diff --git a/BepInEx/config/com.danw.questingbots.cfg b/BepInEx/config/com.danw.questingbots.cfg new file mode 100644 index 0000000..9a7b9a3 --- /dev/null +++ b/BepInEx/config/com.danw.questingbots.cfg @@ -0,0 +1,214 @@ +## Settings file was created by plugin QuestingBots v0.11.0 +## Plugin GUID: com.danw.questingbots + +[AI Limiter] + +## Improve FPS by minimizing CPU load for AI out of certain ranges +# Setting type: Boolean +# Default value: false +Enable AI Limiting = false + +## Allow AI to be disabled for bots that are questing +# Setting type: Boolean +# Default value: true +Enable AI Limiting for Bots That Are Questing = true + +## Only allow AI to be disabled for bots that are questing on the selected maps +# Setting type: TarkovMaps +# Default value: Streets +# Acceptable values: Customs, Factory, Interchange, Labs, Lighthouse, Reserve, Shoreline, Streets, Woods, GroundZero, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +Maps to Allow AI Limiting for Bots That Are Questing = Streets + +## These bot types will never be disabled by the AI limiter +# Setting type: BotTypeException +# Default value: SniperScavs, Rogues +# Acceptable values: SniperScavs, Rogues, Raiders, BossesAndFollowers, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +Bot Types that Cannot be Disabled = SniperScavs, Rogues, Raiders, BossesAndFollowers + +## AI will only be disabled if there are at least this number of bots on the map +# Setting type: Int32 +# Default value: 15 +# Acceptable value range: From 1 to 30 +Min Bots to Enable AI Limiting = 15 + +## AI will only be disabled if it's more than this distance from other questing bots (typically PMC's and player Scavs) +# Setting type: Int32 +# Default value: 75 +# Acceptable value range: From 25 to 1000 +Distance from Bots That Are Questing (m) = 75 + +## AI will only be disabled if it's more than this distance from a human player. This takes priority over the map-specific advanced settings. +# Setting type: Int32 +# Default value: 200 +# Acceptable value range: From 50 to 1000 +Distance from Human Players (m) = 250 + +## AI will only be disabled if it's more than this distance from a human player on Customs +# Setting type: Int32 +# Default value: 1000 +# Acceptable value range: From 50 to 1000 +Distance from Human Players on Customs (m) = 1000 + +## AI will only be disabled if it's more than this distance from a human player on Factory +# Setting type: Int32 +# Default value: 1000 +# Acceptable value range: From 50 to 1000 +Distance from Human Players on Factory (m) = 1000 + +## AI will only be disabled if it's more than this distance from a human player on Interchange +# Setting type: Int32 +# Default value: 1000 +# Acceptable value range: From 50 to 1000 +Distance from Human Players on Interchange (m) = 1000 + +## AI will only be disabled if it's more than this distance from a human player on Labs +# Setting type: Int32 +# Default value: 1000 +# Acceptable value range: From 50 to 1000 +Distance from Human Players on Labs (m) = 1000 + +## AI will only be disabled if it's more than this distance from a human player on Lighthouse +# Setting type: Int32 +# Default value: 1000 +# Acceptable value range: From 50 to 1000 +Distance from Human Players on Lighthouse (m) = 1000 + +## AI will only be disabled if it's more than this distance from a human player on Reserve +# Setting type: Int32 +# Default value: 1000 +# Acceptable value range: From 50 to 1000 +Distance from Human Players on Reserve (m) = 1000 + +## AI will only be disabled if it's more than this distance from a human player on Shoreline +# Setting type: Int32 +# Default value: 1000 +# Acceptable value range: From 50 to 1000 +Distance from Human Players on Shoreline (m) = 1000 + +## AI will only be disabled if it's more than this distance from a human player on Streets +# Setting type: Int32 +# Default value: 1000 +# Acceptable value range: From 50 to 1000 +Distance from Human Players on Streets (m) = 1000 + +## AI will only be disabled if it's more than this distance from a human player on Woods +# Setting type: Int32 +# Default value: 1000 +# Acceptable value range: From 50 to 1000 +Distance from Human Players on Woods (m) = 1000 + +## AI will only be disabled if it's more than this distance from a human player on GroundZero +# Setting type: Int32 +# Default value: 1000 +# Acceptable value range: From 50 to 1000 +Distance from Human Players on GroundZero (m) = 1000 + +[Custom Quest Locations] + +## Allow custom quest locations to be saved +# Setting type: Boolean +# Default value: false +Enable Quest Location Saving = false + +## Display your current (x,y,z) coordinates on the screen +# Setting type: Boolean +# Default value: false +Display Current Location = false + +## Name of the next quest location that will be stored +# Setting type: String +# Default value: Custom Quest Location +Quest Location Name = Custom Quest Location + +## Store your current location as a quest location +# Setting type: KeyboardShortcut +# Default value: KeypadEnter +Store New Quest Location = KeypadEnter + +[Debug] + +## Show information about what each bot is doing +# Setting type: QuestingBotType +# Default value: 0 +# Acceptable values: QuestingLeaders, QuestingFollowers, AllQuestingBots, NonQuestingBots, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +Show Bot Info Overlays = 0 + +## Create markers for Bot Path Overlay Types that bots of each selected type are following +# Setting type: QuestingBotType +# Default value: 0 +# Acceptable values: QuestingLeaders, QuestingFollowers, AllQuestingBots, NonQuestingBots, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +Show Bot Path Overlays = 0 + +## Draw the path that bots of each selected type are following +# Setting type: QuestingBotType +# Default value: 0 +# Acceptable values: QuestingLeaders, QuestingFollowers, AllQuestingBots, NonQuestingBots, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +Show Bot Path Visualizations = 0 + +## The types of positions that will be shown for each bot that has path overlays enabled +# Setting type: BotPathOverlayType +# Default value: QuestTarget +# Acceptable values: QuestTarget, EFTTarget, EFTCurrentCorner, AllEFT, All +# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) +Bot Path Overlay Types = QuestTarget + +## Show information about every nearby quest objective location +# Setting type: Boolean +# Default value: false +Show Quest Info Overlays = false + +## Include quest markers and information for spawn-search quests like 'Spawn Point Wander' and 'Boss Hunter' quests +# Setting type: Boolean +# Default value: false +Show Quest Info for Spawn-Search Quests = false + +## Quest markers and info overlays will only be shown if the objective location is within this distance from you +# Setting type: Int32 +# Default value: 100 +# Acceptable value range: From 10 to 300 +Max Distance (m) to Show Quest Info = 100 + +## Font Size for Quest Overlays +# Setting type: Int32 +# Default value: 16 +# Acceptable value range: From 12 to 36 +Font Size for Quest Info = 16 + +## Show debug info only for bots listed e.g 2,4 +# Setting type: String +# Default value: +Bot Filter = + +[Main] + +## Allow bots to quest +# Setting type: Boolean +# Default value: true +Enable Questing = true + +## Show additional debug messages to troubleshoot spawning issues +# Setting type: Boolean +# Default value: false +Show Debug Messages for Spawning = false + +## Show additional debug messages to troubleshoot bot hostility issues +# Setting type: Boolean +# Default value: false +Show Debug Messages for Bot Hostilities = false + +## Allow bots to sprint while questing. This does not affect their ability to sprint when they're not questing. +# Setting type: Boolean +# Default value: true +Allow Bots to Sprint while Questing = true + +## Bots will not be allowed to sprint if they are within this distance from their objective +# Setting type: Int32 +# Default value: 3 +# Acceptable value range: From 0 to 75 +Sprinting Distance Limit from Objectives (m) = 3 +