# Setting type: EEnabledFeature
|
||||
# Default value: Off
|
||||
# Acceptable values: Off, On
|
||||
Night AmbientLight = Off
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1.1
|
||||
# Acceptable value range: From 1.1 to 1.15
|
||||
Night AmbientAmbientContrast = 1.1
|
||||
|
||||
# Setting type: EEnabledFeature
|
||||
# Default value: Off
|
||||
# Acceptable values: Off, On
|
||||
MysticalGlow = Off
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.05
|
||||
# Acceptable value range: From 0 to 0.1
|
||||
MysticalGlow Intensity = 0.05
|
||||
|
||||
# Setting type: EEnabledFeature
|
||||
# Default value: Off
|
||||
# Acceptable values: Off, On
|
||||
HealthEffect Hit = Off
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0 to 2
|
||||
ChromaticAberration = 0.5
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
ChromaticAberration Speed = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 100
|
||||
ChromaticAberration Power = 100
|
||||
|
||||
# Setting type: EEnabledFeature
|
||||
# Default value: Off
|
||||
# Acceptable values: Off, On
|
||||
HealthEffect Painkiller = Off
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0 to 2
|
||||
Painkiller Saturation = 0.5
|
||||
|
||||
# Setting type: EEnabledFeature
|
||||
# Default value: Off
|
||||
# Acceptable values: Off, On
|
||||
HealthEffect Pain = Off
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 2
|
||||
# Acceptable value range: From 0.25 to 3
|
||||
SunMeshBrightness = 2
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.1 to 2
|
||||
SkyBrightness = 1
|
||||
|
||||
[AmandsGraphics Features]
|
||||
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: Insert
|
||||
GraphicsToggle = Insert
|
||||
|
||||
## Shift + Insert will toggle only the selected DebugMode feature
|
||||
# Setting type: EDebugMode
|
||||
# Default value: HBAO
|
||||
# Acceptable values: Flashlight, NVG, NVGOriginalColor, NightAmbientLight, HBAO, MysticalGlow, DefaultToACES, DefaultToFilmic, ACESToFilmic, useLut, CC_Vintage, CC_Sharpen, GlobalFog, ColorCorrectionCurves, LightsUseLinearIntensity, SunColor, SkyColor
|
||||
DebugMode = HBAO
|
||||
|
||||
## EXPERIMENTAL
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0 to 1
|
||||
Brightness = 0.5
|
||||
|
||||
# Setting type: EGlobalTonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic, PerMap
|
||||
Tonemap = ACES
|
||||
|
||||
## Enabling this will revert the mod changes
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use BSG LUT = false
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
Bloom Intensity = 0.5
|
||||
|
||||
## Enabling this will revert the mod changes
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use BSG CC_Vintage = false
|
||||
|
||||
## Enabling this will revert the mod changes
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use BSG CC_Sharpen = false
|
||||
|
||||
## Enabling this will revert the mod changes
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use BSG GlobalFog = false
|
||||
|
||||
## Enabling this will revert the mod changes
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use BSG ColorCorrection = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
LightsUseLinearIntensity = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
SunColor = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
SkyColor = true
|
||||
|
||||
[AmandsGraphics LightColor]
|
||||
|
||||
# Setting type: Vector4
|
||||
# Default value: {"x":0.9098039269447327,"y":0.9411764740943909,"z":1.0,"w":0.0}
|
||||
Index0 = {"x":0.9098039269447327,"y":0.9411764740943909,"z":1.0,"w":0.0}
|
||||
|
||||
# Setting type: Vector4
|
||||
# Default value: {"x":0.0,"y":0.0,"z":0.0,"w":0.0}
|
||||
Index1 = {"x":0.0,"y":0.0,"z":0.0,"w":0.0}
|
||||
|
||||
# Setting type: Vector4
|
||||
# Default value: {"x":1.0,"y":0.4569999873638153,"z":0.32199999690055849,"w":1.0}
|
||||
Index2 = {"x":1.0,"y":0.4569999873638153,"z":0.32199999690055849,"w":1.0}
|
||||
|
||||
# Setting type: Vector4
|
||||
# Default value: {"x":0.8588235378265381,"y":0.7490196228027344,"z":0.6274510025978088,"w":0.0}
|
||||
Index3 = {"x":0.8588235378265381,"y":0.7490196228027344,"z":0.6274510025978088,"w":0.0}
|
||||
|
||||
# Setting type: Vector4
|
||||
# Default value: {"x":1.0,"y":0.9333333373069763,"z":0.7686274647712708,"w":0.0}
|
||||
Index4 = {"x":1.0,"y":0.9333333373069763,"z":0.7686274647712708,"w":0.0}
|
||||
|
||||
# Setting type: Vector4
|
||||
# Default value: {"x":0.5882353186607361,"y":0.5607843399047852,"z":0.47843137383461,"w":0.0}
|
||||
