configs
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.gitignore
vendored
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.gitignore
vendored
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@ -29,3 +29,4 @@ user/mods/DanW-LateToTheParty/db/lootRanking.json
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BepInEx/plugins/DanW-SPTQuestingBots/log/*
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SPT/user/mods/fika-server/database/friendRequests.json
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SPT/user/mods/fika-server/database/playerRelations.json
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SPT/user/mods/acidphantasm-progressivebotsystem/logs/*
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724
BepInEx/config/Tyfon.UIFixes.cfg
Normal file
724
BepInEx/config/Tyfon.UIFixes.cfg
Normal file
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@ -0,0 +1,724 @@
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## Settings file was created by plugin Tyfon.UIFixes v5.3.7
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## Plugin GUID: Tyfon.UIFixes
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[A. Interface]
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## After receiving items from a transfer, reopen the messages window where you left off
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# Setting type: Boolean
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# Default value: true
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Keep Messages Window Open = true
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## Auto-select matching items when turning in quest items. Like pushing the AUTO button for you.
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# Setting type: Boolean
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# Default value: true
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Autofill Quest Item Turn-ins = true
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## Open context menu sub-menu to the right, as BSG intended but failed to do
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# Setting type: Boolean
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# Default value: true
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Context Menu Flyout on Right = true
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## Allow the context menu to work while searching
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# Setting type: Boolean
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# Default value: false
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Allow Context Menu While Searching = false
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## The font size of the context menu. Also controls the buttons in inspect windows.
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# Setting type: Int32
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# Default value: 11
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# Acceptable value range: From 8 to 16
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Context Menu Font Size = 11
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## Keybinds with display names longer than 2 characters will be shortened to '...' with a hover tooltip
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# Setting type: Boolean
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# Default value: true
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Hide Long Quickbar Keybinds = true
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## The client waits this long to batch inventory operations before sending them to the server. Vanilla Tarkov is 60 (!)
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# Setting type: Int32
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# Default value: 15
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# Acceptable value range: From 0 to 60
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Server Operation Queue Time = 15
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## The client waits this long to tell the server to mark mail messages as read. Vanilla Tarkov is 80, except that it's broken and never does anything.
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# Setting type: Int32
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# Default value: 5
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# Acceptable value range: From 0 to 80
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Mail Read Queue Time = 5
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## Constrain dragging to the left mouse, when shift is not down. Leave this setting enabled to minimize conflicts with the multiselect box.
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# Setting type: Boolean
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# Default value: true
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Limit Nonstandard Drags = true
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## In scroll views that load content dynamically, scroll down as the content loads to restore old scroll position
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# Setting type: Boolean
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# Default value: true
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Restore Async Scroll Positions = true
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## Clear the default mag preset name and improve the mag preset UI. Disable this to restore the wonky default UI.
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# Setting type: Boolean
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# Default value: true
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Remove Default Mag Preset Name = true
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## For some reason vanilla EFT shows the Load From Preset context menu on bullets. It serves no purpose
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# Setting type: Boolean
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# Default value: false
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Mag Presets Context Menu on Bullets = false
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[B. Dialogs]
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## When to show a confirmation dialog when you leave and/or close an unsaved weapon preset
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# Setting type: WeaponPresetConfirmationOption
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# Default value: OnClose
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# Acceptable values: Never, OnClose, Always
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Show Weapon Preset Confirmation Dialog = OnClose
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## Save weapon presets without being prompted to confirm the name of the preset. Save As will prompt as normal.
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# Setting type: Boolean
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# Default value: true
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One Click Save Weapon Presets = true
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## Shows the built-in stock presets from the list of available build presets
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# Setting type: Boolean
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# Default value: true
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Show Stock Weapon Presets = true
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## When to show the confirmation dialog when you close the item transfer screen without taking all the items
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# Setting type: TransferConfirmationOption
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# Default value: Never
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# Acceptable values: Never, Always
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Show Transfer Items Confirmation Dialog = Never
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## Clicking outside of a popup dialog will close the dialog
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# Setting type: Boolean
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# Default value: true
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Click Outside of Dialogs to Close = true
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[C. Gameplay]
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## Certain actions will occur as soon as the current action is complete when holding the button. Works for Aim, Reload, and Sprint. Requires that they are set to Press or Continuous (or Toggle/Hold is enabled)
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# Setting type: Boolean
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# Default value: true
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Queue Held Inputs = true
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## Tap the aim key to toggle aiming, or hold the key for continuous aiming
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# Setting type: Boolean
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# Default value: false
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Use Toggle/Hold Aiming = false
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## Tap the interact key to begin interacting, and tap again to stop, or hold the key for continuous interaction
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# Setting type: Boolean
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# Default value: false
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Use Toggle/Hold Interaction = false
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## Tap the sprint key to toggle sprinting, or hold the key for continuous sprinting
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# Setting type: Boolean
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# Default value: false
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Use Toggle/Hold Sprint = false
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## Tap the tactical device key to toggle your tactical device, or hold the key for continuous. Note that this will override Tarkov's new 'Tactical device activation mode'
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# Setting type: Boolean
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# Default value: false
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Use Toggle/Hold Tactical Device = false
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## Tap the headlight key to toggle your headlight, or hold the key for continuous
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# Setting type: Boolean
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# Default value: false
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Use Toggle/Hold Headlight = false
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## Tap the goggles key to toggle night vision/goggles/faceshield, or hold the key for continuous
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# Setting type: Boolean
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# Default value: false
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Use Toggle/Hold Goggles = false
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## Prevent mousewheel actions in the inventory from affecting your scope zoom
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# Setting type: Boolean
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# Default value: true
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Prevent Scope Zoom in Inventory = true
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## Fix for variable scope bug that spams errors and eventually bricks your raid. Only enabled when Fika is NOT present, since Fika has the same fix.
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# Setting type: Boolean
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# Default value: true
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Variable Scope Fix (requires restart) = false
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## Enable the modification of equipped weapons, including vital parts, out of raid
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# Setting type: Boolean
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# Default value: true
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Modify Equipped Weapons = true
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## When to enable the modification of vital parts of unequipped weapons, in raid
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# Setting type: ModRaidWeapon
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# Default value: Never
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# Acceptable values: Never, WithTool, Always
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Modify Weapons In Raid = WithTool
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## Allow armor plates to be removed and inserted on equipped armor, in raid
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# Setting type: Boolean
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# Default value: false
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Modify Equipped Armor Plates In Raid = false
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## Hides actions you can't actually do, like "Bang and Clear", etc from locked doors
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# Setting type: Boolean
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# Default value: true
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Hide Unimplemented Door Actions = true
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## Allows ammo to be loaded through the magazine context menu while in a raid
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# Setting type: Boolean
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# Default value: true
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Enable Load Ammo Context Menu = true
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## After throwing a grenade that had a quickbind, move the quickbind to another grenade of the same type, if you have one
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# Setting type: Boolean
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# Default value: true
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Quickbind Matching Grenade After Throw = true
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## After finish a med, food, or drink item that had a quickbind, move the quickbind to another item of the same type, if you have one
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# Setting type: Boolean
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# Default value: true
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Quickbind Matching Consumable After Use = true
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[D. Mouse]
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## Unlock cursor in Windowed, Maximized Windowed, and FullScreen Windowed modes. Note that you must alt-tab out of the game and back in for this to take effect.
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# Setting type: Boolean
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# Default value: true
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Unlock Cursor = true
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## How many rows to scroll with the mousewheel
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# Setting type: Int32
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# Default value: 1
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# Acceptable value range: From 1 to 10
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Mousewheel Scrolling Speed = 1
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## Whether to use a separate mousewheel scroll speed in raid
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# Setting type: Boolean
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# Default value: false
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Use Different Scrolling Speed in Raid = false
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## A separate mousewheel scroll speed for in raid
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# Setting type: Int32
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# Default value: 1
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# Acceptable value range: From 1 to 10
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Mousewheel Scrolling Speed in Raid = 1
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[E. Interface Keybinds]
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## Use the Home and End keys to scroll to the top and bottom of inventories
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# Setting type: Boolean
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# Default value: true
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Enable Home/End Keys = true
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## Change PageUp and PageDown to scroll up and down one page
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# Setting type: Boolean
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# Default value: true
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Rebind PageUp/PageDown (requires restart) = true
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## Keybind to highlight the search box in hideout crafting, handbook, and flea market
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# Setting type: KeyboardShortcut
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# Default value: F + LeftControl
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Highlight Search Box = F + LeftControl
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## When using a textbox, prevent keybinds bound to alphanumeric keys from firing
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# Setting type: Boolean
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# Default value: true
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Block Keybinds While Typing = true
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[F. Item Keybinds]
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## Keybind to inspect an item
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# Setting type: KeyboardShortcut
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# Default value: I
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Inspect Shortcut = I
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## Keybind to open a container
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# Setting type: KeyboardShortcut
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# Default value: O
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Open Shortcut = O
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## Keybind to examine an item, fold it, unfold it, turn it on, turn it off, or check a magazine
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# Setting type: KeyboardShortcut
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# Default value: None
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Examine/Interact Shortcut =
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## Keybind to top up an ammo stack
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# Setting type: KeyboardShortcut
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# Default value: T
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Top Up Ammo Shortcut = T
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## Keybind to use an item, such a consumable
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# Setting type: KeyboardShortcut
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# Default value: None
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Use Item Shortcut =
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## Keybind to use all of an item, such a consumable. This will still work on items that don't have 'Use All', just 'Use', in their context menu.
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# Setting type: KeyboardShortcut
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# Default value: None
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Use Item (All) Shortcut =
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## Keybind to reload a weapon. Note that this is solely in the menus, and doesn't affect the normal reload key.
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# Setting type: KeyboardShortcut
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# Default value: R
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Reload Weapon Shortcut = R
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## Keybind to unload the ammo in a magazine, or a magazine in a gun
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# Setting type: KeyboardShortcut
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# Default value: U
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Unload Mag/Ammo Shortcut = U
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## Keybind to install an attachment on currently equipped weapon
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# Setting type: KeyboardShortcut
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# Default value: None
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Install Mod Shortcut =
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## Keybind to uninstall an attachment
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# Setting type: KeyboardShortcut
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# Default value: None
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Uninstall Mod Shortcut =
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## Keybind to unpack a sealed weapons case, etc
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# Setting type: KeyboardShortcut
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# Default value: None
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Unpack Shortcut =
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## Keybind to search flea market for this item
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# Setting type: KeyboardShortcut
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# Default value: F
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Filter by Item Shortcut = F
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## Keybind to search flea market for items linked to this item
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# Setting type: KeyboardShortcut
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# Default value: None
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Linked Search Shortcut =
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## Keybind to search flea market for items to barter for this item
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# Setting type: KeyboardShortcut
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# Default value: None
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Required Search Shortcut =
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## Keybind to list item on the flea market
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# Setting type: KeyboardShortcut
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# Default value: None
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Add Offer Shortcut =
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## Keybind to pin an item (not moved during sort)
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# Setting type: KeyboardShortcut
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# Default value: None
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Pin Item Shortcut =
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## Keybind to lock an item (cannot be moved, used, modified, sold, turned in, or discarded)
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# Setting type: KeyboardShortcut
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# Default value: None
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Lock Item Shortcut =
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## Keybind to select all items of the same type in the current container (requires Multiselect)
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# Setting type: KeyboardShortcut
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# Default value: A + LeftControl
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Select All of Type = A + LeftControl
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## Keybind to transfer items to and from the sorting table. Will auto-open sorting table if necessary.
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# Setting type: KeyboardShortcut
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# Default value: None
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Transfer to/from Sorting Table =
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## Keybind to rotate the currently dragged item.
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# Setting type: KeyboardShortcut
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# Default value: R
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Rotate Item = R
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## This setting lets you enable/disable the default Tarkov behavior of shift-clicking items to transfer them to the sorting table.
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# Setting type: Boolean
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# Default value: true
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Shift-Click to Sorting Table = true
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## In order for keybinds to work and not get mixed up with textboxes, key presses while mousing over an item will not be sent to the currently focused textbox
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# Setting type: Boolean
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# Default value: true
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Block Text Inputs on Item Mouseover = true
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[G. Gameplay Keybinds]
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## Holding this modifer when activating a quickbound tactical device will switch its active mode
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# Setting type: ModifierKey
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# Default value: Shift
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# Acceptable values: None, Shift, Control, Alt
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Change Quickbound Tactical Mode = Shift
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[H. Multiselect]
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## Enable multiselect via Shift-click and drag-to-select. This cannot be used together with Auto-open Sorting Table
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# Setting type: Boolean
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# Default value: true
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Enable Multiselect = true
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## Enable multiselect functionality in raid.
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# Setting type: Boolean
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# Default value: true
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Enable Multiselect In Raid = true
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## Add items to the selection by shift-clicking them. If you disable this, the only way to multiselect is with the selection box
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# Setting type: Boolean
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# Default value: true
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Enable Multiselect with Shift-Click = true
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## Mouse button or keyboard key to hold while dragging to create a selection box. Press Reset to use Mouse0 (left mouse button)
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# Setting type: KeyboardShortcut
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# Default value: Mouse0
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Selection Box Key = Mouse0
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## Controls where multiselected items are placed, relative to the item being dragged
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# Setting type: MultiSelectStrategy
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# Default value: OriginalSpacing
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# Acceptable values: FirstOpenSpace, SameRowOrLower, OriginalSpacing
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Multiselect Item Placement = OriginalSpacing
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## Enable multi-select debugging display
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# Setting type: Boolean
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# Default value: false
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Show Multiselect Debug = false
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[I. Item Swapping]
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## Drag one item onto another to swap their positions, if possible
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# Setting type: Boolean
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# Default value: true
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Enable In-Place Item Swapping = true
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## Show extra grid highlights for swap destinations
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# Setting type: Boolean
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# Default value: true
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Show Swap Grid Highlights = true
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## When reloading a weapon with a magazine, swap locations with the new magazine if necessary (and possible)
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# Setting type: Boolean
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# Default value: true
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Reload Magazines In-Place = true
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## Always reload magazines in-place, even if there's space not to. Note that in-place reloads are slower.
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# Setting type: Boolean
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# Default value: false
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Always Reload Magazines In-Place = false
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## Enable swapping items with containers that could never fit that item due to size or filter restrictions. Disabled in raid to avoid costly mistakes.
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# Setting type: Boolean
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# Default value: false
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Swap with Incompatible Containers = false
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## Holding this modifer when moving items will force swap to take precedence over other interactions (except ammo)
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# Setting type: ModifierKey
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# Default value: Alt
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# Acceptable values: None, Shift, Control, Alt
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Force Swap Key = Alt
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[J. Item Stacking]
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## When sorting containers, first combine stacks of the same type. This will not be undone if the sorting fails.
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# Setting type: Boolean
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# Default value: true
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Combine Stacks Before Sorting = true
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## Allows automatic stacking of Found In Raid items with other items, making container interaction easier
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# Setting type: Boolean
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# Default value: false
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Autostack Items with FiR Items = false
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[K. Containers]
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## Allow items to be placed into unsearched containers
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# Setting type: Boolean
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# Default value: false
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Allow Adding to Unsearched Containers = false
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## Change internal ordering of grids in rigs/backpacks to be left to right, top to bottom
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# Setting type: Boolean
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# Default value: true
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Standardize Grid Order = false
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## When adding items to containers with multiple slots, place the item in the smallest slot that can hold it, rather than just the first empty space. Requires Standardize Grid Order.
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# Setting type: Boolean
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# Default value: false
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Prioritize Smaller Slots (requires restart) = false
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## When holding CTRL and mousing over an item, show a border around where quick moving (CTRL-clicking) will put the item
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# Setting type: Boolean
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# Default value: true
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Highlight Quick Move Target = true
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## When holding ALT and mousing over an item, show a border around where quick equipping (ALT-clicking) will put the item
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# Setting type: Boolean
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# Default value: true
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Highlight Quick Equip Target = true
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## Add a flyout to the Open context menu to recursively open a stack of containers
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# Setting type: Boolean
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# Default value: true
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Open All Context Flyout = true
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## When there isn't enough space to show both the tag and the name of an item, show the tag
|
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# Setting type: Boolean
|
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# Default value: true
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Prioritize Tags Over Names = true
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## Enabling adding tags to backpacks. For reasons, the game client must be restarted for changes to take effect.
|
||||
# Setting type: Boolean
|
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# Default value: true
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Tag Backpacks (requires restart) = true
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## Enable adding tags to vests. For reasons, the game client must be restarted for changes to take effect.
