Questing bot cfg
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BepInEx/config/com.danw.questingbots.cfg
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BepInEx/config/com.danw.questingbots.cfg
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## Settings file was created by plugin QuestingBots v0.11.0
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## Plugin GUID: com.danw.questingbots
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[AI Limiter]
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## Improve FPS by minimizing CPU load for AI out of certain ranges
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# Setting type: Boolean
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# Default value: false
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Enable AI Limiting = false
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## Allow AI to be disabled for bots that are questing
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# Setting type: Boolean
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# Default value: true
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Enable AI Limiting for Bots That Are Questing = true
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## Only allow AI to be disabled for bots that are questing on the selected maps
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# Setting type: TarkovMaps
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# Default value: Streets
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# Acceptable values: Customs, Factory, Interchange, Labs, Lighthouse, Reserve, Shoreline, Streets, Woods, GroundZero, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Maps to Allow AI Limiting for Bots That Are Questing = Streets
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## These bot types will never be disabled by the AI limiter
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# Setting type: BotTypeException
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# Default value: SniperScavs, Rogues
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# Acceptable values: SniperScavs, Rogues, Raiders, BossesAndFollowers, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Bot Types that Cannot be Disabled = SniperScavs, Rogues, Raiders, BossesAndFollowers
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## AI will only be disabled if there are at least this number of bots on the map
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# Setting type: Int32
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# Default value: 15
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# Acceptable value range: From 1 to 30
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Min Bots to Enable AI Limiting = 15
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## AI will only be disabled if it's more than this distance from other questing bots (typically PMC's and player Scavs)
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# Setting type: Int32
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# Default value: 75
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# Acceptable value range: From 25 to 1000
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Distance from Bots That Are Questing (m) = 75
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## AI will only be disabled if it's more than this distance from a human player. This takes priority over the map-specific advanced settings.
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# Setting type: Int32
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# Default value: 200
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# Acceptable value range: From 50 to 1000
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Distance from Human Players (m) = 250
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## AI will only be disabled if it's more than this distance from a human player on Customs
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# Setting type: Int32
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# Default value: 1000
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# Acceptable value range: From 50 to 1000
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Distance from Human Players on Customs (m) = 1000
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## AI will only be disabled if it's more than this distance from a human player on Factory
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# Setting type: Int32
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# Default value: 1000
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# Acceptable value range: From 50 to 1000
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Distance from Human Players on Factory (m) = 1000
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## AI will only be disabled if it's more than this distance from a human player on Interchange
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# Setting type: Int32
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# Default value: 1000
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# Acceptable value range: From 50 to 1000
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Distance from Human Players on Interchange (m) = 1000
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## AI will only be disabled if it's more than this distance from a human player on Labs
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# Setting type: Int32
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# Default value: 1000
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# Acceptable value range: From 50 to 1000
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Distance from Human Players on Labs (m) = 1000
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## AI will only be disabled if it's more than this distance from a human player on Lighthouse
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# Setting type: Int32
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# Default value: 1000
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# Acceptable value range: From 50 to 1000
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Distance from Human Players on Lighthouse (m) = 1000
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## AI will only be disabled if it's more than this distance from a human player on Reserve
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# Setting type: Int32
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# Default value: 1000
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# Acceptable value range: From 50 to 1000
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Distance from Human Players on Reserve (m) = 1000
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## AI will only be disabled if it's more than this distance from a human player on Shoreline
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# Setting type: Int32
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# Default value: 1000
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# Acceptable value range: From 50 to 1000
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Distance from Human Players on Shoreline (m) = 1000
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## AI will only be disabled if it's more than this distance from a human player on Streets
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# Setting type: Int32
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# Default value: 1000
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# Acceptable value range: From 50 to 1000
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Distance from Human Players on Streets (m) = 1000
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## AI will only be disabled if it's more than this distance from a human player on Woods
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# Setting type: Int32
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# Default value: 1000
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# Acceptable value range: From 50 to 1000
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Distance from Human Players on Woods (m) = 1000
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## AI will only be disabled if it's more than this distance from a human player on GroundZero
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# Setting type: Int32
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# Default value: 1000
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# Acceptable value range: From 50 to 1000
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Distance from Human Players on GroundZero (m) = 1000
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[Custom Quest Locations]
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## Allow custom quest locations to be saved
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# Setting type: Boolean
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# Default value: false
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Enable Quest Location Saving = false
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## Display your current (x,y,z) coordinates on the screen
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# Setting type: Boolean
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# Default value: false
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Display Current Location = false
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## Name of the next quest location that will be stored
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# Setting type: String
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# Default value: Custom Quest Location
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Quest Location Name = Custom Quest Location
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## Store your current location as a quest location
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# Setting type: KeyboardShortcut
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# Default value: KeypadEnter
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Store New Quest Location = KeypadEnter
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[Debug]
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## Show information about what each bot is doing
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# Setting type: QuestingBotType
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# Default value: 0
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# Acceptable values: QuestingLeaders, QuestingFollowers, AllQuestingBots, NonQuestingBots, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Show Bot Info Overlays = 0
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## Create markers for Bot Path Overlay Types that bots of each selected type are following
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# Setting type: QuestingBotType
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# Default value: 0
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# Acceptable values: QuestingLeaders, QuestingFollowers, AllQuestingBots, NonQuestingBots, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Show Bot Path Overlays = 0
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## Draw the path that bots of each selected type are following
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# Setting type: QuestingBotType
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# Default value: 0
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# Acceptable values: QuestingLeaders, QuestingFollowers, AllQuestingBots, NonQuestingBots, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Show Bot Path Visualizations = 0
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## The types of positions that will be shown for each bot that has path overlays enabled
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# Setting type: BotPathOverlayType
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# Default value: QuestTarget
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# Acceptable values: QuestTarget, EFTTarget, EFTCurrentCorner, AllEFT, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Bot Path Overlay Types = QuestTarget
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## Show information about every nearby quest objective location
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# Setting type: Boolean
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# Default value: false
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Show Quest Info Overlays = false
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## Include quest markers and information for spawn-search quests like 'Spawn Point Wander' and 'Boss Hunter' quests
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# Setting type: Boolean
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# Default value: false
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Show Quest Info for Spawn-Search Quests = false
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## Quest markers and info overlays will only be shown if the objective location is within this distance from you
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# Setting type: Int32
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# Default value: 100
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# Acceptable value range: From 10 to 300
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Max Distance (m) to Show Quest Info = 100
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## Font Size for Quest Overlays
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# Setting type: Int32
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# Default value: 16
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# Acceptable value range: From 12 to 36
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Font Size for Quest Info = 16
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## Show debug info only for bots listed e.g 2,4
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# Setting type: String
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# Default value:
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Bot Filter =
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[Main]
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## Allow bots to quest
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# Setting type: Boolean
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# Default value: true
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Enable Questing = true
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## Show additional debug messages to troubleshoot spawning issues
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# Setting type: Boolean
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# Default value: false
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Show Debug Messages for Spawning = false
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## Show additional debug messages to troubleshoot bot hostility issues
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# Setting type: Boolean
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# Default value: false
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Show Debug Messages for Bot Hostilities = false
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## Allow bots to sprint while questing. This does not affect their ability to sprint when they're not questing.
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# Setting type: Boolean
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# Default value: true
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Allow Bots to Sprint while Questing = true
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## Bots will not be allowed to sprint if they are within this distance from their objective
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# Setting type: Int32
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# Default value: 3
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# Acceptable value range: From 0 to 75
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Sprinting Distance Limit from Objectives (m) = 3
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