Index5 = {"x":0.5882353186607361,"y":0.5607843399047852,"z":0.47843137383461,"w":0.0}
|
||||
|
||||
[Customs]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: -100
|
||||
Fog Level = -100
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
Tonemap = ACES
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0}
|
||||
ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||||
ACESS = {"x":0.0,"y":1.0,"z":0.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":10.0,"y":2.0,"z":1.75}
|
||||
Filmic = {"x":10.0,"y":2.0,"z":1.75}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 2
|
||||
MysticalGlow Intensity = 1
|
||||
|
||||
[Factory]
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
Tonemap = ACES
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":25.0,"y":0.6000000238418579,"z":25.0}
|
||||
ACES = {"x":25.0,"y":0.6000000238418579,"z":25.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||||
ACESS = {"x":0.0,"y":1.0,"z":0.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":5.0,"y":2.0,"z":1.75}
|
||||
Filmic = {"x":5.0,"y":2.0,"z":1.75}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.30000001192092898,"z":0.0}
|
||||
FilmicS = {"x":0.0,"y":0.30000001192092898,"z":0.0}
|
||||
|
||||
[FactoryNight]
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
Tonemap = ACES
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":25.0,"y":0.6000000238418579,"z":25.0}
|
||||
ACES = {"x":25.0,"y":0.6000000238418579,"z":25.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||||
ACESS = {"x":0.0,"y":1.0,"z":0.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":5.0,"y":2.0,"z":1.75}
|
||||
Filmic = {"x":5.0,"y":2.0,"z":1.75}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.25999999046325686,"z":0.0}
|
||||
FilmicS = {"x":0.0,"y":0.25999999046325686,"z":0.0}
|
||||
|
||||
[GroundZero]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: -250
|
||||
Fog Level = -250
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
Tonemap = ACES
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":25.0,"y":0.20000000298023225,"z":25.0}
|
||||
ACES = {"x":25.0,"y":0.20000000298023225,"z":25.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":1.100000023841858,"z":0.0}
|
||||
ACESS = {"x":0.0,"y":1.100000023841858,"z":0.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":10.0,"y":2.0,"z":1.75}
|
||||
Filmic = {"x":10.0,"y":2.0,"z":1.75}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.75
|
||||
# Acceptable value range: From 0 to 2
|
||||
MysticalGlow Intensity = 0.75
|
||||
|
||||
[Hideout]
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
Tonemap = ACES
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":8.0,"y":-0.10000000149011612,"z":8.0}
|
||||
ACES = {"x":8.0,"y":-0.10000000149011612,"z":8.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.8500000238418579,"z":0.0}
|
||||
ACESS = {"x":0.0,"y":0.8500000238418579,"z":0.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":4.0,"y":2.0999999046325685,"z":1.75}
|
||||
Filmic = {"x":4.0,"y":2.0999999046325685,"z":1.75}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.6499999761581421,"z":0.0}
|
||||
FilmicS = {"x":0.0,"y":0.6499999761581421,"z":0.0}
|
||||
|
||||
# Setting type: Vector4
|
||||
# Default value: {"x":0.6000000238418579,"y":0.6000000238418579,"z":0.6000000238418579,"w":0.0}
|
||||
SkyColor = {"x":0.6000000238418579,"y":0.6000000238418579,"z":0.6000000238418579,"w":0.0}
|
||||
|
||||
[Interchange]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1.14
|
||||
# Acceptable value range: From 1.1 to 1.15
|
||||
Night AmbientAmbientContrast = 1.14
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: -100
|
||||
Fog Level = -100
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.25
|
||||
# Acceptable value range: From 0 to 1
|
||||
NVG Noise Intensity = 0.25
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1.1
|
||||
# Acceptable value range: From 1 to 1.5
|
||||
NVG AmbientContrast = 1.1
|
||||
|
||||
## Enables back the default sky color for NVG
|
||||
# Setting type: Single
|
||||
# Default value: 0.7
|
||||
# Acceptable value range: From 0.001 to 1
|
||||
NVG Original Sky Color = 0.7
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
Tonemap = ACES
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":20.0,"y":0.20000000298023225,"z":18.0}
|
||||
ACES = {"x":20.0,"y":0.20000000298023225,"z":18.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||||
ACESS = {"x":0.0,"y":1.0,"z":0.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":10.0,"y":2.0,"z":1.75}
|
||||