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# Setting type: Boolean
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# Default value: true
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Tag Vests (requires restart) = true
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## When an item won't fit in a grid, show an outline so you can tell how it doesn't fit by
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# Setting type: Boolean
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||||
# Default value: true
|
||||
Show Border for Oversized Items = true
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||||
[L. Inspect Windows]
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||||
|
||||
## Item mods will show stats that include mods attached to them (you can also control this from a mod's inspect window)
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Total Stats on Mods = true
|
||||
|
||||
## In addition to the default behavior of compatible components shading green, slots that can accept the mod will have a green border
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Highlight Compatible Slots = true
|
||||
|
||||
## Slots that can accept and item or mod will show a green border even if they are already filled
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Highlight Filled Slots = true
|
||||
|
||||
## Save the size of the inspect window when you resize it
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Remember Window Size = true
|
||||
|
||||
## Keep the 3D preview from growing when you resize inspect windows
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Lock Inspect Preview Size = true
|
||||
|
||||
## Automatically stretch the inspect window to fit as much of the description as possible
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Auto-expand to Fit Description = true
|
||||
|
||||
## Keybind to snap the inspect panel to the left half of the screen
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: LeftArrow
|
||||
Snap Window Left shortcut = LeftArrow
|
||||
|
||||
## Keybind to snap the inspect panel to the right half of the screen
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: RightArrow
|
||||
Snap Window Right shortcut = RightArrow
|
||||
|
||||
## The font size of the statistics text. Limited by how much space there is.
|
||||
# Setting type: Int32
|
||||
# Default value: 11
|
||||
# Acceptable value range: From 8 to 20
|
||||
Stats Font Size = 11
|
||||
|
||||
## The font size of the description text
|
||||
# Setting type: Int32
|
||||
# Default value: 13
|
||||
# Acceptable value range: From 8 to 36
|
||||
Description Font Size = 13
|
||||
|
||||
## Clean up and colorize item stats
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Style Attribute Panels = true
|
||||
|
||||
## Adds snap left and snap right buttons to container windows too
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Add Left/Right Buttons on Containers = true
|
||||
|
||||
[M. Stash]
|
||||
|
||||
## Add a context menu action to open the search panel and search for more of the item
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Search in Stash Context Menu = true
|
||||
|
||||
## Remember your scroll position all the places you see your stash - inventory, trading screen, mail screen, etc.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Synchronize Stash Scroll Position = false
|
||||
|
||||
## Automatically open the sorting table if it's closed when you shift-click an item. This and Enable Multiselect cannot be used together.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Auto-open Sorting Table = false
|
||||
|
||||
## Show your GP coins wherever your currency is displayed
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show GP Coins in Currency = true
|
||||
|
||||
[N. Trading]
|
||||
|
||||
## Click a trader's item, switch to buy mode. Control-click your item, switch to sell mode.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Autoswitch Buy/Sell when Trading = true
|
||||
|
||||
## When a trader only has new operational quests, show a different icon than when they have new quests
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Daily Quest Icon on Traders = true
|
||||
|
||||
## Show a new icon on traders when you have quest items in your stash to hand over
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Hand Over Items Icon on Traders = true
|
||||
|
||||
## Show a new icon on the trader's quest list when you have quest items in your stash to hand over
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Hand Over Items Icon on Quests = true
|
||||
|
||||
## The trading screen will start at the last trader you visited, even after completely closing the trading screen
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Remember Last Trader = false
|
||||
|
||||
## Whether the show the Out of Stock toggle on the trading screen
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Out of Stock Toggle = true
|
||||
|
||||
## Keybind to set the quantity to all in the item purchase dialog. Equivalent to clicking the ALL button.
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: A
|
||||
Purchase Dialog ALL Shortcut = A
|
||||
|
||||
[O. Flea Market]
|
||||
|
||||
## Keep a history of flea market searches and filters, and show a back button to navigate it
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Filter Back Button = true
|
||||
|
||||
## Show item icons for barters instead of the generic barter icon
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Barter Icons = true
|
||||
|
||||
## Add a context menu to empty mod slots and allow linked searches for specifically that slot
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Linked Slot Search = true
|
||||
|
||||
## For trader items locked behind quest completion, add the name of the quest to the tooltip
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Required Quest for Locked Offers = true
|
||||
|
||||
## Searches will auto-expand categories in the left panel if there is room wtihout scrolling
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Auto-expand Categories = true
|
||||
|
||||
## Pressing Enter after typing in the flea search bar will clear non-default filters
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Clear Filters on Search = true
|
||||
|
||||
[P. Add Offer]
|
||||
|
||||
## Autopopulte new offers with min/avg/max market price, or leave blank
|
||||
# Setting type: AutoFleaPrice
|
||||
# Default value: None
|
||||
# Acceptable values: None, Minimum, Average, Maximum
|
||||
Autopopulate Offer Price = None
|
||||
|
||||
## Automatically multiply or divide the price when you check/uncheck bulk, or or when you change the number of selected items while bulk is checked.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Update Offer Price on Bulk = true
|
||||
|
||||
## Don't close the Add Offer window after you place an offer. Note that the window will still close if you are at max offers.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Keep Add Offer Window Open = false
|
||||
|
||||
## Specifically for the Keep Add Offers Window Open, this setting will keep the window open even if you're at max offers.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Keep Add Offer Window Open: Ignore Max Offers = false
|
||||
|
||||
## Remember the state of the Autoselect Similar checkbox in the Add Offer window
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Remember Add Offer Autoselect Similar = true
|
||||
|
||||
[Q. Hideout]
|
||||
|
||||
## Change the behavior of auto-wishlisting hideout upgrades, if you have that EFT feature enabled:
|
||||
## Normal: EFT default, items will only be wishlisted if all other requirements are met
|
||||
## Visible Upgrades: Items in any upgrade you can view will be wishlisted, even if there are rep, skill, or other upgrade requirements
|
||||
## All Upgrades: Items will be wishlisted for every upgrade, even for areas you haven't unlocked yet
|
||||
# Setting type: AutoWishlistBehavior
|
||||
# Default value: Normal
|
||||
# Acceptable values: Normal, Visible, All
|
||||
Hideout Upgrade Wishlisting = Normal
|
||||
|
||||
## Auto-wishlisted hideout upgrades will only show the hideout icon if they are FiR (and upgrades requires FiR)
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Hideout Upgrade Wishlist Respects FiR = true
|
||||
|
||||
## Persist the crafting search filter even when you exit that hideout area
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Remember Craft Search = false
|
||||
|
||||
[R. Weapons]
|
||||
|
||||
## The Load and Reload context menu actions are permanently disabled for weapons with internal magazines. Enable this setting if you want to see it anyway.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Show Internal Mag (Re)load Context Menu = false
|
||||
|
||||
## Add context menu actions to load and unload ammo for weapons with internal magazines or multiple barrels (shotguns, revolvers, bolt actions)
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Internal Mag Load/Unload Ammo = true
|
||||
|
||||
## Always fully disassemble weapons. If disabled, weapons will sometimes not fully disassemble, arbitrarily depending on the order of the mods.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Fully Disassemble = true
|
||||
|
||||
[S. Inventory Windows]
|
||||
|
||||
## Save and restore inspect windows when you leave and return to your inventory (out of raid)
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Remember Inspect Windows = false
|
||||
|
||||
## Save and restore container windows when you leave and return to your inventory (out of raid)
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Remember Open Containers = true
|
||||
|
||||
## Always open inspect windows for a given item in the same place
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Remember Inspect Position per Item = true
|
||||
|
||||
## Always open windows for a given container in the same place
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Remember Container Position per Item = true
|
||||
|
||||
## Outline the prioritized window with yellow
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Highlight Priority Window Border = true
|
||||
|
||||
115
BepInEx/config/VIP.TommySoucy.MoreCheckmarks.cfg
Normal file
115
BepInEx/config/VIP.TommySoucy.MoreCheckmarks.cfg
Normal file
|
|
@ -0,0 +1,115 @@
|
|||
## Settings file was created by plugin MoreCheckmarks v2.0.0
|
||||
## Plugin GUID: VIP.TommySoucy.MoreCheckmarks
|
||||
|
||||
[0. Important Note]
|
||||
|
||||
## Changes don't apply immediately. To see updates: leave your current menu (e.g. stash), go to main menu, then return.
|
||||
# Setting type: String
|
||||
# Default value: Switch menus to apply changes
|
||||
Refresh Required = Switch menus to apply changes
|
||||
|
||||
[Barter & Craft]
|
||||
|
||||
## Show checkmark and tooltip for barters/trades this item is needed for.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Barter = true
|
||||
|
||||
## Show checkmark and tooltip for crafting recipes this item is needed for.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Craft = true
|
||||
|
||||
## Show crafting recipes that are not yet unlocked.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Future Craft = true
|
||||
|
||||
[Colors]
|
||||
|
||||
## Color for items where you need more (default: light red)
|
||||
# Setting type: Color
|
||||
# Default value: FF5F5FFF
|
||||
Need More Color = FF5F5FFF
|
||||
|
||||
## Color for items where requirement is fulfilled (default: light green)
|
||||
# Setting type: Color
|
||||
# Default value: 4EFF47FF
|
||||
Fulfilled Color = 4EFF47FF
|
||||
|
||||
## Color for wishlist items (default: light blue)
|
||||
# Setting type: Color
|
||||
# Default value: 3BEFFFFF
|
||||
Wishlist Color = 3BEFFFFF
|
||||
|
||||
## Color for barter items (default: magenta)
|
||||
# Setting type: Color
|
||||
# Default value: FF00FFFF
|
||||
Barter Color = FF00FFFF
|
||||
|
||||
## Color for craft items (default: cyan)
|
||||
# Setting type: Color
|
||||
# Default value: 00FFFFFF
|
||||
Craft Color = 00FFFFFF
|
||||
|
||||
[Hideout]
|
||||
|
||||
## When TRUE, shows fulfilled checkmark when AT LEAST ONE hideout module can be upgraded. When FALSE, shows fulfilled only when ALL modules can be upgraded.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Fulfilled Any Can Be Upgraded = true
|
||||
|
||||
## Show requirements for future hideout module levels instead of only the next one.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Future Module Levels = true
|
||||
|
||||
[Priority]
|
||||
|
||||
## Priority for quest checkmarks. Higher number = higher priority when item is needed for multiple things.
|
||||
# Setting type: Int32
|
||||
# Default value: 4
|
||||
# Acceptable value range: From 0 to 10
|
||||
Quest Priority = 4
|
||||
|
||||
## Priority for hideout checkmarks. Higher number = higher priority.
|
||||
# Setting type: Int32
|
||||
# Default value: 3
|
||||
# Acceptable value range: From 0 to 10
|
||||
Hideout Priority = 3
|
||||
|
||||
## Priority for wishlist checkmarks. Higher number = higher priority.
|
||||
# Setting type: Int32
|
||||
# Default value: 2
|
||||
# Acceptable value range: From 0 to 10
|
||||
Wishlist Priority = 2
|
||||
|
||||
## Priority for barter checkmarks. Higher number = higher priority.
|
||||
# Setting type: Int32
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Barter Priority = 1
|
||||
|
||||
## Priority for craft checkmarks. Higher number = higher priority.
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
# Acceptable value range: From 0 to 10
|
||||
Craft Priority = 0
|
||||
|
||||
[Quests]
|
||||
|
||||
## Consider future quests when checking which quests an item is required for. If false, behaves like vanilla.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Include Future Quests = true
|
||||
|
||||
## Show the number of prerequisite quests needed before each quest becomes available. Quests are sorted by prerequisite count with color coding: Green (0 prereqs), Yellow (1-9), Gray (10+).
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show Prerequisite Count = true
|
||||
|
||||
## When enabled, quest checkmarks will appear on items even if they aren't found in raid. Useful if your SPT is configured to accept non-FIR items for quest turn-ins.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Show Quest Checkmarks for Non-FIR Items = false
|
||||
|
||||
365
BepInEx/config/com.acidphantasm.botplacementsystem.cfg
Normal file
365
BepInEx/config/com.acidphantasm.botplacementsystem.cfg
Normal file
|
|
@ -0,0 +1,365 @@
|
|||
## Settings file was created by plugin acidphantasm-botplacementsystem v2.0.14
|
||||
## Plugin GUID: com.acidphantasm.botplacementsystem
|
||||
|
||||
[1. Despawn Settings]
|
||||
|
||||
## Enabling this will only despawn scavs, if you want to also despawn PMCs you must also check the below option.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Enable Despawning = false
|
||||
|
||||
## Allow ABPS to despawn PMCs.
|
||||
## Requires `Enable Despawning`
|
||||
##
|
||||
## If you enable this and don't turn on PMC waves, then expect to have almost no PMCs in your raids.
|
||||
## That's on you.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Enable Despawning PMCs = false
|
||||
|
||||
## Distance that bots must be from player to trigger despawning.
|
||||
# Setting type: Single
|
||||
# Default value: 250
|
||||
# Acceptable value range: From 100 to 500
|
||||
Despawn Distance = 250
|
||||
|
||||
## Timer for despawning, this is the MINIMUM time between despawning attempts. In Seconds.
|
||||
# Setting type: Single
|
||||
# Default value: 300
|
||||
# Acceptable value range: From 180 to 600
|
||||
Despawn Timer = 300
|
||||
|
||||
[2. General Settings]
|
||||
|
||||
## Max bots allowed on map, value is ignored by certain bots.
|
||||
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||
##
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 23
|
||||
# Acceptable value range: From 1 to 50
|
||||
Max Bots - Customs = 23
|
||||
|
||||
## Max bots allowed on map, value is ignored by certain bots.
|
||||
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||
##
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 13
|
||||
# Acceptable value range: From 1 to 50
|
||||
Max Bots - Factory = 13
|
||||
|
||||
## Max bots allowed on map, value is ignored by certain bots.
|
||||
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||
##
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 22
|
||||
# Acceptable value range: From 1 to 50
|
||||
Max Bots - Interchange = 22
|
||||
|
||||
## Max bots allowed on map, value is ignored by certain bots.
|
||||
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||
##
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 19
|
||||
# Acceptable value range: From 1 to 50
|
||||
Max Bots - Labs = 19
|
||||
|
||||
## Max bots allowed on map, value is ignored by certain bots.
|
||||
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||
##
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 22
|
||||
# Acceptable value range: From 1 to 50
|
||||
Max Bots - Lighthouse = 22
|
||||
|
||||
## Max bots allowed on map, value is ignored by certain bots.
|
||||
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||
##
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 22
|
||||
# Acceptable value range: From 1 to 50
|
||||
Max Bots - Reserve = 22
|
||||
|
||||
## Max bots allowed on map, value is ignored by certain bots.
|
||||
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||
##
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 16
|
||||
# Acceptable value range: From 1 to 50
|
||||
Max Bots - Ground Zero = 16
|
||||
|
||||
## Max bots allowed on map, value is ignored by certain bots.
|
||||
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||
##
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 22
|
||||
# Acceptable value range: From 1 to 50
|
||||
Max Bots - Shoreline = 22
|
||||
|
||||
## Max bots allowed on map, value is ignored by certain bots.
|
||||
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||
##
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 23
|
||||
# Acceptable value range: From 1 to 50
|
||||
Max Bots - Streets = 23
|
||||
|
||||
## Max bots allowed on map, value is ignored by certain bots.
|
||||
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||
##
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 22
|
||||
# Acceptable value range: From 1 to 50
|
||||
Max Bots - Woods = 22
|
||||
|
||||
## Max bots allowed on map, value is ignored by certain bots.
|
||||
## Starting PMCs ignore the cap by default, if you want to change this you must do so in the server config.
|
||||
##
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 13
|
||||
# Acceptable value range: From 1 to 50
|
||||
Max Bots - Labyrinth = 13
|
||||
|
||||
[3. Boss Settings]
|
||||
|
||||
## If a boss spawned in the previous raid, lower their chance by the Step Count.
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Regressive Boss Chances = false
|
||||
|
||||
## If a boss didn't spawn in the previous raid, raise their chance by the Step Count.
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Progressive Boss Chances = true
|
||||
|
||||
## Progressive: If a boss fails to spawn, how much to increase their spawn chance by.
|
||||
##
|
||||
## Regressive: The spawn chance is decreased by this amount if they spawned last raid.
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 5
|
||||
# Acceptable value range: From 1 to 15
|
||||
Step Count = 5
|
||||
|
||||
## If only Progressive Chances are enabled, a boss that spawns will reset to this value.
|
||||
##
|
||||
## If Regressive Chances are enabled, spawn chance instead decays toward this value if they spawned in the previous raid.
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 5
|
||||
# Acceptable value range: From 1 to 25
|
||||
Minimum Chance = 5
|
||||
|
||||
## The highest value a boss's spawn chance can reach when progressive chances are enabled.
|
||||
## Changes do not take effect until next raid.
|
||||
# Setting type: Int32
|
||||
# Default value: 100
|
||||
# Acceptable value range: From 25 to 100
|
||||
Maximum Chance = 100
|
||||
|
||||
[4. PMC Settings]
|
||||
|
||||
## Enable this if you want PMCs to spawn at any spawn point instead of Player Spawn points.
|
||||
## Note that with this disabled, PMCs will still spawn anywhere if there are no player spawn points available.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Allow PMC Spawn Anywhere = true
|
||||
|
||||
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||
## Setting this too high will cause PMCs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 100
|
||||
# Acceptable value range: From 10 to 175
|
||||
Distance Limit - Customs = 100
|
||||
|
||||
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||
## Setting this too high will cause PMCs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 30
|
||||
# Acceptable value range: From 10 to 175
|
||||
Distance Limit - Factory = 30
|
||||
|
||||
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||
## Setting this too high will cause PMCs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 125
|
||||
# Acceptable value range: From 10 to 175
|
||||
Distance Limit - Interchange = 125
|
||||
|
||||
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||
## Setting this too high will cause PMCs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 40
|
||||
# Acceptable value range: From 10 to 175
|
||||
Distance Limit - Labs = 40
|
||||
|
||||
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||
## Setting this too high will cause PMCs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 125
|
||||
# Acceptable value range: From 10 to 175
|
||||
Distance Limit - Lighthouse = 125
|
||||
|
||||
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||
## Setting this too high will cause PMCs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 90
|
||||
# Acceptable value range: From 10 to 175
|
||||
Distance Limit - Reserve = 90
|
||||
|
||||
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||
## Setting this too high will cause PMCs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 85
|
||||
# Acceptable value range: From 10 to 175
|
||||
Distance Limit - GroundZero = 85
|
||||
|
||||
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||
## Setting this too high will cause PMCs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 130
|
||||
# Acceptable value range: From 10 to 175
|
||||
Distance Limit - Shoreline = 130
|
||||
|
||||
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||
## Setting this too high will cause PMCs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 120
|
||||
# Acceptable value range: From 10 to 175
|
||||
Distance Limit - Streets = 120
|
||||
|
||||
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||
## Setting this too high will cause PMCs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 150
|
||||
# Acceptable value range: From 10 to 175
|
||||
Distance Limit - Woods = 150
|
||||
|
||||
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
|
||||
## Setting this too high will cause PMCs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 20
|
||||
# Acceptable value range: From 10 to 175
|
||||
Distance Limit - Labyrinth = 20
|
||||
|
||||
[5. Scav Settings]
|
||||
|
||||
## How many open slots before hard cap to stop spawning additional scavs.
|
||||
## Ex..If 3, and map cap is 23 - will stop spawning scavs at 20 total.
|
||||
## This allows PMC waves if enabled to fill the remaining spots.
|
||||
# Setting type: Int32
|
||||
# Default value: 3
|
||||
# Acceptable value range: From 0 to 10
|
||||
Scav Soft Cap = 3
|
||||
|
||||
## How likely a scav spawning later in the raid is a Player Scav.
|
||||
# Setting type: Int32
|
||||
# Default value: 20
|
||||
# Acceptable value range: From 0 to 100
|
||||
PScav Chance = 20
|
||||
|
||||
## How many scavs can spawn in any one zone (excluding Factory/Ground Zero).
|
||||
# Setting type: Int32
|
||||
# Default value: 2
|
||||
# Acceptable value range: From 0 to 15
|
||||
Zone Cap = 2
|
||||
|
||||
## Enables hotzones around maps, more common or quest areas are considered hotzones.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Hotzones = true
|
||||
|
||||
## How many scavs can spawn in a hotzone, if you enable hotzones (excluding Factory/Ground Zero).
|
||||
# Setting type: Int32
|
||||
# Default value: 4
|
||||
# Acceptable value range: From 0 to 15
|
||||
Hotzone Cap = 4
|
||||
|
||||
## How likely a scav is to spawn in a hotzone (excluding Factory/Ground Zero).
|
||||
# Setting type: Int32
|
||||
# Default value: 20
|
||||
# Acceptable value range: From 0 to 100
|
||||
Hotzone Chance = 20
|
||||
|
||||
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||
## Setting this too high will cause Scavs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 45
|
||||
# Acceptable value range: From 5 to 50
|
||||
Distance Limit - Customs = 45
|
||||
|
||||
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||
## Setting this too high will cause Scavs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 30
|
||||
# Acceptable value range: From 5 to 50
|
||||
Distance Limit - Factory = 30
|
||||
|
||||
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||
## Setting this too high will cause Scavs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 45
|
||||
# Acceptable value range: From 1 to 50
|
||||
Distance Limit - Interchange = 45
|
||||
|
||||
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||
## Setting this too high will cause Scavs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 40
|
||||
# Acceptable value range: From 1 to 50
|
||||
Distance Limit - Labs = 40
|
||||
|
||||
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||
## Setting this too high will cause Scavs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 45
|
||||
# Acceptable value range: From 1 to 50
|
||||
Distance Limit - Lighthouse = 45
|
||||
|
||||
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||
## Setting this too high will cause Scavs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 45
|
||||
# Acceptable value range: From 1 to 50
|
||||
Distance Limit - Reserve = 45
|
||||
|
||||
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||
## Setting this too high will cause Scavs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 45
|
||||
# Acceptable value range: From 1 to 50
|
||||
Distance Limit - GroundZero = 45
|
||||
|
||||
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||
## Setting this too high will cause Scavs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 45
|
||||
# Acceptable value range: From 1 to 50
|
||||
Distance Limit - Shoreline = 45
|
||||
|
||||
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||
## Setting this too high will cause Scavs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 45
|
||||
# Acceptable value range: From 1 to 50
|
||||
Distance Limit - Streets = 45
|
||||
|
||||
## How far PMCs must be from a spawn point for it to be enabled for Scav spawns.
|
||||
## Setting this too high will cause Scavs to fail to spawn.
|
||||
# Setting type: Single
|
||||
# Default value: 45
|
||||
# Acceptable value range: From 1 to 50
|
||||
Distance Limit - Woods = 45
|
||||
|
||||
10
BepInEx/config/com.blackdiv.tacticaltoaster.cfg
Normal file
10
BepInEx/config/com.blackdiv.tacticaltoaster.cfg
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
## Settings file was created by plugin BlackDiv v1.0.1
|
||||
## Plugin GUID: com.blackdiv.tacticaltoaster
|
||||
|
||||
[DEBUG]
|
||||
|
||||
## Spawn BlackDiv hunt
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Spawn BlackDiv hunt = false
|
||||
|
||||
334
BepInEx/config/com.fontaine.fovfix.cfg
Normal file
334
BepInEx/config/com.fontaine.fovfix.cfg
Normal file
|
|
@ -0,0 +1,334 @@
|
|||
## Settings file was created by plugin Fontaine-FOVFix v4.0.1
|
||||
## Plugin GUID: com.fontaine.fovfix
|
||||
|
||||
[.0. Testing]
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From -5000 to 5000
|
||||
test 1 = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From -5000 to 5000
|
||||
test 2 = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From -5000 to 5000
|
||||
test 3 = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From -5000 to 5000
|
||||
test 4 = 1
|
||||
|
||||
[1. Player Camera ADS FOV]
|
||||
|
||||
## Lower Multi = Lower FOV So More Zoom.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.6 to 1.25
|
||||
Optic FOV Multi = 1
|
||||
|
||||
## Lower Multi = Lower FOV So More Zoom.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.6 to 1.25
|
||||
Unmagnified Sight FOV Multi = 1
|
||||
|
||||
[2. ADS Player Camera Position]
|
||||
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: KeypadMultiply
|
||||
Increase Camera Offset Key = KeypadMultiply
|
||||
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: KeypadDivide
|
||||
Decrease Camera Offset Key = KeypadDivide
|
||||
|
||||
## Distance Of The Camera To Optics When ADSed. Lower = Closer To Optic.
|
||||
# Setting type: Single
|
||||
# Default value: -0.03
|
||||
# Acceptable value range: From -0.2 to 0.2
|
||||
Optic Camera Distance Offset = -0.03
|
||||
|
||||
## Distance Of The Camera To Sights When ADSed. Lower = Closer To Optic.
|
||||
# Setting type: Single
|
||||
# Default value: -0.01
|
||||
# Acceptable value range: From -0.2 to 0.2
|
||||
Non-Optic Camera Distance Offset = -0.01
|
||||
|
||||
## Distance Of The Camera To Sights When ADSed. Lower = Closer To Optic.
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
# Acceptable value range: From -0.2 to 0.2
|
||||
Pistol Camera Distance Offset = 0
|
||||
|
||||
## Distance Of The Camera To Sights When ADSed. Lower = Closer To Optic. Set Till Left Shoulder Offset Matches Right Shoulder, Will Depend On Your Set Up. Does Not Apply If Realism Stances Are Enabled.
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
# Acceptable value range: From -1 to 1
|
||||
Rifle Left Shoulder Offset = 0
|
||||
|
||||
## Distance Of The Camera To Sights When ADSed. Lower = Closer To Optic. Set Till Left Shoulder Offset Matches Right Shoulder, Will Depend On Your Set Up. Does Not Apply If Realism Stances Are Enabled.
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
# Acceptable value range: From -1 to 1
|
||||
Pistol Left Shoulder Offset = 0
|
||||
|
||||
[3. Toggleable Zoom]
|
||||
|
||||
## Toggle To Zoom.
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: M
|
||||
Zoom Toggle = M
|
||||
|
||||
## Change Zoom To A Hold Keybind.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Hold To Zoom = true
|
||||
|
||||
## Cancels Toggle Zoom When Un-ADSing If Not Using Hold To Zoom
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Cancel Zoom On Un-ADS = false
|
||||
|
||||
## Toggle Zoom Will Activated When Holding Breath Only.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Enable Toggle Zoom On Hold-Breath = false
|
||||
|
||||
## FOV Multiplier When Aiming With Optic.
|
||||
# Setting type: Single
|
||||
# Default value: 0.9
|
||||
# Acceptable value range: From 0.5 to 1.25
|
||||
Optics Toggle FOV Multi = 0.9
|
||||
|
||||
## FOV Multiplier When Aiming with Non-Optic Or Not Aiming.
|
||||
# Setting type: Single
|
||||
# Default value: 0.8
|
||||
# Acceptable value range: From 0.51 to 1.25
|
||||
Non-Optics Toggle FOV Multi = 0.8
|
||||
|
||||
## FOV Multiplier When Aiming with Non-Optic Or Not Aiming.
|
||||
# Setting type: Single
|
||||
# Default value: 0.8
|
||||
# Acceptable value range: From 0.5 to 1.25
|
||||
Un-Aimed Toggle FOV Multi = 0.8
|
||||
|
||||
## Sens Modifier When Zoom Is Toggled.
|
||||
# Setting type: Single
|
||||
# Default value: 0.7
|
||||
# Acceptable value range: From 0.1 to 2
|
||||
Non-Optics Toggle Zoom Sens Multi = 0.7
|
||||
|
||||
## Sens Modifier When Zoom Is Toggled.
|
||||
# Setting type: Single
|
||||
# Default value: 0.7
|
||||
# Acceptable value range: From 0.1 to 2
|
||||
Un-Aimed Toggle Zoom Sens Multi = 0.7
|
||||
|
||||
## Sens Modifier When Zoom Toggled.
|
||||
# Setting type: Single
|
||||
# Default value: 0.8
|
||||
# Acceptable value range: From 0.1 to 2
|
||||
Optics Toggle Zoom Sens Multi = 0.8
|
||||
|
||||
[4. Mouse Sensitivity.]
|
||||
|
||||
## Sets Mouse Sensitivity Based On The Scope's Current Magnificaiton. Non-Optical Sights Are Treated The Same As 1x.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Change Mouse Sensitivity = true
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.001 to 2
|
||||
Unmagnified Sight Sens Multi = 1
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.75
|
||||
# Acceptable value range: From 0.001 to 2
|
||||
1x Sens Multi = 0.75
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.45
|
||||
# Acceptable value range: From 0.001 to 2
|
||||
2x Sens Multi = 0.45
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.3
|
||||
# Acceptable value range: From 0.001 to 2
|
||||
3x Sens Multi = 0.3
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.2
|
||||
# Acceptable value range: From 0.001 to 2
|
||||
4x Sens Multi = 0.2
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.15
|
||||
# Acceptable value range: From 0.001 to 2
|
||||
5x Sens Multi = 0.15
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.125
|
||||
# Acceptable value range: From 0.001 to 2
|
||||
6x Sens Multi = 0.125
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.08
|
||||
# Acceptable value range: From 0.001 to 2
|
||||
8x Sens Multi = 0.08
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.04
|
||||
# Acceptable value range: From 0.001 to 2
|
||||
10x Sens Multi = 0.04
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.03
|
||||
# Acceptable value range: From 0.001 to 2
|
||||
12x Sens Multi = 0.03
|
||||
|
||||
# Setting type: Single
|
||||
# Default value: 0.01
|
||||
# Acceptable value range: From 0.001 to 2
|
||||
High Sens Multi = 0.01
|
||||
|
||||
[5. Camera Speed]
|
||||
|
||||
## Global Multi For The Speed Of ADS Camera Transitions For Rifles Without Optics. A Low Value Can Be Used To Smoothen Out The Overly Snappy Transitions Some Scope And Weapon Combinations Can Have At High FOV.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Rfile Camera Speed = 1
|
||||
|
||||
## Global Multi For The Speed Of ADS Camera Transitions For Pistols. A Low Value Can Be Used To Smoothen Out The Overly Snappy Transitions Some Weapons Can Have At High FOV.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Pistol Camera Speed = 1
|
||||
|
||||
## Global Multi For The Speed Of ADS Camera Transitions For Rifels With Optics. A Low Value Can Be Used To Smoothen Out The Overly Snappy Transitions Some Scope And Weapon Combinations Can Have At High FOV.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Optic Camera Speed = 1
|
||||
|
||||
## The Speed Of The Player Camera When Aiming For The X-Axis Specifically
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Rfile Camera Aim Speed X-Axis = 1
|
||||
|
||||
## The Speed Of The Player Camera When Aiming For The X-Axis Specifically
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Pistol Camera Aim Speed X-Axis = 1
|
||||
|
||||
## The Speed Of The Player Camera When Un-Aiming For The X-Axis Specifically
|
||||
# Setting type: Single
|
||||
# Default value: 5.5
|
||||
# Acceptable value range: From 0 to 10
|
||||
Camera Un-Aim Speed X-Axis = 5.5
|
||||
|
||||
## The Speed Of The Player Camera When Aiming For The Y-Axis Specifically
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Rifle Camera Aim Speed Y-Axis = 1
|
||||
|
||||
## The Speed Of The Player Camera When Aiming For The Y-Axis Specifically
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Pistol Camera Aim Speed Y-Axis = 1
|
||||
|
||||
## The Speed Of The Player Camera When Un-Aiming For The Y-Axis Specifically
|
||||
# Setting type: Single
|
||||
# Default value: 4.5
|
||||
# Acceptable value range: From 0 to 10
|
||||
Camera Un-Aim Speed Y-Axis = 4.5
|
||||
|
||||
## The Speed Of The Player Camera When Aiming For The Z-Axis Specifically
|
||||
# Setting type: Single
|
||||
# Default value: 3
|
||||
# Acceptable value range: From 0 to 10
|
||||
Rifle Camera Aim Speed Z-Axis = 3
|
||||
|
||||
## The Speed Of The Player Camera When Aiming For The Z-Axis Specifically
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Pistol Camera Aim Speed Z-Axis = 1
|
||||
|
||||
## The Speed Of The Player Camera When Un-Aiming For The Z-Axis Specifically
|
||||
# Setting type: Single
|
||||
# Default value: 4.5
|
||||
# Acceptable value range: From 0 to 10
|
||||
Camera Un-Aim Speed Z-Axis = 4.5
|
||||
|
||||
[6. Camera Settings]
|
||||
|
||||
## Moves the player camera relative to the player's hands. Don't recommend changing.
|
||||
# Setting type: Single
|
||||
# Default value: 0.04
|
||||
# Acceptable value range: From -0.3 to 0.3
|
||||
Rifle Camera X Offset = 0.04
|
||||
|
||||
## Moves the player camera relative to the player's hands. Don't recommend changing.
|
||||
# Setting type: Single
|
||||
# Default value: 0.04
|
||||
# Acceptable value range: From -0.3 to 0.3
|
||||
Rifle Camera Y Offset = 0.04
|
||||
|
||||
## How Far Away The Player Camera Is From The Player's Arms And Weapon, Making Them Appear Closer/Larger Or Further Away/Smaller
|
||||
# Setting type: Single
|
||||
# Default value: 0.025
|
||||
# Acceptable value range: From -0.3 to 0.3
|
||||
Rifle Camera Z Offset (Formerly Hud FOV) = 0.025
|
||||
|
||||
## Moves the player camera relative to the player's hands. Don't recommend changing.
|
||||
# Setting type: Single
|
||||
# Default value: 0.04
|
||||
# Acceptable value range: From -0.3 to 0.3
|
||||
Pistol Camera X Offset = 0.04
|
||||
|
||||
## Moves the player camera relative to the player's hands. Don't recommend changing.
|
||||
# Setting type: Single
|
||||
# Default value: 0.04
|
||||
# Acceptable value range: From -0.3 to 0.3
|
||||
Pistol Camera Y Offset = 0.04
|
||||
|
||||
## How Far Away The Player Camera Is From The Player's Arms And Weapon, Making Them Appear Closer/Larger Or Further Away/Smaller
|
||||
# Setting type: Single
|
||||
# Default value: 0.025
|
||||
# Acceptable value range: From -0.3 to 0.3
|
||||
Pistol Camera Z Offset (Formerly Hud FOV) = 0.025
|
||||
|
||||
## Lower Value = More Viewmodel Distortion.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Enable FOV Scale Fix = false
|
||||
|
||||
## Viewmodel FOV. A Value Of One Reduces The Distortion Caused By Higher FOV Settings, Significantly Reducing Issues With Laser Misallignment And Optics Recoil. Does Make Weapon Postion And Scale Look Different.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 2
|
||||
FOV Scale = 1
|
||||
|
||||
## Max Selectable Main Camera FOV In Game Settings.
|
||||
# Setting type: Int32
|
||||
# Default value: 110
|
||||
# Acceptable value range: From 1 to 200
|
||||
Max Base FOV = 110
|
||||
|
||||
## Min Selectable Main Camera FOVIn Game Settings.
|
||||
# Setting type: Int32
|
||||
# Default value: 30
|
||||
# Acceptable value range: From 1 to 200
|
||||
Min Base FOV = 30
|
||||
|
||||
18
BepInEx/config/com.inory.agonysfx.cfg
Normal file
18
BepInEx/config/com.inory.agonysfx.cfg
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
## Settings file was created by plugin inory-agonysfx v1.1.5
|
||||
## Plugin GUID: com.inory.agonysfx
|
||||
|
||||
[]
|
||||
|
||||
## Chance of playing the agony sound effects
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0 to 1
|
||||
Agony Sound Chance = 0.5
|
||||
|
||||
[Debug]
|
||||
|
||||
## Enable debug logs
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Debug = false
|
||||
|
||||
368
BepInEx/config/com.janky.hollywoodfx.cfg
Normal file
368
BepInEx/config/com.janky.hollywoodfx.cfg
Normal file
|
|
@ -0,0 +1,368 @@
|
|||
## Settings file was created by plugin Janky-HollywoodFX v1.8.4
|
||||
## Plugin GUID: com.janky.hollywoodfx
|
||||
|
||||
[00. General]
|
||||
|
||||
## Use a preset template for the HFX settings. Requires restarting the game to ensure all the settings take effect.
|
||||
# Setting type: String
|
||||
# Default value:
|
||||
Load Template (RESTART) =
|
||||
|
||||
[01. Impact Effects]
|
||||
|
||||
## Scales the size of impact effects.
|
||||
# Setting type: Single
|
||||
# Default value: 0.75
|
||||
# Acceptable value range: From 0.1 to 5
|
||||
Impact Effect Size v1 = 0.75
|
||||
|
||||
## Toggles special impact effects for tracer rounds.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Tracer Round Impacts = true
|
||||
|
||||
[02. Explosion FX]
|
||||
|
||||
## Adjusts the density of fireballs. Large values may have a performance impact
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Fireball Density = 1
|
||||
|
||||
## Adjusts the density of debris and sparks. Large values may have a performance impact
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Debris Density = 1
|
||||
|
||||
## Adjusts the density of debris and sparks. Large values may have a performance impact
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Smoke Density (CPU HEAVY) = 1
|
||||
|
||||
## Adjusts the density of debris and sparks. Large values may have a performance impact
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Sparks Density (CPU HEAVY) = 1
|
||||
|
||||
## Adjusts the density of debris and sparks. Large values may have a performance impact
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Dust Density (CPU HEAVY) = 1
|
||||
|
||||
## Adjusts the resolution and fidelity of confinement detection and other aspects of explosions. Lower values are less CPU intensive.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.1 to 1
|
||||
Compute Fidelity (RESTART) = 1
|
||||
|
||||
[03. Muzzle Blast Effects]
|
||||
|
||||
## Toggles new muzzle blast effects.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Muzzle Effects (RESTART) = true
|
||||
|
||||
## Adjusts the size of the muzzle flame jets.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Muzzle Jet Size = 1
|
||||
|
||||
## Adjusts the size of the muzzle sparks.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Muzzle Sparks Size = 1
|
||||
|
||||
## Adjusts the amount of muzzle sparks generated.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.1 to 10
|
||||
Muzzle Sparks Emission Rate (RESTART) = 1
|
||||
|
||||
## Adjusts the size of the muzzle smoke.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Muzzle Smoke Size = 1
|
||||
|
||||
## Adjusts the amount of muzzle smoke generated. If you are looking to hotbox with some scavs, set it to 3 or something.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.1 to 10
|
||||
Muzzle Smoke Emission Rate (RESTART) = 1
|
||||
|
||||
## Toggles shadow casting for muzzle lights.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Muzzle Light Shadow (RESTART) = true
|
||||
|
||||
[04. Ambient Battle Effects (RESTART)]
|
||||
|
||||
## Enable the depth of field effect when using magnifying optics.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Enable Scope DoF = false
|
||||
|
||||
## Scales the intensity of the scope depth of field effect.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 5
|
||||
Scope DoF Intensity = 1
|
||||
|
||||
## Toggles concussion screen effects.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Concussion FX = true
|
||||
|
||||
## Scales the duration of concussion effects. Larger numbers will result in longer lasting concussion.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Concussion Duration = 1
|
||||
|
||||
## Scales the range of concussion effects. Larger numbers will cause concussion from further away.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Concussion Range = 1
|
||||
|
||||
## Toggles suppression screen effects.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Suppression FX = true
|
||||
|
||||
## Scales the duration of concussion effects. Larger numbers will result in longer lasting concussion.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Suppression Duration = 1
|
||||
|
||||
## Scales the range of concussion effects. Larger numbers will cause concussion from further away.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Suppression Range = 1
|
||||
|
||||
## Scales the intensity of battle blur from concussion and suppression effects.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Battle Blur Intensity = 1
|
||||
|
||||
## Ambient battle effects are simulated in this range around the player, even if not immediately visible. Helps create ambience from bot fights.
|
||||
# Setting type: Single
|
||||
# Default value: 25
|
||||
# Acceptable value range: From 0 to 250
|
||||
Forced Simulation Range = 25
|
||||
|
||||
## Adjusts the density of ambient effects. The bigger this number, the denser the smoke, debris, glitter etc...
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.1 to 5
|
||||
Ambient Effect Emission Rate = 1
|
||||
|
||||
## Scales the internal limits on the number of active particles. Since there are different limits for different components, this scales everything proportionally.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.1 to 5
|
||||
Ambient Effect Particle Limit = 1
|
||||
|
||||
## Scales the internal lifetime of particles. Since there are different limits for different components, this scales everything proportionally.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0.1 to 5
|
||||
Ambient Effect Particle Lifetime = 1
|
||||
|
||||
[05. Gore Emission v1 (RESTART)]
|
||||
|
||||
## Toggles whether gore effects are rendered at all. When toggled off, only the default BSG blood effects will show.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Gore Effects = true
|
||||
|
||||
## Adjusts the quantity of mists & puffs of blood.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 5
|
||||
Blood Mist Emission Rate = 1
|
||||
|
||||
## Adjusts the quantity of fine blood spray particles. Reduce if you get stutters. Above 1 gets quite CPU heavy.
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0 to 5
|
||||
Blood Spray Emission Rate = 0.5
|
||||
|
||||
## Adjusts the quantity of the blood squirt particles. Reduce if you get stutters. Above 1 gets quite CPU heavy.
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0 to 5
|
||||
Squirt Emission Rate = 0.5
|
||||
|
||||
## Adjusts the quantity of particles in finisher effects. Reduce if you get stutters. Above 1 gets quite CPU heavy.
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0 to 5
|
||||
Finisher Emission Rate = 0.5
|
||||
|
||||
## Adjusts the quantity of particles in arterial bleed effects. Reduce if you get stutters. Above 2 gets quite CPU heavy.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 5
|
||||
Arterial Bleed Emission Rate = 1
|
||||
|
||||
[06. Gore Size]
|
||||
|
||||
## Adjusts the size of blood mists/puffs.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 5
|
||||
Mist Size = 1
|
||||
|
||||
## Adjusts the size of fine blood sprays.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 5
|
||||
Spray Size = 1
|
||||
|
||||
## Adjusts the size of the blood squirts.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 5
|
||||
Squirt Size = 1
|
||||
|
||||
## Adjusts the size of the gore generated by finisher shots.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 5
|
||||
Finisher Gore Size = 1
|
||||
|
||||
## Adjusts the size of the gore generated by arterial bleeds.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 5
|
||||
Arterial Bleed Size = 1
|
||||
|
||||
[07. Gore Decals]
|
||||
|
||||
## Toggles the new blood splashes appearing on bodies. If toggled off, you'll get the barely visible EFT default wound effects. Philistine.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Wound Decals on Bodies = true
|
||||
|
||||
## Adjusts the size of the wound decals that appear on bodies.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 5
|
||||
Wound Decal Size = 1
|
||||
|
||||
## Toggles the new blood splashes appearing on the environment for penetrating hits. If toggled off, you'll get the shonky EFT defaults. Philistine.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Blood Splatter on Environment = true
|
||||
|
||||
## Adjusts the size of the blood splatters on the environment.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 5
|
||||
Blood Splatter Decal Size = 1
|
||||
|
||||
[08. Ragdoll Effects (DISABLED BY VISCERAL COMBAT)]
|
||||
|
||||
## Toggles whether ragdoll effects will be enabled.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
# Acceptable values: False, True
|
||||
Enable Ragdoll Effects (RESTART) = true
|
||||
|
||||
## Adjusts the skeletal and joint characteristics of ragdolls for a more Cinematic (TM) experience.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
# Acceptable values: False, True
|
||||
Enable Cinematic Ragdolls (RESTART) = true
|
||||
|
||||
## Toggles the enemies dropping their weapon on death.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
# Acceptable values: False, True
|
||||
Drop Weapon on Death (RESTART) = true
|
||||
|
||||
## Multiplies the force that is applied to ragdolls when enemies die.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 100
|
||||
Ragdoll Force Multiplier = 1
|
||||
|
||||
[09. Miscellaneous Flotsam]
|
||||
|
||||
## Toggles whether to override the built-in decal limits. If you have this enabled in Visceral Combat, you can disable it here.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Decal Limit Adjustment (RESTART) = true
|
||||
|
||||
## Adjusts the maximum number of decals that the game will render. The vanilla number is a puny 200.
|
||||
# Setting type: Int32
|
||||
# Default value: 2048
|
||||
# Acceptable value range: From 1 to 2048
|
||||
Decal Limits (RESTART) = 2048
|
||||
|
||||
## How long do spent shells stay on the ground before despawning (game default is 1 second).
|
||||
# Setting type: Single
|
||||
# Default value: 60
|
||||
# Acceptable value range: From 0 to 3600
|
||||
Spent Shells Lifetime (seconds) = 60
|
||||
|
||||
## Adjusts the size of spent shells multiplicatively (2 means 2x the size).
|
||||
# Setting type: Single
|
||||
# Default value: 1.5
|
||||
# Acceptable value range: From 0 to 10
|
||||
Spent Shells Size = 1.5
|
||||
|
||||
## Adjusts the velocity of the spent shells multiplicatively (2 means 2x the speed).
|
||||
# Setting type: Single
|
||||
# Default value: 1.5
|
||||
# Acceptable value range: From 0 to 10
|
||||
Shell Ejection Velocity = 1.5
|
||||
|
||||
## Toggles whether to enhance the spent shell physics, resulting in finer grained simulation of bouncing and rolling.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enhanced Shell Physics (RESTART) = true
|
||||
|
||||
[10. Graphics]
|
||||
|
||||
## Positive values force higher quality effect textures at a distance. Numbers above 4 can have *heavy*VRAM impact and cause stuttering.
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
# Acceptable value range: From -1 to 10
|
||||
Effect Quality Bias = 0
|
||||
|
||||
[11. Whimsy]
|
||||
|
||||
## Scales the overall kinetic energy, impulse, etc.
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 10
|
||||
Bullet Kinetics Scaling = 1
|
||||
|
||||
## Nunc est Bibendum.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
AcidPhantasm Michelin Man Mode = false
|
||||
|
||||
## Made you look.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Peen = false
|
||||
|
||||
[12. Debug]
|
||||
|
||||
## Duh. Requires restarting the game to take effect.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Enable Debug Logging (RESTART) = false
|
||||
|
||||
1234
BepInEx/config/com.janky.hollywoodgraphics.cfg
Normal file
1234
BepInEx/config/com.janky.hollywoodgraphics.cfg
Normal file
File diff suppressed because it is too large
Load diff
10
BepInEx/config/com.kaeno.TraderScrolling.cfg
Normal file
10
BepInEx/config/com.kaeno.TraderScrolling.cfg
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
## Settings file was created by plugin Kaeno-TraderScrolling v4.0.0
|
||||
## Plugin GUID: com.kaeno.TraderScrolling
|
||||
|
||||
[Config]
|
||||
|
||||
## Adjusts scrolling speed when using mousewheel
|
||||
# Setting type: Single
|
||||
# Default value: 30
|
||||
Scroll Wheel Speed = 30
|
||||
|
||||
22
BepInEx/config/com.lacyway.fda.cfg
Normal file
22
BepInEx/config/com.lacyway.fda.cfg
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
## Settings file was created by plugin FikaDynamicAI v1.0.1
|
||||
## Plugin GUID: com.lacyway.fda
|
||||
|
||||
[Fika - Dynamic AI]
|
||||
|
||||
## The range at which AI will be disabled if no player is within said range.
|
||||
# Setting type: Single
|
||||
# Default value: 100
|
||||
# Acceptable value range: From 50 to 1000
|
||||
Dynamic AI Range = 150
|
||||
|
||||
## How often DynamicAI should scan for the range from all players.
|
||||
# Setting type: EDynamicAIRates
|
||||
# Default value: Medium
|
||||
# Acceptable values: Low, Medium, High
|
||||
Dynamic AI Rate = Medium
|
||||
|
||||
## Whether Dynamic AI should ignore sniper scavs.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Ignore Sniper = true
|
||||
|
||||
10
BepInEx/config/com.lacyway.hanb.cfg
Normal file
10
BepInEx/config/com.lacyway.hanb.cfg
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
## Settings file was created by plugin HandsAreNotBusy v1.6.0
|
||||
## Plugin GUID: com.lacyway.hanb
|
||||
|
||||
[Keybind]
|
||||
|
||||
## The key to reset the broken controller with.
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: End
|
||||
Reset Key = End
|
||||
|
||||
10
BepInEx/config/com.morebotsapi.tacticaltoaster.cfg
Normal file
10
BepInEx/config/com.morebotsapi.tacticaltoaster.cfg
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
## Settings file was created by plugin MoreBotsAPI v1.1.0
|
||||
## Plugin GUID: com.morebotsapi.tacticaltoaster
|
||||
|
||||
[Bot Zones]
|
||||
|
||||
## Draw Bot Zones
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Draw Bot Zones = false
|
||||
|
||||
20
BepInEx/config/com.tyfon.wikilinks.cfg
Normal file
20
BepInEx/config/com.tyfon.wikilinks.cfg
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
## Settings file was created by plugin Tyfon.WikiLinks v1.0.3
|
||||
## Plugin GUID: com.tyfon.wikilinks
|
||||
|
||||
[1. General]
|
||||
|
||||
## Show Open Wiki option in context menu for all items
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Context Menu = true
|
||||
|
||||
## Show Open Wiki button in quest descriptions
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable Quest Button = true
|
||||
|
||||
## Links will go to your language's version of the page instead of English. Be warned that many pages are not translated and may not exist in your language.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use Localized Links = false
|
||||
|
||||
29
BepInEx/config/com.wtt.armory.cfg
Normal file
29
BepInEx/config/com.wtt.armory.cfg
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
## Settings file was created by plugin WTT-Armory v2.0.5
|
||||
## Plugin GUID: com.wtt.armory
|
||||
|
||||
[Hyperburst]
|
||||
|
||||
## Rate of fire multiplier during hyperburst
|
||||
# Setting type: Single
|
||||
# Default value: 3
|
||||
# Acceptable value range: From 1 to 4
|
||||
Burst ROF Multi = 3
|
||||
|
||||
## Recoil multiplier during hyperburst
|
||||
# Setting type: Single
|
||||
# Default value: 0.5
|
||||
# Acceptable value range: From 0.1 to 1
|
||||
Burst Recoil Multi = 0.5
|
||||
|
||||
## Time delay after firing to determine if firing has stopped
|
||||
# Setting type: Single
|
||||
# Default value: 0.05
|
||||
# Acceptable value range: From 0.01 to 2
|
||||
Shot Reset Delay = 0.05
|
||||
|
||||
## Shot count when hyperburst ends (adjust for timing issues)
|
||||
# Setting type: Single
|
||||
# Default value: 1
|
||||
# Acceptable value range: From 0 to 5
|
||||
Hyperburst Shot Threshold = 1
|
||||
|
||||
66
BepInEx/config/com.wtt.commonlib.cfg
Normal file
66
BepInEx/config/com.wtt.commonlib.cfg
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
## Settings file was created by plugin WTT-ClientCommonLib v2.0.18
|
||||
## Plugin GUID: com.wtt.commonlib
|
||||
|
||||
[FaceCard]
|
||||
|
||||
## Volume for the FaceCard custom audio
|
||||
# Setting type: Single
|
||||
# Default value: 0.06
|
||||
# Acceptable value range: From 0 to 1
|
||||
Music Volume = 0.06
|
||||
|
||||
[General]
|
||||
|
||||
## Enable Developer Mode and RESTART YOUR GAME to access zone editor and static spawn system tools
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Developer Mode = false
|
||||
|
||||
[Gym Radio]
|
||||
|
||||
## Enable/disable custom audio for the Gym radio
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enabled = true
|
||||
|
||||
## Volume for the Gym Radio custom audio)
|
||||
# Setting type: Single
|
||||
# Default value: 0.6
|
||||
# Acceptable value range: From 0 to 1
|
||||
Gym Radio Volume = 0.6
|
||||
|
||||
## Percentage chance to replace gym radio audio (0-100)
|
||||
# Setting type: Single
|
||||
# Default value: 10
|
||||
# Acceptable value range: From 0 to 100
|
||||
Replacement Chance = 10
|
||||
|
||||
## Play custom audio when first entering hideout
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Play On First Entrance = true
|
||||
|
||||
[Rest Space Radio]
|
||||
|
||||
## Enable/disable custom audio for the Rest Space radio
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enabled = true
|
||||
|
||||
## Volume for the Rest Space Radio custom audio)
|
||||
# Setting type: Single
|
||||
# Default value: 0.6
|
||||
# Acceptable value range: From 0 to 1
|
||||
Rest Space Radio Volume = 0.6
|
||||
|
||||
## Percentage chance to replace rest space radio audio (0-100)
|
||||
# Setting type: Single
|
||||
# Default value: 10
|
||||
# Acceptable value range: From 0 to 100
|
||||
Replacement Chance = 10
|
||||
|
||||
## Play custom audio when first entering hideout
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Play On First Entrance = true
|
||||
|
||||
208
BepInEx/config/me.skwizzy.lootingbots.cfg
Normal file
208
BepInEx/config/me.skwizzy.lootingbots.cfg
Normal file
|
|
@ -0,0 +1,208 @@
|
|||
## Settings file was created by plugin LootingBots v1.7.0
|
||||
## Plugin GUID: me.skwizzy.lootingbots
|
||||
|
||||
[Loot Finder]
|
||||
|
||||
## Enables corpse looting for the selected bot types. Takes effect next raid
|
||||
# Setting type: BotType
|
||||
# Default value: Scav, Pmc, PlayerScav, Raider
|
||||
# Acceptable values: None, Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Enable corpse looting = Scav, Pmc, PlayerScav, Raider
|
||||
|
||||
## When scanning for loot, corpses will be ignored if they are not visible for the selected bot types. Takes effect next raid
|
||||
# Setting type: BotType
|
||||
# Default value: None
|
||||
# Acceptable values: None, Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Enable corpse line of sight check = None
|
||||
|
||||
## Distance (in meters) a bot is able to detect a corpse
|
||||
# Setting type: Single
|
||||
# Default value: 80
|
||||
Detect corpse distance = 80
|
||||
|
||||
## Enables container looting for the selected bot types. Takes effect next raid
|
||||
# Setting type: BotType
|
||||
# Default value: Scav, Pmc, PlayerScav, Raider
|
||||
# Acceptable values: None, Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Enable container looting = Scav, Pmc, PlayerScav, Raider
|
||||
|
||||
## When scanning for loot, containers will be ignored if they are not visible for the selected bot types. Takes effect next raid
|
||||
# Setting type: BotType
|
||||
# Default value: None
|
||||
# Acceptable values: None, Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Enable container line of sight check = None
|
||||
|
||||
## Distance (in meters) a bot is able to detect a container
|
||||
# Setting type: Single
|
||||
# Default value: 80
|
||||
Detect container distance = 80
|
||||
|
||||
## Enables loose item looting for the selected bot types. Takes effect next raid
|
||||
# Setting type: BotType
|
||||
# Default value: Scav, Pmc, PlayerScav, Raider
|
||||
# Acceptable values: None, Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Enable loose item looting = Scav, Pmc, PlayerScav, Raider
|
||||
|
||||
## When scanning for loot, loose items will be ignored if they are not visible for the selected bot types. Takes effect next raid
|
||||
# Setting type: BotType
|
||||
# Default value: None
|
||||
# Acceptable values: None, Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Enable item line of sight check = None
|
||||
|
||||
## Distance (in meters) a bot is able to detect an item
|
||||
# Setting type: Single
|
||||
# Default value: 80
|
||||
Detect item distance = 80
|
||||
|
||||
## Enable different levels of log messages to show in the logs
|
||||
# Setting type: LogLevel
|
||||
# Default value: Error
|
||||
# Acceptable values: None, Error, Warning, Info, Debug, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Debug: Log Levels = Error
|
||||
|
||||
## Enable different levels of log messages specific to the mod interop methods
|
||||
# Setting type: LogLevel
|
||||
# Default value: Error
|
||||
# Acceptable values: None, Error, Warning, Info, Debug, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Debug: Interop Log Levels = Error
|
||||
|
||||
## Filters new log entries only showing logs for the number of the bot specified. A value of 0 denotes no filter
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
Debug: Filter logs on bot = 0
|
||||
|
||||
## Renders shperes where bots are trying to navigate when container looting. (Red): Container position. (Black): 'Optimized' container position. (Green): Calculated bot destination. (Blue): NavMesh corrected destination (where the bot will move).
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Debug: Show navigation points = false
|
||||
|
||||
[Loot Finder (Timing)]
|
||||
|
||||
## Amount of seconds a bot will wait to start their first loot scan after spawning into raid.
|
||||
# Setting type: Single
|
||||
# Default value: 6
|
||||
Delay after spawn = 6
|
||||
|
||||
## The amount of seconds the bot will wait until triggering another loot scan
|
||||
# Setting type: Single
|
||||
# Default value: 15
|
||||
Loot scan interval = 15
|
||||
|
||||
## Amount of milliseconds a bot will wait after taking an item into their inventory before attempting to loot another item. Simulates the amount of time it takes for a player to look through loot decide to take something.
|
||||
# Setting type: Double
|
||||
# Default value: 3000
|
||||
Delay after taking item (ms) = 3000
|
||||
|
||||
## Adds a delay before looting an item to simulate the time it takes for a bot to "uncover (examine)" an item when searching containers, items and corpses. The delay is calculated using the ExamineTime of an object and the AttentionExamineTime of the bot.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enable examine time = true
|
||||
|
||||
[Loot Settings]
|
||||
|
||||
## When enabled, bots will always try to close a container after they have finished looting. If the bot is inturrupted while looting, the container may remain open.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Bots always close containers = true
|
||||
|
||||
## Bots will query more accurate ragfair prices to do item value checks. Will make a query to get ragfair prices when the client is first started
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Use flea market prices = false
|
||||
|
||||
## Calculate weapon value by looking up each attachment. More accurate than just looking at the base weapon template but a slightly more expensive check
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Calculate weapon value from attachments = true
|
||||
|
||||
## Allows bots to take the attachments off of a weapon if they cannot pick it up, or if they discard a previously owned weapon
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Allow weapon attachment stripping = true
|
||||
|
||||
## Time in seconds before a looting bot is timed out and stops looting
|
||||
# Setting type: Int32
|
||||
# Default value: 180
|
||||
Loot Timeout = 180
|
||||
|
||||
## PMC bots will only loot items that exceed the specified value in roubles. When set to 0, bots will ignore the minimum value threshold
|
||||
# Setting type: Single
|
||||
# Default value: 12000
|
||||
PMC: Min loot value threshold = 12000
|
||||
|
||||
## PMC bots will NOT loot items that exceed the specified value in roubles. When set to 0, bots will ignore the maximum value threshold
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
PMC: Max loot value threshold = 0
|
||||
|
||||
## The equipment a PMC bot is able to equip during raid
|
||||
# Setting type: CanEquipEquipmentType
|
||||
# Default value: All
|
||||
# Acceptable values: Backpack, TacticalRig, ArmoredRig, Chest, Weapon, Grenade, Helmet, Earpiece, FaceCover, Eyewear, Armband, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
PMC: Allowed gear to equip = All
|
||||
|
||||
## The equipment a PMC bot is able to place in their backpack/rig
|
||||
# Setting type: EquipmentType
|
||||
# Default value: Backpack, TacticalRig, ArmoredRig, Chest, Weapon, Grenade, Helmet, Dogtag, Earpiece, FaceCover, Eyewear, Armband
|
||||
# Acceptable values: Backpack, TacticalRig, ArmoredRig, Chest, Weapon, Grenade, Helmet, Dogtag, ArmorPlate, Earpiece, FaceCover, Eyewear, Armband, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
PMC: Allowed gear in bags = Backpack, TacticalRig, ArmoredRig, Chest, Weapon, Grenade, Helmet, Dogtag, Earpiece, FaceCover, Eyewear, Armband
|
||||
|
||||
## All non-PMC bots will only loot items that exceed the specified value in roubles. When set to 0, bots will ignore the minimum value threshold
|
||||
# Setting type: Single
|
||||
# Default value: 5000
|
||||
Scav: Min loot value threshold = 5000
|
||||
|
||||
## All non-PMC bots will NOT loot items that exceed the specified value in roubles. When set to 0, bots will ignore the maximum value threshold
|
||||
# Setting type: Single
|
||||
# Default value: 0
|
||||
Scav: Max loot value threshold = 0
|
||||
|
||||
## The equipment a non-PMC bot is able to equip during raid
|
||||
# Setting type: CanEquipEquipmentType
|
||||
# Default value: All
|
||||
# Acceptable values: Backpack, TacticalRig, ArmoredRig, Chest, Weapon, Grenade, Helmet, Earpiece, FaceCover, Eyewear, Armband, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Scav: Allowed gear to equip = All
|
||||
|
||||
## The equipment a non-PMC bot is able to place in their backpack/rig
|
||||
# Setting type: EquipmentType
|
||||
# Default value: Backpack, TacticalRig, ArmoredRig, Chest, Weapon, Grenade, Helmet, Dogtag, Earpiece, FaceCover, Eyewear, Armband
|
||||
# Acceptable values: Backpack, TacticalRig, ArmoredRig, Chest, Weapon, Grenade, Helmet, Dogtag, ArmorPlate, Earpiece, FaceCover, Eyewear, Armband, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Scav: Allowed gear in bags = Backpack, TacticalRig, ArmoredRig, Chest, Weapon, Grenade, Helmet, Dogtag, Earpiece, FaceCover, Eyewear, Armband
|
||||
|
||||
## Enables logs for the item apprasier that calcualtes the weapon values
|
||||
# Setting type: LogLevel
|
||||
# Default value: Error
|
||||
# Acceptable values: None, Error, Warning, Info, Debug, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
Debug: Item Appraiser Log Levels = Error
|
||||
|
||||
[Performance]
|
||||
|
||||
## Limits the amount of bots that are able to simultaneously run looting logic. A value of 0 represents no limit
|
||||
# Setting type: Int32
|
||||
# Default value: 20
|
||||
Maximum looting bots = 20
|
||||
|
||||
## Any bot farther than the specified distance in meters will not run any looting logic. A value of 0 represents no limit
|
||||
# Setting type: Int32
|
||||
# Default value: 0
|
||||
Limit looting by distance to player = 0
|
||||
|
||||
## Max number of bots that can scan for loot at the same time. Takes effect next raid. A value of 0 represents no limit
|
||||
# Setting type: Int32
|
||||
# Default value: 3
|
||||
# Acceptable value range: From 0 to 35
|
||||
Maximum concurrent scans = 3
|
||||
|
||||
15
BepInEx/config/me.sol.sain.cfg
Normal file
15
BepInEx/config/me.sol.sain.cfg
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
## Settings file was created by plugin SAIN v4.4.2
|
||||
## Plugin GUID: me.sol.sain
|
||||
|
||||
[SAIN Editor]
|
||||
|
||||
## Opens the Editor on press
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Open Editor = false
|
||||
|
||||
## The keyboard shortcut that toggles editor
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: F6
|
||||
Open Editor Shortcut = F6
|
||||
|
||||
10
BepInEx/config/xyz.drakia.quickmovetocontainer.cfg
Normal file
10
BepInEx/config/xyz.drakia.quickmovetocontainer.cfg
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
## Settings file was created by plugin DrakiaXYZ-QuickMoveToContainer v1.4.0
|
||||
## Plugin GUID: xyz.drakia.quickmovetocontainer
|
||||
|
||||
[1. General]
|
||||
|
||||
## Whether to cascade through all open containers, in order, looking for a target
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Target All Open Containers = true
|
||||
|
||||
40
BepInEx/config/xyz.drakia.tasklistfixes.cfg
Normal file
40
BepInEx/config/xyz.drakia.tasklistfixes.cfg
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
## Settings file was created by plugin DrakiaXYZ-TaskListFixes v1.7.1
|
||||
## Plugin GUID: xyz.drakia.tasklistfixes
|
||||
|
||||
[General]
|
||||
|
||||
## Use the new default sort orders when changing sort column
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
New Default Order = true
|
||||
|
||||
## Use task name for sub sorting instead of task start time
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Sub Sort By Name = true
|
||||
|
||||
## Sub sort locations by trader name
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Group Locations By Trader = true
|
||||
|
||||
## Sub sort traders by location name
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Group Traders By Location = true
|
||||
|
||||
## Whether to remember and restore the last used sort order
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Remember Sort Order = false
|
||||
|
||||
## The last column sorted by
|
||||
# Setting type: Int32
|
||||
# Default value: -1
|
||||
Last Sorted By = -1
|
||||
|
||||
## Whether the last sort was ascending
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Last Sorted Ascend = false
|
||||
|
||||
35
BepInEx/config/xyz.drakia.waypoints.cfg
Normal file
35
BepInEx/config/xyz.drakia.waypoints.cfg
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
## Settings file was created by plugin DrakiaXYZ-Waypoints v1.8.2
|
||||
## Plugin GUID: xyz.drakia.waypoints
|
||||
|
||||
[Debug]
|
||||
|
||||
## Whether to draw debug objects in-world
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Debug = false
|
||||
|
||||
## Whether to show the navigation mesh
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
ShowNavMesh = false
|
||||
|
||||
## The amount to offset the nav mesh so it's more visible over the terrain
|
||||
# Setting type: Single
|
||||
# Default value: 0.02
|
||||
# Acceptable value range: From 0 to 2
|
||||
NavMeshOffset = 0.02
|
||||
|
||||
[Export (Requires Debug)]
|
||||
|
||||
## Whether to export the nav mesh on map load
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
ExportNavMesh = false
|
||||
|
||||
[General]
|
||||
|
||||
## Whether to use custom nav meshes when available
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
EnableCustomNavmesh = true
|
||||
|
||||
289
BepInEx/plugins/SAIN/BotTypes.json
Normal file
289
BepInEx/plugins/SAIN/BotTypes.json
Normal file
|
|
@ -0,0 +1,289 @@
|
|||
[
|
||||
{
|
||||
"Name": "Scav",
|
||||
"Description": "Scavs!",
|
||||
"Section": "Scavs",
|
||||
"WildSpawnType": "assault",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Scav Group",
|
||||
"Description": "Scavs in a Group!",
|
||||
"Section": "Scavs",
|
||||
"WildSpawnType": "assaultGroup",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Crazy Scav Event",
|
||||
"Description": "Scavs!",
|
||||
"Section": "Scavs",
|
||||
"WildSpawnType": "crazyAssaultEvent",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Usec",
|
||||
"Description": "A PMC of the Usec Faction",
|
||||
"Section": "PMCs",
|
||||
"WildSpawnType": "pmcUSEC",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Bear",
|
||||
"Description": "A PMC of the Bear Faction",
|
||||
"Section": "PMCs",
|
||||
"WildSpawnType": "pmcBEAR",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Tagged and Cursed Scav",
|
||||
"Description": "The type a scav is assigned when the player is marked as Tagged and Cursed",
|
||||
"Section": "Scavs",
|
||||
"WildSpawnType": "cursedAssault",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Knight",
|
||||
"Description": "Goons leader. Close proximity to the goons has been noted to cause smashed keyboards",
|
||||
"Section": "Goons",
|
||||
"WildSpawnType": "bossKnight",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "BigPipe",
|
||||
"Description": "Goons follower. Close proximity to the goons has been noted to cause smashed keyboards\"",
|
||||
"Section": "Goons",
|
||||
"WildSpawnType": "followerBigPipe",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "BirdEye",
|
||||
"Description": "Goons follower. Close proximity to the goons has been noted to cause smashed keyboards\"",
|
||||
"Section": "Goons",
|
||||
"WildSpawnType": "followerBirdEye",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Rogue",
|
||||
"Description": "Ex Usec Personel on Lighthouse usually found around the water treatment plant",
|
||||
"Section": "Other",
|
||||
"WildSpawnType": "exUsec",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Raider",
|
||||
"Description": "Heavily armed scavs typically found on reserve and Labs by default",
|
||||
"Section": "Other",
|
||||
"WildSpawnType": "pmcBot",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Bloodhound",
|
||||
"Description": "From the Live Event, nearly identical to raiders except with different voicelines and better gear. Found in",
|
||||
"Section": "Other",
|
||||
"WildSpawnType": "arenaFighterEvent",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Cultist Priest",
|
||||
"Description": "Found on Customs, Woods, Factory, Shoreline at night",
|
||||
"Section": "Other",
|
||||
"WildSpawnType": "sectantPriest",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Cultist",
|
||||
"Description": "Found on Customs, Woods, Factory, Shoreline at night",
|
||||
"Section": "Other",
|
||||
"WildSpawnType": "sectantWarrior",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Killa",
|
||||
"Description": "He shoot. Found on Interchange and Streets",
|
||||
"Section": "Bosses",
|
||||
"WildSpawnType": "bossKilla",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Rashala",
|
||||
"Description": "Customs Boss",
|
||||
"Section": "Bosses",
|
||||
"WildSpawnType": "bossBully",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Rashala Guard",
|
||||
"Description": "Customs Boss Follower",
|
||||
"Section": "Followers",
|
||||
"WildSpawnType": "followerBully",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Shturman",
|
||||
"Description": "Woods Boss",
|
||||
"Section": "Bosses",
|
||||
"WildSpawnType": "bossKojaniy",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Shturman Guard",
|
||||
"Description": "Woods Boss Follower",
|
||||
"Section": "Followers",
|
||||
"WildSpawnType": "followerKojaniy",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Tagilla",
|
||||
"Description": "He Smash",
|
||||
"Section": "Bosses",
|
||||
"WildSpawnType": "bossTagilla",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Tagilla Guard",
|
||||
"Description": "They Smash Too?",
|
||||
"Section": "Followers",
|
||||
"WildSpawnType": "followerTagilla",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Shadow of Tagilla",
|
||||
"Description": "He Smash",
|
||||
"Section": "Bosses",
|
||||
"WildSpawnType": "bossTagillaAgro",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Vengeful Killa",
|
||||
"Description": "He no Smash",
|
||||
"Section": "Bosses",
|
||||
"WildSpawnType": "bossKillaAgro",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Shadow of Tagilla Guard",
|
||||
"Description": "Labyrinth Boss Follower",
|
||||
"Section": "Followers",
|
||||
"WildSpawnType": "tagillaHelperAgro",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Sanitar",
|
||||
"Description": "Shoreline Boss",
|
||||
"Section": "Bosses",
|
||||
"WildSpawnType": "bossSanitar",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Sanitar Guard",
|
||||
"Description": "Shoreline Boss Follower",
|
||||
"Section": "Followers",
|
||||
"WildSpawnType": "followerSanitar",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Gluhar",
|
||||
"Description": "Reserve Boss. Also can be found on Streets.",
|
||||
"Section": "Bosses",
|
||||
"WildSpawnType": "bossGluhar",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Gluhar Guard Snipe",
|
||||
"Description": "Reserve Boss Follower",
|
||||
"Section": "Followers",
|
||||
"WildSpawnType": "followerGluharSnipe",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Gluhar Guard Scout",
|
||||
"Description": "Reserve Boss Follower",
|
||||
"Section": "Followers",
|
||||
"WildSpawnType": "followerGluharScout",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Gluhar Guard Security",
|
||||
"Description": "Reserve Boss Follower",
|
||||
"Section": "Followers",
|
||||
"WildSpawnType": "followerGluharSecurity",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Gluhar Guard Assault",
|
||||
"Description": "Reserve Boss Follower",
|
||||
"Section": "Followers",
|
||||
"WildSpawnType": "followerGluharAssault",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Kaban",
|
||||
"Description": "Streets Gangster",
|
||||
"Section": "Bosses",
|
||||
"WildSpawnType": "bossBoar",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Kaban Guard",
|
||||
"Description": "Gangster Cannon Fodder",
|
||||
"Section": "Followers",
|
||||
"WildSpawnType": "followerBoar",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Basmach",
|
||||
"Description": "Gangster 1",
|
||||
"Section": "Followers",
|
||||
"WildSpawnType": "followerBoarClose1",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Gus",
|
||||
"Description": "Gangster 2",
|
||||
"Section": "Followers",
|
||||
"WildSpawnType": "followerBoarClose2",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Kaban Sniper",
|
||||
"Description": "Gangster Sniper",
|
||||
"Section": "Followers",
|
||||
"WildSpawnType": "bossBoarSniper",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Kollontay",
|
||||
"Description": "Crooked Cop",
|
||||
"Section": "Bosses",
|
||||
"WildSpawnType": "bossKolontay",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Kollantay Assault",
|
||||
"Description": "Aggressive Guard",
|
||||
"Section": "Followers",
|
||||
"WildSpawnType": "followerKolontayAssault",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Kollantay Security",
|
||||
"Description": "Defensive Guard",
|
||||
"Section": "Followers",
|
||||
"WildSpawnType": "followerKolontaySecurity",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Partisan",
|
||||
"Description": "A scav legend.. who scavs hate",
|
||||
"Section": "Bosses",
|
||||
"WildSpawnType": "bossPartisan",
|
||||
"BaseBrain": null
|
||||
},
|
||||
{
|
||||
"Name": "Santa Claus",
|
||||
"Description": "Event boss, he will jingle your bells if you try to kill him",
|
||||
"Section": "Bosses",
|
||||
"WildSpawnType": "gifter",
|
||||
"BaseBrain": null
|
||||
}
|
||||
]
|
||||
3690
BepInEx/plugins/SAIN/Default Bot Config Values/Basmach.json
Normal file
3690
BepInEx/plugins/SAIN/Default Bot Config Values/Basmach.json
Normal file
File diff suppressed because it is too large
Load diff
3514
BepInEx/plugins/SAIN/Default Bot Config Values/Bear.json
Normal file
3514
BepInEx/plugins/SAIN/Default Bot Config Values/Bear.json
Normal file
File diff suppressed because it is too large
Load diff
3586
BepInEx/plugins/SAIN/Default Bot Config Values/BigPipe.json
Normal file
3586
BepInEx/plugins/SAIN/Default Bot Config Values/BigPipe.json
Normal file
File diff suppressed because it is too large
Load diff
3682
BepInEx/plugins/SAIN/Default Bot Config Values/BirdEye.json
Normal file
3682
BepInEx/plugins/SAIN/Default Bot Config Values/BirdEye.json
Normal file
File diff suppressed because it is too large
Load diff
3582
BepInEx/plugins/SAIN/Default Bot Config Values/Bloodhound.json
Normal file
3582
BepInEx/plugins/SAIN/Default Bot Config Values/Bloodhound.json
Normal file
File diff suppressed because it is too large
Load diff
3890
BepInEx/plugins/SAIN/Default Bot Config Values/Crazy Scav Event.json
Normal file
3890
BepInEx/plugins/SAIN/Default Bot Config Values/Crazy Scav Event.json
Normal file
File diff suppressed because it is too large
Load diff
3502
BepInEx/plugins/SAIN/Default Bot Config Values/Cultist Priest.json
Normal file
3502
BepInEx/plugins/SAIN/Default Bot Config Values/Cultist Priest.json
Normal file
File diff suppressed because it is too large
Load diff
3502
BepInEx/plugins/SAIN/Default Bot Config Values/Cultist.json
Normal file
3502
BepInEx/plugins/SAIN/Default Bot Config Values/Cultist.json
Normal file
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
3698
BepInEx/plugins/SAIN/Default Bot Config Values/Gluhar.json
Normal file
3698
BepInEx/plugins/SAIN/Default Bot Config Values/Gluhar.json
Normal file
File diff suppressed because it is too large
Load diff
3690
BepInEx/plugins/SAIN/Default Bot Config Values/Gus.json
Normal file
3690
BepInEx/plugins/SAIN/Default Bot Config Values/Gus.json
Normal file
File diff suppressed because it is too large
Load diff
3690
BepInEx/plugins/SAIN/Default Bot Config Values/Kaban Guard.json
Normal file
3690
BepInEx/plugins/SAIN/Default Bot Config Values/Kaban Guard.json
Normal file
File diff suppressed because it is too large
Load diff
3690
BepInEx/plugins/SAIN/Default Bot Config Values/Kaban Sniper.json
Normal file
3690
BepInEx/plugins/SAIN/Default Bot Config Values/Kaban Sniper.json
Normal file
File diff suppressed because it is too large
Load diff
3690
BepInEx/plugins/SAIN/Default Bot Config Values/Kaban.json
Normal file
3690
BepInEx/plugins/SAIN/Default Bot Config Values/Kaban.json
Normal file
File diff suppressed because it is too large
Load diff
3698
BepInEx/plugins/SAIN/Default Bot Config Values/Killa.json
Normal file
3698
BepInEx/plugins/SAIN/Default Bot Config Values/Killa.json
Normal file
File diff suppressed because it is too large
Load diff
3586
BepInEx/plugins/SAIN/Default Bot Config Values/Knight.json
Normal file
3586
BepInEx/plugins/SAIN/Default Bot Config Values/Knight.json
Normal file
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
3690
BepInEx/plugins/SAIN/Default Bot Config Values/Kollontay.json
Normal file
3690
BepInEx/plugins/SAIN/Default Bot Config Values/Kollontay.json
Normal file
File diff suppressed because it is too large
Load diff
3646
BepInEx/plugins/SAIN/Default Bot Config Values/Partisan.json
Normal file
3646
BepInEx/plugins/SAIN/Default Bot Config Values/Partisan.json
Normal file
File diff suppressed because it is too large
Load diff
3582
BepInEx/plugins/SAIN/Default Bot Config Values/Raider.json
Normal file
3582
BepInEx/plugins/SAIN/Default Bot Config Values/Raider.json
Normal file
File diff suppressed because it is too large
Load diff
3698
BepInEx/plugins/SAIN/Default Bot Config Values/Rashala Guard.json
Normal file
3698
BepInEx/plugins/SAIN/Default Bot Config Values/Rashala Guard.json
Normal file
File diff suppressed because it is too large
Load diff
3698
BepInEx/plugins/SAIN/Default Bot Config Values/Rashala.json
Normal file
3698
BepInEx/plugins/SAIN/Default Bot Config Values/Rashala.json
Normal file
File diff suppressed because it is too large
Load diff
3578
BepInEx/plugins/SAIN/Default Bot Config Values/Rogue.json
Normal file
3578
BepInEx/plugins/SAIN/Default Bot Config Values/Rogue.json
Normal file
File diff suppressed because it is too large
Load diff
3698
BepInEx/plugins/SAIN/Default Bot Config Values/Sanitar Guard.json
Normal file
3698
BepInEx/plugins/SAIN/Default Bot Config Values/Sanitar Guard.json
Normal file
File diff suppressed because it is too large
Load diff
3698
BepInEx/plugins/SAIN/Default Bot Config Values/Sanitar.json
Normal file
3698
BepInEx/plugins/SAIN/Default Bot Config Values/Sanitar.json
Normal file
File diff suppressed because it is too large
Load diff
3622
BepInEx/plugins/SAIN/Default Bot Config Values/Santa Claus.json
Normal file
3622
BepInEx/plugins/SAIN/Default Bot Config Values/Santa Claus.json
Normal file
File diff suppressed because it is too large
Load diff
3862
BepInEx/plugins/SAIN/Default Bot Config Values/Scav Group.json
Normal file
3862
BepInEx/plugins/SAIN/Default Bot Config Values/Scav Group.json
Normal file
File diff suppressed because it is too large
Load diff
3848
BepInEx/plugins/SAIN/Default Bot Config Values/Scav.json
Normal file
3848
BepInEx/plugins/SAIN/Default Bot Config Values/Scav.json
Normal file
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
3698
BepInEx/plugins/SAIN/Default Bot Config Values/Shturman Guard.json
Normal file
3698
BepInEx/plugins/SAIN/Default Bot Config Values/Shturman Guard.json
Normal file
File diff suppressed because it is too large
Load diff
3698
BepInEx/plugins/SAIN/Default Bot Config Values/Shturman.json
Normal file
3698
BepInEx/plugins/SAIN/Default Bot Config Values/Shturman.json
Normal file
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
3890
BepInEx/plugins/SAIN/Default Bot Config Values/Tagilla Guard.json
Normal file
3890
BepInEx/plugins/SAIN/Default Bot Config Values/Tagilla Guard.json
Normal file
File diff suppressed because it is too large
Load diff
3702
BepInEx/plugins/SAIN/Default Bot Config Values/Tagilla.json
Normal file
3702
BepInEx/plugins/SAIN/Default Bot Config Values/Tagilla.json
Normal file
File diff suppressed because it is too large
Load diff
3514
BepInEx/plugins/SAIN/Default Bot Config Values/Usec.json
Normal file
3514
BepInEx/plugins/SAIN/Default Bot Config Values/Usec.json
Normal file
File diff suppressed because it is too large
Load diff
3702
BepInEx/plugins/SAIN/Default Bot Config Values/Vengeful Killa.json
Normal file
3702
BepInEx/plugins/SAIN/Default Bot Config Values/Vengeful Killa.json
Normal file
File diff suppressed because it is too large
Load diff
15
BepInEx/plugins/SAIN/Presets/ConfigSettings.json
Normal file
15
BepInEx/plugins/SAIN/Presets/ConfigSettings.json
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
{
|
||||
"AdvancedBotConfigs": false,
|
||||
"DevBotConfigs": false,
|
||||
"SelectedDefaultPreset": "hard",
|
||||
"SelectedCustomPreset": "",
|
||||
"DefaultPreset": "3. Default",
|
||||
"ConfigScaling": 1.0,
|
||||
"SliderToggle": true,
|
||||
"ConfigEntryHeight": 20.0,
|
||||
"ConfigSliderWidth": 0.59,
|
||||
"ConfigResultsWidth": 0.045,
|
||||
"ConfigResetWidth": 0.024,
|
||||
"SubList_Indent_Vertical": 2.0,
|
||||
"SubList_Indent_Horizontal": 25.0
|
||||
}
|
||||
5
SPT/user/mods/BotCallsigns/config.json
Normal file
5
SPT/user/mods/BotCallsigns/config.json
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"IncludeDefaultNames": true,
|
||||
"AutoGenerateAllNames": true,
|
||||
"EnableUserDefinedNames": true
|
||||
}
|
||||
1780
SPT/user/mods/BotCallsigns/nameData/allNames.json
Normal file
1780
SPT/user/mods/BotCallsigns/nameData/allNames.json
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"UsecNames": [],
|
||||
"BearNames": []
|
||||
}
|
||||
File diff suppressed because one or more lines are too long
|
|
@ -1,12 +1,12 @@
|
|||
{
|
||||
"refChanges": false, // makes ref's quests more PvE friendly
|
||||
"removeTransitQuests": false, // changes all transit quests to be normal quests
|
||||
"removeTransitQuests": true, // changes all transit quests to be normal quests
|
||||
"removeRecipes": false, // removes redundant recipes, e.g. arena crates
|
||||
"enableLabyrinth": false, // enables labyrinth on the map screen, removing the need to transit
|
||||
"questTweaks": false, // makes several vanilla quests less grindy/obnoxious
|
||||
"addRecipes": false, // adds new recipes to the hideout
|
||||
"enableLabyrinth": true, // enables labyrinth on the map screen, removing the need to transit
|
||||
"questTweaks": true, // makes several vanilla quests less grindy/obnoxious
|
||||
"addRecipes": true, // adds new recipes to the hideout
|
||||
"removeMapLimitations": false, // removes map limitations from certain quests
|
||||
"tweakExtracts": false, // makes certain extracts less restricted (currently only Labyrinth)
|
||||
"hideoutCustomizations": false, // allows you to unlock otherwise unobtainable customizations for the hideout
|
||||
"tweakAsVal": false // makes the vss/val not overheat as fast by reducing the heat per shot, and nerfing the heat per shot on various 9x39 ammo
|
||||
"hideoutCustomizations": true, // allows you to unlock otherwise unobtainable customizations for the hideout
|
||||
"tweakAsVal": true // makes the vss/val not overheat as fast by reducing the heat per shot, and nerfing the heat per shot on various 9x39 ammo
|
||||
}
|
||||
|
|
@ -17,63 +17,63 @@
|
|||
"maxGroupCount": 4,
|
||||
"mapLimits": {
|
||||
"bigmap": {
|
||||
"min": 8,
|
||||
"max": 10
|
||||
"max": 10,
|
||||
"min": 8
|
||||
},
|
||||
"factory4_day": {
|
||||
"min": 5,
|
||||
"max": 7
|
||||
"max": 7,
|
||||
"min": 5
|
||||
},
|
||||
"factory4_night": {
|
||||
"min": 5,
|
||||
"max": 7
|
||||
"max": 7,
|
||||
"min": 5
|
||||
},
|
||||
"interchange": {
|
||||
"min": 9,
|
||||
"max": 13
|
||||
"max": 13,
|
||||
"min": 9
|
||||
},
|
||||
"laboratory": {
|
||||
"min": 7,
|
||||
"max": 9
|
||||
"max": 9,
|
||||
"min": 7
|
||||
},
|
||||
"lighthouse": {
|
||||
"min": 7,
|
||||
"max": 10
|
||||
"max": 10,
|
||||
"min": 7
|
||||
},
|
||||
"rezervbase": {
|
||||
"min": 8,
|
||||
"max": 10
|
||||
"max": 10,
|
||||
"min": 8
|
||||
},
|
||||
"sandbox": {
|
||||
"min": 8,
|
||||
"max": 11
|
||||
"max": 11,
|
||||
"min": 8
|
||||
},
|
||||
"sandbox_high": {
|
||||
"min": 8,
|
||||
"max": 11
|
||||
"max": 11,
|
||||
"min": 8
|
||||
},
|
||||
"shoreline": {
|
||||
"min": 9,
|
||||
"max": 13
|
||||
"max": 13,
|
||||
"min": 9
|
||||
},
|
||||
"tarkovstreets": {
|
||||
"min": 7,
|
||||
"max": 10
|
||||
"max": 10,
|
||||
"min": 7
|
||||
},
|
||||
"woods": {
|
||||
"min": 9,
|
||||
"max": 13
|
||||
"max": 13,
|
||||
"min": 9
|
||||
},
|
||||
"labyrinth": {
|
||||
"min": 0,
|
||||
"max": 0
|
||||
"max": 0,
|
||||
"min": 0
|
||||
}
|
||||
}
|
||||
},
|
||||
"waves": {
|
||||
"enable": false,
|
||||
"enable": true,
|
||||
"allowPmcsOnLabyrinth": false,
|
||||
"ignoreMaxBotCaps": false,
|
||||
"ignoreMaxBotCaps": true,
|
||||
"groupChance": 10,
|
||||
"maxGroupSize": 2,
|
||||
"maxGroupCount": 3,
|
||||
|
|
@ -126,7 +126,7 @@
|
|||
"impossible": 10
|
||||
},
|
||||
"weeklyBoss": {
|
||||
"enable": false
|
||||
"enable": true
|
||||
},
|
||||
"bossConfig": {
|
||||
"bossKnight": {
|
||||
|
|
@ -285,7 +285,8 @@
|
|||
"sandbox_high": 0,
|
||||
"shoreline": 0,
|
||||
"tarkovstreets": 0,
|
||||
"woods": 0
|
||||
"woods": 0,
|
||||
"labyrinth": 0
|
||||
},
|
||||
"bossZone": {
|
||||
"bigmap": "",
|
||||
|
|
@ -765,7 +766,7 @@
|
|||
}
|
||||
},
|
||||
"gifter": {
|
||||
"enable": true,
|
||||
"enable": false,
|
||||
"disableFollowers": false,
|
||||
"time": -1,
|
||||
"spawnChance": {
|
||||
|
|
|
|||
|
|
@ -0,0 +1 @@
|
|||
{"5b3f16c486f7747c327f55f7":"Armband (White)","5b3f3ade86f7746b6b790d8e":"Armband (Red)","5b3f3af486f774679e752c1f":"Armband (Blue)","5b3f3b0186f774021a2afef7":"Armband (Green)","5b3f3b0e86f7746752107cda":"Armband (Yellow)","5f9949d869e2777a0e779ba5":"Armband (Rivals 2020)","60b0f988c4449e4cb624c1da":"Armband (Evasion)","619bc61e86e01e16f839a999":"Armband (Alpha)","619bdd8886e01e16f839a99c":"Armband (BEAR)","619bddc6c9546643a67df6ee":"Armband (DEADSKUL)","619bddffc9546643a67df6f0":"Armband (Train Hard)","619bde3dc9546643a67df6f2":"Armband (Kiba Arms)","619bde7fc9546643a67df6f4":"Armband (Labs)","619bdeb986e01e16f839a99e":"Armband (RFARMY)","619bdef8c9546643a67df6f6":"Armband (TerraGroup)","619bdf9cc9546643a67df6f8":"Armband (UNTAR)","619bdfd4c9546643a67df6fa":"Armband (USEC)","660312cc4d6cdfa6f500c703":"Armband of The Unheard","664a5480bfcc521bad3192ca":"Armband (ARENA)","67614b3ab8c060ebb204b106":"Khorovod armband","67614b542eb91250020f2b86":"Armband (Prestige 1)","67614b6b47c71ea3d40256d7":"Armband (Prestige 2)","6841b2506c1fcc41ed0db319":"Armband (Prestige 3)","6841b3463fcc417de40a6768":"Armband (Prestige 4)","6841b3ab322db20d190b4b9b":"Armband (Prestige 5)"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"545cdb794bdc2d3a198b456a":"6B43 Zabralo-Sh body armor (EMR)","5648a7494bdc2d9d488b4583":"PACA Soft Armor","59e7635f86f7742cbf2c1095":"BNTI Module-3M body armor","5ab8e4ed86f7742d8e50c7fa":"MF-UNTAR body armor","5ab8e79e86f7742d8b372e78":"BNTI Gzhel-K body armor","5b44cd8b86f774503d30cba2":"IOTV Gen4 body armor (Full Protection Kit, MultiCam)","5b44cf1486f77431723e3d05":"IOTV Gen4 body armor (Assault Kit, MultiCam)","5b44d0de86f774503d30cba8":"IOTV Gen4 body armor (High Mobility Kit, MultiCam)","5b44d22286f774172b0c9de8":"BNTI Kirasa-N body armor","5c0e51be86f774598e797894":"6B13 assault armor (Flora)","5c0e53c886f7747fa54205c7":"6B13 assault armor (EMR)","5c0e541586f7747fa54205c9":"6B13 M assault armor (Killa Edition)","5c0e57ba86f7747fa141986d":"6B23-2 body armor (Mountain Flora)","5c0e5bab86f77461f55ed1f3":"6B23-1 body armor (EMR)","5c0e5edb86f77461f55ed1f7":"BNTI Zhuk body armor (Press)","5c0e625a86f7742d77340f62":"BNTI Zhuk body armor (EMR)","5c0e655586f774045612eeb2":"HighCom Trooper TFO body armor (MultiCam)","5ca2151486f774244a3b8d30":"FORT Redut-M body armor","5ca21c6986f77479963115a7":"FORT Redut-T5 body armor (Smog)","5df8a2ca86f7740bfe6df777":"6B2 body armor (Flora)","5e4abb5086f77406975c9342":"LBT-6094A Slick Plate Carrier (Black)","5e9dacf986f774054d6b89f4":"FORT Defender-2 body armor","5f5f41476bdad616ad46d631":"NPP KlASS Korund-VM body armor (Black)","5fd4c474dd870108a754b241":"5.11 Tactical Hexgrid plate carrier","6038b4b292ec1c3103795a0b":"LBT-6094A Slick Plate Carrier (Coyote Tan)","6038b4ca92ec1c3103795a0d":"LBT-6094A Slick Plate Carrier (Olive Drab)","607f20859ee58b18e41ecd90":"PACA Soft Armor (Rivals Edition)","609e8540d5c319764c2bc2e9":"NFM THOR Concealable Reinforced Vest body armor","60a283193cb70855c43a381d":"NFM THOR Integrated Carrier body armor","62a09d79de7ac81993580530":"DRD body armor","63737f448b28897f2802b874":"Hexatac HPC Plate Carrier (MultiCam Black)","64abd93857958b4249003418":"Interceptor OTV body armor (UCP)","64be79c487d1510151095552":"NPP KlASS Kora-Kulon body armor (Black)","64be79e2bf8412471d0d9bcc":"NPP KlASS Kora-Kulon body armor (EMR)","674d91ce6e862d5a95059ed6":"6B13 M assault armor (Christmas Edition)","67ab2eecfe82855dcc0f2af6":"Hexatac HPC Plate Carrier (MultiCam)","67ab2f28dafe3b22670c9116":"BNTI Kirasa-N body armor (Green)","67ab2f5adafe3b22670c911f":"FORT Redut-M body armor (SK Woodland)","67ab2f94dafe3b22670c912c":"HighCom Trooper TFO body armor (Coyote)"}
|
||||
File diff suppressed because one or more lines are too long
|
|
@ -0,0 +1 @@
|
|||
{"544a5caa4bdc2d1a388b4568":"Crye Precision AVS plate carrier (Ranger Green)","5ab8dced86f774646209ec87":"ANA Tactical M2 plate carrier (EMR)","5b44cad286f77402a54ae7e5":"5.11 Tactical TacTec plate carrier (Ranger Green)","5c0e3eb886f7742015526062":"6B5-16 Zh-86 Uley armored rig (Khaki)","5c0e446786f7742013381639":"6B5-15 Zh-86 Uley armored rig (Flora)","5c0e722886f7740458316a57":"ANA Tactical M1 plate carrier (Olive Drab)","5c0e746986f7741453628fe5":"WARTECH TV-110 plate carrier (Coyote)","5d5d646386f7742797261fd9":"6B3TM-01 armored rig (Khaki)","5d5d87f786f77427997cfaef":"Ars Arma A18 Skanda plate carrier (MultiCam)","5e4ac41886f77406a511c9a8":"Ars Arma CPC MOD.1 plate carrier (A-TACS FG)","609e860ebd219504d8507525":"Crye Precision AVS plate carrier (Tagilla Edition)","60a3c68c37ea821725773ef5":"CQC Osprey MK4A plate carrier (Protection, MTP)","60a3c70cde5f453f634816a3":"CQC Osprey MK4A plate carrier (Assault, MTP)","61bc85697113f767765c7fe7":"Eagle Industries MMAC plate carrier (Ranger Green)","61bcc89aef0f505f0c6cd0fc":"First Spear Strandhogg plate carrier (Ranger Green)","628b9784bcf6e2659e09b8a2":"S&S Precision PlateFrame plate carrier (Goons Edition)","628b9c7d45122232a872358f":"Crye Precision CPC plate carrier (Goons Edition)","628cd624459354321c4b7fa2":"Tasmanian Tiger SK plate carrier (MultiCam Black)","628d0618d1ba6e4fa07ce5a4":"NPP KlASS Bagariy plate carrier (EMR)","628dc750b910320f4c27a732":"ECLiPSE RBAV-AF plate carrier (Ranger Green)","639343fce101f4caa40a4ef3":"Shellback Tactical Banshee plate carrier (A-TACS AU)","64a536392d2c4e6e970f4121":"WARTECH TV-115 plate carrier (Olive Drab)","64a5366719bab53bd203bf33":"Eagle Allied Industries MBSS plate carrier (Coyote Brown)","66b6295178bbc0200425f995":"Stich Profi Stich Defense mod.2 plate carrier (MultiCam)","66b6295a8ca68c6461709efa":"Tasmanian Tiger Plate Carrier MKIII (Coyote Brown)","66b6296d7994640992013b17":"Stich Profi Plate Carrier V2 (Black)","67ab49aab9c7a1e18c095686":"Crye Precision AVS plate carrier (MultiCam)","67ab4b2d6f7ae4aa550bbcf6":"5.11 Tactical TacTec plate carrier (Storm)"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"544a5cde4bdc2d39388b456b":"Flyye MBSS backpack (UCP)","545cdae64bdc2d39198b4568":"Camelbak Tri-Zip assault backpack (Foliage)","56e294cdd2720b603a8b4575":"Mystery Ranch Terraplane backpack","56e335e4d2720b6c058b456d":"Scav backpack","56e33634d2720bd8058b456b":"Duffle bag","56e33680d2720be2748b4576":"Transformer Bag","59e763f286f7742ee57895da":"Pilgrim tourist backpack","5ab8ebf186f7742d8b372e80":"SSO Attack 2 raid backpack (Khaki)","5ab8ee7786f7742d8f33f0b9":"VKBO army bag","5ab8f04f86f774585f4237d8":"Tactical sling bag (Khaki)","5b44c6ae86f7742d1627baea":"ANA Tactical Beta 2 Battle backpack (Olive Drab)","5c0e774286f77468413cc5b2":"Mystery Ranch Blackjack 50 backpack (MultiCam)","5c0e805e86f774683f3dd637":"3V Gear Paratus 3-Day Operator's Tactical backpack (Foliage Grey)","5ca20d5986f774331e7c9602":"WARTECH Berkut BB-102 backpack (A-TACS FG)","5d5d940f86f7742797262046":"Oakley Mechanism heavy duty backpack (Black)","5df8a4d786f77412672a1e3b":"6Sh118 raid backpack (EMR)","5e4abc6786f77406812bd572":"LBT-2670 Slim Field Med Pack (Black)","5e997f0b86f7741ac73993e2":"Sanitar's bag","5e9dcf5986f7746c417435b3":"LBT-8005A Day Pack backpack (MultiCam Black)","5f5e45cc5021ce62144be7aa":"LolKek 3F Transfer tourist backpack","5f5e467b0bc58666c37e7821":"Eberlestock F5 Switchblade backpack (Dry Earth)","5f5e46b96bdad616ad46d613":"Eberlestock F4 Terminator load bearing backpack (Tiger Stripe)","6034d103ca006d2dca39b3f0":"Hazard 4 Takedown sling backpack (Black)","6034d2d697633951dc245ea6":"Eberlestock G2 Gunslinger II backpack (Dry Earth)","6038d614d10cbf667352dd44":"Hazard 4 Takedown sling backpack (MultiCam)","60a272cc93ef783291411d8e":"Hazard 4 Drawbridge backpack (Coyote Tan)","60a2828e8689911a226117f9":"Hazard 4 Pillbox backpack (Black)","618bb76513f5097c8d5aa2d5":"Gruppa 99 T20 backpack (Umber Brown)","618cfae774bb2d036a049e7c":"LBT-1476A 3Day Pack (Woodland)","619cf0335771dd3c390269ae":"Gruppa 99 T20 backpack (MultiCam)","61b9e1aaef9a1b5d6a79899a":"Santa's bag","628bc7fb408e2b2e9c0801b1":"Mystery Ranch NICE COMM 3 BVS frame system (Coyote)","628e1ffc83ec92260c0f437f":"Gruppa 99 T30 backpack (Black)","62a1b7fbc30cfa1d366af586":"Gruppa 99 T30 backpack (MultiCam)","639346cc1c8f182ad90c8972":"Tasmanian Tiger Trooper 35 backpack (Khaki)","656ddcf0f02d7bcea90bf395":"Tehinkom RK-PT-25 patrol backpack (EMR)","656e0436d44a1bb4220303a0":"Mystery Ranch SATL Bridger Assault Pack (Foliage)","656f198fb27298d6fd005466":"Direct Action Dragon Egg Mark II backpack (Black)","66a9f98f3bd5a41b162030f4":"Partisan's bag","66b5f22b78bbc0200425f904":"Camelbak Tri-Zip assault backpack (MultiCam)","66b5f247af44ca0014063c02":"Vertx Ready Pack backpack (Red)","67458730df3c1da90b0b052b":"5.11 Tactical RUSH 100 backpack (Black)","67458794e21e5d724e066976":"LBT-1476A 3Day Pack (MultiCam Alpine)","674da107c512807d1a0e7436":"Mystery Ranch Terraframe backpack (Olive Drab)","674da9cf0cb4bcde7103c07b":"Mystery Ranch Terraframe backpack (Christmas Edition)"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"5cc0858d14c02e000c6bea66":"BEAR standard upper","5d1f567786f7744bcc04874f":"BEAR Ghost Marksman","5d1f566d86f7744bcd13459a":"BEAR Black Lynx","5df89f1f86f77412631087ea":"bear_upper_zaslon","5fce3e47fe40296c1d5fd784":"bear_top_borey","657058fddf9b3231400e9188":"BEAR OPS MGS","642e8ae07e17c882400c4f87":"Top_RT_1","67ac870e5d717b44c00a0c94":"Top_BP_1_white","67ac7f295d717b44c00a0c8c":"Top_BP_4","67ac7f3ca6749cd1690ae1d9":"Top_BP_5","5fce3e0cfe40296c1d5fd782":"bear_tshirt_termo","67af2d83af9667d8ea0d39ac":"Top_Arena_Gladiator","5d1f568486f7744bca3f0b98":"FSB Fast Response","5e4bb31586f7740695730568":"bear_upper_telnik","67599500a378f89a3e089b56":"bear_upper_g99","660440d2c8949a435906e43a":"bear_upper_OPS_Windshirt_black","67ac7eeba6749cd1690ae1d7":"Top_BP_2","617bca4b4013b06b0b78df2a":"top_bear_sumrak","5f5e401747344c2e4f6c42c5":"bear_upper_g99","642ed297ac11c9eaf10d87e8":"Top_RT_2","67ac7f52e4d14ccd6005de86":"Top_BP_6","685d07f8c18489365003668c":"bear_upper_g99","66043cc27502eca33a08cad0":"bear_upper_turtleneck_black","6377266693a3b4967208e42b":"bear_upper_SpNa","675695d6e08b3ae7480096bf":"BEAR Ghost Marksman","675069c97348af9e3e0c2a96":"bear_upper_SpNa","6295e698e9de5e7b3751c47a":"bear_upper_tactical_long","5d1f564b86f7744bcb0acd16":"BEAR Summer Field","66acec1dc94f4bf5bc063a16":"Top_Bear_Phoenix","685eb62fb5ac4e22ba0f20d1":"Top_Arena_ACS4","67ac86f8a6749cd1690ae1dd":"Top_BP_1_black","675844f8a31925671c000af6":"Top_FW_1","67ab0ab4755a9402da001196":"Top_bear_Phoenix_arena_bp_01","5d1f565786f7743f8362bcd5":"BEAR contractor t-shirt","64ef3efdb63b74469b6c1499":"USEC Predator","66546f823b51a4d21e0d17d7":"pmc_upper_cultist","6033a31e9ec839204e6a2f3e":"top_bear_voin","5e9d9fa986f774054d6b89f2":"bear_upper_tiger","6430119aac11c9eaf10d881b":"Top_RT_3","67ac7f135f7251f49d0e9b0b":"Top_BP_3","6847e3010f5df094fb072599":"bear_upper_g99"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"5f5e40400bc58666c37e7819":"bear_lower_g99","5d1f58cb86f7744bca3f0b9a":"FSB Urban Tact","642eea6f881906a7fe086841":"Pants_RT_3","67ab0b06755a9402da001199":"Pants_bear_Phoenix_arena_bp_01","67ab0b16755a9402da00119b":"Pants_bear_Phoenix_arena_bp_02","65707a89f5a6f1412f0c5f7b":"BEAR URON","6295e63de08ed747e64ae991":"bear_lower_tactical_long","66acebd4ede86671bb09584b":"Pants_Bear_Phoenix","617be9e4e02b3b3fa50fa8f2":"bear_lower_sumrak","5fce3e965a9f8c40685693bc":"bear_lower_triarius","6377315993a3b4967208e437":"bear_lower_spna","642ed40af5bdf1c04e01952e":"Pants_RT_2","66043cf87502eca33a08cad2":"bear_lower_srvv_surpat","642e71620a69698d1b049f0a":"Pants_RT_1","5e4bb39386f774067f79de05":"bear_lower_combat","5d1f58bd86f7744bce0ee9ef":"BEAR Gorka SSO","5d1f58a086f7743f8362bcd9":"BEAR Gorka Kobra","5d1f588e86f7744bcc048753":"BEAR Summerfield","5cc085bb14c02e000e67a5c5":"BEAR base lower","5e9dc97c86f774054c19ac9a":"bear_lower_tacliteTDU","67ab0b27755a9402da00119d":"Pants_bear_Phoenix_arena_bp_03","67506f51caaa3394b2082166":"bear_lower_spna","675994c9f7adb892bd080766":"bear_lower_spna","5df89f8f86f77412672a1e38":"bear_lower_oldschool","6756960dbe1cb7ec47002236":"BEAR Gorka SSO","5d1f58ab86f7743014162042":"BEAR Striker Infil Ops","66043d7ac8949a435906e434":"bear_lower_Windshirt_tan","6033a3d8ed2e0509b15f9031":"bear_lower_voin","685d087ae21676b134054474":"bear_lower_shorts"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"5d1f5a9786f7743014162046":"bear_hands_blacklynx","66ace88c46fb07947008645b":"Hands_bear_Phoenix","67ac82b05f7251f49d0e9b11":"Hands_bear_Phoenix_arena_bp_01","685d08a741b02568210760ca":"bear_hands_hawaii_03","5fd760001189a17bcc172b85":"bear_hands_borey","675696574737376d69020746":"BEAR MGS","6034d3053903bc73173b0d35":"bear_hands_voin","67ac873d5d717b44c00a0c96":"Hands_BP_1_white","5d1f5aa286f7744bca3f0b9c":"bear_hands_contractortshirt","67af2d9c551084dbef0f3178":"Hands_Arena_Gladiator","5fd75289b1f9ad0f60509d25":"bear_hands_termo","5e4bb1d286f77406a313ec59":"bear_hands_telnik","6572eafead200ced8e0f051a":"BEAR MGS","6437ef59881906a7fe086aae":"Hands_RT_3","67ac81fd5d717b44c00a0c8e":"Hands_BP_3","6847e3cc13183100990dd1c8":"bear_hands_hawaii_01","6436b8d00a69698d1b04a0a1":"Hands_RT_1","6654957791883f6c9f0f1f50":"pmc_hands_cultist","66043cdcc8949a435906e430":"bear_hands_turtleneck_black","67506abae23c30f949061906":"bear_hands_nord","5d1f5ab286f7743f8362bcdd":"bear_hands_fsbfastresponse","5df8e76486f7740bfe6df782":"bear_hands_zaslon","67ac825b5d717b44c00a0c90":"Hands_BP_6","5d1f5ac086f7744bcd1345a0":"bear_hands_ghostmarksman","67ac8233a6749cd1690ae1db":"Hands_BP_4","5d1f5aca86f7744bce0ee9f1":"bear_hands_summerfield","5cc0876314c02e000c6bea6b":"DefaultBearHands","64ef3f3739e45b527a7c40ae":"USEC Predator","66043d59333907134309d649":"bear_hands_windshirt_black","67ac8728e4d14ccd6005de88":"Hands_BP_1_black","676014635fa2f21d3c0b9f56":"bear_hands_winterset","6390103dfdb42a2ccc0e8cca":"bear_hands_spna","6436d9ec6c06444bf7033a4e":"Hands_RT_2","685eb657608d2e0f0704818f":"Hands_Arena_ACS4","67ac81ab5f7251f49d0e9b0d":"Hands_BP_2","675845ecb96fa6b76c075a39":"Hands_FW_1","5f5f3fa30bc58666c37e782e":"bear_hands_g99","5e9da26286f7741d2e3424a5":"bear_hands_tiger","618aeee10a5a59657e5f55ed":"bear_hands_sumrak","62961424869a02221651df53":"bear_hands_tactical_long","67ac82465f7251f49d0e9b0f":"Hands_BP_5"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"60a6aaad42fd2735e4589978":"Gavrilov","6644d2da35d958070c02642c":"Head_Mannequin","5fdb7571e4ed5b5ea251e529":"Volkov","5cc084dd14c02e000b0550a3":"Vasilyev","62a9e7d15ea3b87d6f642a28":"Danilov","675ac3957908e416a20861e6":"Sariev","5fdb50bb2b730a787b3f78cf":"Kulikov","6574aa9a1b144de18c0fba45":"Nikolaev","619f94f5b90286142b59d45f":"Kolesnikov"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"5e81f423763d9f754677bf2e":".45 ACP Match FMJ","5ea2a8e200685063ec28c05a":".45 ACP RIP","5efb0cabfb3e451d70735af5":".45 ACP AP","5efb0d4f4bc50b58e81710f3":".45 ACP Lasermatch FMJ","5efb0fc6aeb21837e749c801":".45 ACP Hydra-Shok"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"668fe62ac62660a5d8071446":".50 AE FMJ","66a0d1c87d0d369e270bb9de":".50 AE JHP","66a0d1e0ed648d72fe064d06":".50 AE Copper Solid","66a0d1f88486c69fce00fdf6":".50 AE Hawk JSP"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"5cadf6ddae9215051e1c23b2":"12.7x55mm PS12","5cadf6e5ae921500113bb973":"12.7x55mm PS12A","5cadf6eeae921500134b2799":"12.7x55mm PS12B"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"67d41936f378a36c4706eeb9":".50 BMG HP","67dc212493ce32834b0fa446":".50 BMG M21","67dc255ee3028a8b120efc48":".50 BMG M33","67dc2648ba5b79876906a166":".50 BMG M903 SLAP"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"560d5e524bdc2d25448b4571":"12/70 7mm buckshot","58820d1224597753c90aeb13":"12/70 lead slug","5c0d591486f7744c505b416f":"12/70 RIP","5d6e6772a4b936088465b17c":"12/70 5.25mm buckshot","5d6e67fba4b9361bc73bc779":"12/70 6.5mm Express buckshot","5d6e6806a4b936088465b17e":"12/70 8.5mm Magnum buckshot","5d6e6869a4b9361c140bcfde":"12/70 Grizzly 40 slug","5d6e6891a4b9361bd473feea":"12/70 Poleva-3 slug","5d6e689ca4b9361bc8618956":"12/70 Poleva-6u slug","5d6e68a8a4b9360b6c0d54e2":"12/70 AP-20 armor-piercing slug","5d6e68b3a4b9361bca7e50b5":"12/70 Copper Sabot Premier HP slug","5d6e68c4a4b9361b93413f79":"12/70 makeshift .50 BMG slug","5d6e68d1a4b93622fe60e845":"12/70 SuperFormance HP slug","5d6e68dea4b9361bcc29e659":"12/70 Dual Sabot slug","5d6e68e6a4b9361c140bcfe0":"12/70 FTX Custom Lite slug","5d6e6911a4b9361bd5780d52":"12/70 flechette","64b8ee384b75259c590fa89b":"12/70 Piranha"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"5a38ebd9c4a282000d722a5b":"20/70 7.5mm buckshot","5d6e695fa4b936359b35d852":"20/70 5.6mm buckshot","5d6e69b9a4b9361bc8618958":"20/70 6.2mm buckshot","5d6e69c7a4b9360b6c0d54e4":"20/70 7.3mm buckshot","5d6e6a05a4b93618084f58d0":"20/70 Star slug","5d6e6a42a4b9364f07165f52":"20/70 Poleva-6u slug","5d6e6a53a4b9361bd473feec":"20/70 Poleva-3 slug","5d6e6a5fa4b93614ec501745":"20/70 Devastator slug","660137d8481cc6907a0c5cda":"20/70 TSS Armor Piercing Slug","660137ef76c1b56143052be8":"20/70 Dangerous Game Slug","6601380580e77cfd080e3418":"20/70 flechette"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"5e85a9a6eacf8c039e4e2ac1":"23x75mm Shrapnel-10 buckshot","5e85a9f4add9fe03027d9bf1":"23x75mm Zvezda flashbang round","5e85aa1a988a8701445df1f5":"23x75mm Barrikada slug","5f647f31b6238e5dd066e196":"23x75mm Shrapnel-25 buckshot","5f647fd3f6e4ab66c82faed6":"23x75mm Volna-R rubber slug"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"59e6542b86f77411dc52a77a":".366 TKM FMJ","59e655cb86f77411dc52a77b":".366 TKM EKO","59e6658b86f77411d949b250":".366 TKM Geksa","5f0596629e22f464da6bbdd9":".366 TKM AP-M"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"5656eb674bdc2d35148b457c":"40mm VOG-25 grenade"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"5ede4739e0350d05467f73e8":"40x46mm M406 (HE) grenade","5ede47405b097655935d7d16":"40x46mm M441 (HE) grenade","5ede474b0c226a66f5402622":"40x46mm M381 (HE) grenade","5ede475339ee016e8c534742":"40x46mm M576 (MP-APERS) grenade","5ede475b549eed7c6d5c18fb":"40x46mm M386 (HE) grenade","5f0c892565703e5c461894e9":"40x46mm M433 (HEDP) grenade"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"5ba2678ad4351e44f824b344":"4.6x30mm FMJ SX","5ba26812d4351e003201fef1":"4.6x30mm Action SX","5ba26835d4351e0035628ff5":"4.6x30mm AP SX","5ba26844d4351e00334c9475":"4.6x30mm Subsonic SX","64b6979341772715af0f9c39":"4.6x30mm JSP SX"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"56dfef82d2720bbd668b4567":"5.45x39mm BP gs","56dff026d2720bb8668b4567":"5.45x39mm BS gs","56dff061d2720bb5668b4567":"5.45x39mm BT gs","56dff0bed2720bb0668b4567":"5.45x39mm FMJ","56dff216d2720bbd668b4568":"5.45x39mm HP","56dff2ced2720bb4668b4567":"5.45x39mm PP gs","56dff338d2720bbd668b4569":"5.45x39mm PRS gs","56dff3afd2720bba668b4567":"5.45x39mm PS gs","56dff421d2720b5f5a8b4567":"5.45x39mm SP","56dff4a2d2720bbd668b456a":"5.45x39mm T gs","56dff4ecd2720b5f5a8b4568":"5.45x39mm US gs","5c0d5e4486f77478390952fe":"5.45x39mm PPBS gs Igolnik","61962b617c6c7b169525f168":"5.45x39mm 7N40"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"54527a984bdc2d4e668b4567":"5.56x45mm M855","54527ac44bdc2d36668b4567":"5.56x45mm M855A1","59e68f6f86f7746c9f75e846":"5.56x45mm M856","59e6906286f7746c9f75e847":"5.56x45mm M856A1","59e690b686f7746c9f75e848":"5.56x45mm M995","59e6918f86f7746c9f75e849":"5.56x45mm MK 255 Mod 0 (RRLP)","59e6920f86f77411d82aa167":"5.56x45mm FMJ","59e6927d86f77411da468256":"5.56x45mm HP","5c0d5ae286f7741e46554302":"5.56x45mm Warmageddon","60194943740c5d77f6705eea":"5.56x45mm MK 318 Mod 0 (SOST)","601949593ae8f707c4608daa":"5.56x45mm SSA AP"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"5cc80f38e4a949001152b560":"5.7x28mm SS190","5cc80f53e4a949000e1ea4f8":"5.7x28mm L191","5cc80f67e4a949035e43bbba":"5.7x28mm SB193","5cc80f79e4a949033c7343b2":"5.7x28mm SS198LF","5cc80f8fe4a949033b0224a2":"5.7x28mm SS197SR","5cc86832d7f00c000d3a6e6c":"5.7x28mm R37.F","5cc86840d7f00c002412c56c":"5.7x28mm R37.X"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"6529243824cbe3c74a05e5c1":"6.8x51mm SIG Hybrid","6529302b8c26af6326029fb7":"6.8x51mm SIG FMJ"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"67446fdd752be02c220f27b3":"ShG-2 assault rocket"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"5735fdcd2459776445391d61":"7.62x25mm TT AKBS","5735ff5c245977640e39ba7e":"7.62x25mm TT FMJ43","573601b42459776410737435":"7.62x25mm TT LRN","573602322459776445391df1":"7.62x25mm TT LRNPC","5736026a245977644601dc61":"7.62x25mm TT P gl","573603562459776430731618":"7.62x25mm TT Pst gzh","573603c924597764442bd9cb":"7.62x25mm TT PT gzh"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"5fbe3ffdf8b6a877a729ea82":".300 Blackout BCP FMJ","5fd20ff893a8961fc660a954":".300 Blackout AP","6196364158ef8c428c287d9f":".300 Blackout V-Max","6196365d58ef8c428c287da1":".300 Whisper","619636be6db0f2477964e710":".300 Blackout M62 Tracer","64b8725c4b75259c590fa899":".300 Blackout CBJ"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"5656d7c34bdc2d9d198b4587":"7.62x39mm PS gzh","59e0d99486f7744a32234762":"7.62x39mm BP gzh","59e4cf5286f7741778269d8a":"7.62x39mm T-45M1 gzh","59e4d24686f7741776641ac7":"7.62x39mm US gzh","59e4d3d286f774176a36250a":"7.62x39mm HP","601aa3d2b2bcb34913271e6d":"7.62x39mm MAI AP","64b7af434b75259c590fa893":"7.62x39mm PP gzh","64b7af5a8532cf95ee0a0dbd":"7.62x39mm FMJ","64b7af734b75259c590fa895":"7.62x39mm SP"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"58dd3ad986f77403051cba8f":"7.62x51mm M80","5a6086ea4f39f99cd479502f":"7.62x51mm M61","5a608bf24f39f98ffc77720e":"7.62x51mm M62 Tracer","5e023e53d4353e3302577c4c":"7.62x51mm BCP FMJ","5e023e6e34d52a55c3304f71":"7.62x51mm TCW SP","5e023e88277cce2b522ff2b1":"7.62x51mm Ultra Nosler","5efb0c1bd79ff02a1f5e68d9":"7.62x51mm M993","6768c25aa7b238f14a08d3f6":"7.62x51mm M80A1"}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"560d61e84bdc2da74d8b4571":"7.62x54mm R SNB gzh","5887431f2459777e1612938f":"7.62x54mm R LPS gzh","59e77a2386f7742ee578960a":"7.62x54mm R PS gzh","5e023cf8186a883be655e54f":"7.62x54mm R T-46M gzh","5e023d34e8a400319a28ed44":"7.62x54mm R BT gzh","5e023d48186a883be655e551":"7.62x54mm R BS gs","64b8f7968532cf95ee0a0dbf":"7.62x54mm R FMJ","64b8f7b5389d7ffd620ccba2":"7.62x54mm R SP BT","64b8f7c241772715af0f9c3d":"7.62x54mm R HP BT"}
|
||||
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Loading…
Add table
Add a link
Reference in a new issue