Filmic = {"x":10.0,"y":2.0,"z":1.75}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.45
|
||||
# Acceptable value range: From 0 to 2
|
||||
MysticalGlow Intensity = 0.45
|
||||
|
||||
[Labs]
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
Tonemap = ACES
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":20.0,"y":0.4000000059604645,"z":20.0}
|
||||
ACES = {"x":20.0,"y":0.4000000059604645,"z":20.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||||
ACESS = {"x":0.0,"y":1.0,"z":0.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":8.0,"y":2.0,"z":1.75}
|
||||
Filmic = {"x":8.0,"y":2.0,"z":1.75}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
HBAO Intensity = 0.5
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1.5
|
||||
HBAO Saturation = 1.5
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 2
|
||||
HBAO Albedo Multiplier = 2
|
||||
|
||||
[Lighthouse]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: -100
|
||||
Fog Level = -100
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
Tonemap = ACES
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0}
|
||||
ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||||
ACESS = {"x":0.0,"y":1.0,"z":0.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":10.0,"y":2.0,"z":1.75}
|
||||
Filmic = {"x":10.0,"y":2.0,"z":1.75}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.75
|
||||
# Acceptable value range: From 0 to 2
|
||||
MysticalGlow Intensity = 0.75
|
||||
|
||||
[Reserve]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: -100
|
||||
Fog Level = -100
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
Tonemap = ACES
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0}
|
||||
ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.8500000238418579,"z":0.0}
|
||||
ACESS = {"x":0.0,"y":0.8500000238418579,"z":0.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":10.0,"y":2.0,"z":1.75}
|
||||
Filmic = {"x":10.0,"y":2.0,"z":1.75}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.75
|
||||
# Acceptable value range: From 0 to 2
|
||||
MysticalGlow Intensity = 0.75
|
||||
|
||||
[Shoreline]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: -100
|
||||
Fog Level = -100
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
Tonemap = ACES
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0}
|
||||
ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||||
ACESS = {"x":0.0,"y":1.0,"z":0.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":10.0,"y":2.0,"z":1.75}
|
||||
Filmic = {"x":10.0,"y":2.0,"z":1.75}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0 to 2
|
||||
MysticalGlow Intensity = 0.5
|
||||
|
||||
[Streets]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: -250
|
||||
Fog Level = -250
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
Tonemap = ACES
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":25.0,"y":0.20000000298023225,"z":25.0}
|
||||
ACES = {"x":25.0,"y":0.20000000298023225,"z":25.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":1.100000023841858,"z":0.0}
|
||||
ACESS = {"x":0.0,"y":1.100000023841858,"z":0.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":10.0,"y":2.0,"z":1.75}
|
||||
Filmic = {"x":10.0,"y":2.0,"z":1.75}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.75
|
||||
# Acceptable value range: From 0 to 2
|
||||
MysticalGlow Intensity = 0.75
|
||||
|
||||
[Versioning]
|
||||
|
||||
# Setting type: String
|
||||
# Default value: 0.0.0
|
||||
Version = 1.6.5
|
||||
|
||||
[Woods]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: -100
|
||||
Fog Level = -100
|
||||
|
||||
# Setting type: ETonemap
|
||||
# Default value: ACES
|
||||
# Acceptable values: Default, ACES, Filmic
|
||||
Tonemap = ACES
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":20.0,"y":0.20000000298023225,"z":20.0}
|
||||
ACES = {"x":20.0,"y":0.20000000298023225,"z":20.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":1.0,"z":0.0}
|
||||
ACESS = {"x":0.0,"y":1.0,"z":0.0}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":10.0,"y":2.0,"z":1.75}
|
||||
Filmic = {"x":10.0,"y":2.0,"z":1.75}
|
||||
|
||||
# Setting type: Vector3
|
||||
# Default value: {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
FilmicS = {"x":0.0,"y":0.4000000059604645,"z":0.0}
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1.25
|
||||
# Acceptable value range: From 0 to 2
|
||||
MysticalGlow Intensity = 1.25
|
||||
|
||||
|
|
@ -307,7 +307,7 @@ Force IP =
|
|||
## Forces the server when hosting to use this local adapter when starting the server. Useful if you are hosting on a VPN.
|
||||
# Setting type: String
|
||||
# Default value: 0.0.0.0
|
||||
# Acceptable values: Disabled, 0.0.0.0, 100.91.145.41, 172.31.160.1, 192.168.1.134, 192.168.81.1, 192.168.5.1
|
||||
# Acceptable values: Disabled, 0.0.0.0, 100.91.145.41, 172.18.64.1, 192.168.1.134, 192.168.81.1, 192.168.5.1
|
||||
Force Bind IP = 0.0.0.0
|
||||
|
||||
## Port to use for UDP gameplay packets.
|
||||
|
|
|
|||
10
BepInEx/config/com.kaeno.TraderScrolling.cfg
Normal file
10
BepInEx/config/com.kaeno.TraderScrolling.cfg
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
## Settings file was created by plugin Kaeno-TraderScrolling v1.2.0
|
||||
## Plugin GUID: com.kaeno.TraderScrolling
|
||||
|
||||
[Config]
|
||||
|
||||
## Adjusts scrolling speed when using mousewheel
|
||||
# Setting type: Single
|
||||
# Default value: 30
|
||||
Scroll Wheel Speed = 30
|
||||
|
||||
106
BepInEx/config/com.virtual.vcql.cfg
Normal file
106
BepInEx/config/com.virtual.vcql.cfg
Normal file
|
|
@ -0,0 +1,106 @@
|
|||
## Settings file was created by plugin VCQL-Zones v2.0.4
|
||||
## Plugin GUID: com.virtual.vcql
|
||||
|
||||
[1. Create Zone]
|
||||
|
||||
## The name for the new zone
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
Zone ID =
|
||||
|
||||
## Select the type of zone
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
# Acceptable values: placeitem, visit, flarezone, botkillzone
|
||||
Zone Type = placeitem
|
||||
|
||||
## Select the flare zone type
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
# Acceptable values: , Light, Airdrop, ExitActivate, Quest, AIFollowEvent
|
||||
(Optional) Flare Type =
|
||||
|
||||
## Adds a new zone with the zone ID
|
||||
# Setting type: String
|
||||
# Default value: New Zone
|
||||
Add Zone = New Zone
|
||||
|
||||
[2. Select Zone]
|
||||
|
||||
## The ID for the currently selected Zone.
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
Navigate Zones =
|
||||
|
||||
[3.1. Adjustment Settings]
|
||||
|
||||
## Sets the value used to adjust the position, scale and rotation of zones.
|
||||
# Setting type: Single
|
||||
# Default value: 0.25
|
||||
Zone Adjustment Value = 0.25
|
||||
|
||||
[3.2. Change Position]
|
||||
|
||||
## Change the position of the current zone
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
Change Position X = 0
|
||||
|
||||
## Change the position of the current zone
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
Change Position Y = 0
|
||||
|
||||
## Change the position of the current zone
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
Change Position Z = 0
|
||||
|
||||
[3.3. Change Scale]
|
||||
|
||||
## Change the scale of the current zone
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
Change Scale X = 0
|
||||
|
||||
## Change the scale of the current zone
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
Change Scale Y = 0
|
||||
|
||||
## Change the scale of the current zone
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
Change Scale Z = 0
|
||||
|
||||
[3.4. Change Rotation]
|
||||
|
||||
## Change the rotation of the current zone
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
Change Rotation X = 0
|
||||
|
||||
## Change the rotation of the current zone
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
Change Rotation Y = 0
|
||||
|
||||
## Change the rotation of the current zone
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
Change Rotation Z = 0
|
||||
|
||||
[4. Output]
|
||||
|
||||
## Outputs all zones to the root SPT directory.
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
Output Zones =
|
||||
|
||||
[5. View Zones]
|
||||
|
||||
## Adds any currently loaded custom zones to the editor.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Add Existing Zones = false
|
||||
|
||||
40
BepInEx/config/katrin0522.FastSellInFlea.cfg
Normal file
40
BepInEx/config/katrin0522.FastSellInFlea.cfg
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
## Settings file was created by plugin Kat.FastSellInFlea v1.1.0
|
||||
## Plugin GUID: katrin0522.FastSellInFlea
|
||||
|
||||
[Settings]
|
||||
|
||||
## Hold this key to show quick offer adding when opened context menu
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: LeftShift
|
||||
Quick Offer Hold Key = LeftShift
|
||||
|
||||
## Press keybind when hover on item
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: RightShift
|
||||
Quick Offer Press Key When Hover = RightShift
|
||||
|
||||
## Choose how your offer price will be based on market values
|
||||
# Setting type: AutoFleaPrice
|
||||
# Default value: Average
|
||||
# Acceptable values: Minimum, Average, Maximum
|
||||
Flea Market Price Preset = Average
|
||||
|
||||
## TypeValue -> RawPrice - Value
|
||||
## TypePercent -> RawPrice - percent%(RawPrice)
|
||||
# Setting type: TypeMathPrice
|
||||
# Default value: Value
|
||||
# Acceptable values: Value, Percent
|
||||
Type Adjust Price = Value
|
||||
|
||||
## The amount to subtract from the fetched flea price before add offer.
|
||||
# Setting type: Int32
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 9999999
|
||||
Price Subtract Value = 1
|
||||
|
||||
## The percent% to subtract from the fetched flea price before add offer.
|
||||
# Setting type: Int32
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 99
|
||||
Price Subtract Percent % = 1
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue