spt_modpack/user/mods/Echoes-of-Tarkov---Requisitions/src/CustomItemService.js
2025-07-18 18:11:28 -05:00

706 lines
No EOL
33 KiB
JavaScript

"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
exports.CustomItemService = void 0;
const configConsts_1 = require("./references/configConsts");
const configConsts_2 = require("./references/configConsts");
const configConsts_3 = require("./references/configConsts");
const items_1 = require("./references/items");
const itemBaseClasses_1 = require("./references/itemBaseClasses");
const itemHandbookCategories_1 = require("./references/itemHandbookCategories");
const LogTextColor_1 = require("C:/snapshot/project/obj/models/spt/logging/LogTextColor");
const fs = __importStar(require("node:fs"));
const path = __importStar(require("node:path"));
class CustomItemService {
instanceManager;
preSptLoad(instanceManager) {
this.instanceManager = instanceManager;
}
postDBLoad() {
const configPath = path.join(__dirname, "../db/items");
const configFiles = fs
.readdirSync(configPath)
.filter((file) => !file.includes("BaseItemReplacement"));
let numItemsAdded = 0;
for (const file of configFiles) {
const filePath = path.join(configPath, file);
try {
const fileContents = fs.readFileSync(filePath, "utf-8");
const config = JSON.parse(fileContents);
for (const itemId in config) {
const itemConfig = config[itemId];
try {
const { exampleCloneItem, finalItemTplToClone } = this.createExampleCloneItem(itemConfig, itemId);
if (this.instanceManager.debug) {
console.log(`Processing file: ${file}, Item ID: ${itemId}`);
console.log(`Prefab Path: ${exampleCloneItem.overrideProperties?.Prefab.path}`);
}
this.instanceManager.customItem.createItemFromClone(exampleCloneItem);
this.processStaticLootContainers(itemConfig, itemId);
this.processModSlots(itemConfig, [finalItemTplToClone], itemId);
this.processInventorySlots(itemConfig, itemId);
this.processMasterySections(itemConfig, itemId);
this.processWeaponPresets(itemConfig, itemId);
this.processTraders(itemConfig, itemId);
this.addtoHallofFame(itemConfig, itemId);
this.addtoSpecialSlots(itemConfig, itemId);
numItemsAdded++;
}
catch (itemError) {
console.error(`Error processing item ID: ${itemId} in file: ${file}`);
console.error(itemError);
}
}
}
catch (fileError) {
console.error(`Error processing config file: ${file}`);
console.error(fileError);
}
}
if (this.instanceManager.debug) {
if (numItemsAdded > 0) {
this.instanceManager.logger.log(`[${this.instanceManager.modName}] Database: Loaded ${numItemsAdded} custom items.`, LogTextColor_1.LogTextColor.GREEN);
}
else {
this.instanceManager.logger.log(`[${this.instanceManager.modName}] Database: No custom items loaded.`, LogTextColor_1.LogTextColor.GREEN);
}
}
// Post-item processing (e.g., bot inventories, quest modifications)
for (const file of configFiles) {
const filePath = path.join(configPath, file);
try {
const fileContents = fs.readFileSync(filePath, "utf-8");
const config = JSON.parse(fileContents);
for (const itemId in config) {
const itemConfig = config[itemId];
this.processBotInventories(itemConfig, itemConfig.itemTplToClone, itemId);
}
}
catch (fileError) {
console.error(`Error processing bot inventories for file: ${file}`);
console.error(fileError);
}
}
}
/**
* Creates an example clone item with the provided item configuration and item ID.
*
* @param {any} itemConfig - The configuration of the item to clone.
* @param {string} itemId - The ID of the item.
* @return {{ exampleCloneItem: NewItemFromCloneDetails, finalItemTplToClone: string }} The created example clone item and the final item template to clone.
*/
createExampleCloneItem(itemConfig, itemId) {
const itemTplToCloneFromMap = items_1.ItemMap[itemConfig.itemTplToClone] || itemConfig.itemTplToClone;
const finalItemTplToClone = itemTplToCloneFromMap;
const parentIdFromMap = itemBaseClasses_1.ItemBaseClassMap[itemConfig.parentId] || itemConfig.parentId;
const finalParentId = parentIdFromMap;
const handbookParentIdFromMap = itemHandbookCategories_1.ItemHandbookCategoryMap[itemConfig.handbookParentId] ||
itemConfig.handbookParentId;
const finalHandbookParentId = handbookParentIdFromMap;
const itemPrefabPath = `customItems/${itemId}.bundle`;
const exampleCloneItem = {
itemTplToClone: finalItemTplToClone,
overrideProperties: itemConfig.overrideProperties
? {
...itemConfig.overrideProperties,
Prefab: {
path: itemConfig.overrideProperties.Prefab?.path || itemPrefabPath,
rcid: ""
}
}
: undefined,
parentId: finalParentId,
newId: itemId,
fleaPriceRoubles: itemConfig.fleaPriceRoubles,
handbookPriceRoubles: itemConfig.handbookPriceRoubles,
handbookParentId: finalHandbookParentId,
locales: itemConfig.locales
};
if (this.instanceManager.debug) {
console.log(`Cloning item ${finalItemTplToClone} for itemID: ${itemId}`);
}
return { exampleCloneItem, finalItemTplToClone };
}
/**
* Adds an item to a static loot container with a given probability.
*
* @param {string} containerID - The ID of the loot container.
* @param {string} itemToAdd - The item to add to the loot container.
* @param {number} probability - The probability of the item being added.
* @return {void} This function does not return anything.
*/
addToStaticLoot(containerID, itemToAdd, probability) {
const locations = this.instanceManager.database.locations;
for (const locationID in locations) {
if (!Object.prototype.hasOwnProperty.call(locations, locationID)) {
continue; // Skip invalid locations
}
const location = locations[locationID];
if (!location.staticLoot) {
if (this.instanceManager.debug) {
console.warn(`Warning: No static loot found in location: ${locationID}`);
}
continue;
}
const staticLoot = location.staticLoot;
if (!Object.prototype.hasOwnProperty.call(staticLoot, containerID)) {
if (this.instanceManager.debug) {
console.log(`Error: Loot container ID ${containerID} not found in location: ${locationID}`);
}
continue;
}
const lootContainer = staticLoot[containerID];
if (!lootContainer) {
if (this.instanceManager.debug) {
console.log(`Error: Loot container ID ${containerID} is null in location: ${locationID}`);
}
continue;
}
const templateFromMap = items_1.ItemMap[itemToAdd];
const finalTemplate = templateFromMap || itemToAdd;
const newLoot = [
{
tpl: finalTemplate,
relativeProbability: probability,
},
];
lootContainer.itemDistribution.push(...newLoot);
if (this.instanceManager.debug) {
console.log(`Added ${itemToAdd} to loot container: ${containerID} in location: ${locationID}`);
}
}
}
/**
* Processes the static loot containers for a given item.
*
* @param {any} itemConfig - The configuration object for the item.
* @param {string} itemId - The ID of the item.
* @return {void} This function does not return a value.
*/
processStaticLootContainers(itemConfig, itemId) {
if (itemConfig.addtoStaticLootContainers) {
if (this.instanceManager.debug) {
console.log("Processing static loot containers for item:", itemId);
}
if (Array.isArray(itemConfig.StaticLootContainers)) {
if (this.instanceManager.debug) {
console.log("Adding item to multiple static loot containers:");
}
for (const container of itemConfig.StaticLootContainers) {
const staticLootContainer = items_1.ItemMap[container.ContainerName] || container.ContainerName;
this.addToStaticLoot(staticLootContainer, itemId, container.Probability);
if (this.instanceManager.debug) {
console.log(` - Added to container '${staticLootContainer}' with probability ${container.Probability}`);
}
}
}
else {
const staticLootContainer = items_1.ItemMap[itemConfig.StaticLootContainers] ||
itemConfig.StaticLootContainers;
this.addToStaticLoot(staticLootContainer, itemId, itemConfig.Probability);
if (this.instanceManager.debug) {
console.log(`Added to container '${staticLootContainer}' with probability ${itemConfig.Probability}`);
}
}
}
}
/**
* Processes the mod slots of an item.
*
* @param {any} itemConfig - The configuration of the item.
* @param {string[]} finalItemTplToClone - The final item template to clone.
* @param {string} itemId - The ID of the item.
* @returns {void}
*/
processModSlots(itemConfig, finalItemTplToClone, itemId) {
const tables = this.instanceManager.database;
const moddableItemWhitelistIds = Array.isArray(itemConfig.ModdableItemWhitelist)
? itemConfig.ModdableItemWhitelist.map((shortname) => items_1.ItemMap[shortname])
: itemConfig.ModdableItemWhitelist
? [items_1.ItemMap[itemConfig.ModdableItemWhitelist]]
: [];
const moddableItemBlacklistIds = Array.isArray(itemConfig.ModdableItemBlacklist)
? itemConfig.ModdableItemBlacklist.map((shortname) => items_1.ItemMap[shortname])
: itemConfig.ModdableItemBlacklist
? [items_1.ItemMap[itemConfig.ModdableItemBlacklist]]
: [];
const modSlots = Array.isArray(itemConfig.modSlot)
? itemConfig.modSlot
: itemConfig.modSlot
? [itemConfig.modSlot]
: [];
const lowercaseModSlots = modSlots.map((modSlotName) => modSlotName.toLowerCase());
if (itemConfig.addtoModSlots) {
if (this.instanceManager.debug) {
console.log("Processing mod slots for item:", itemId);
}
for (const parentItemId in tables.templates.items) {
const parentItem = tables.templates.items[parentItemId];
if (!parentItem._props.Slots) {
continue;
}
const isBlacklisted = moddableItemBlacklistIds.includes(parentItemId);
const isWhitelisted = moddableItemWhitelistIds.includes(parentItemId);
if (isBlacklisted) {
continue;
}
let addToModSlots = false;
if (isWhitelisted && itemConfig.modSlot) {
addToModSlots = true;
}
else if (!isBlacklisted && itemConfig.modSlot) {
for (const modSlot of parentItem._props.Slots) {
if (modSlot._props.filters?.[0].Filter.some((filterItem) => finalItemTplToClone.includes(filterItem))) {
if (lowercaseModSlots.includes(modSlot._name.toLowerCase())) {
addToModSlots = true;
break;
}
}
}
}
if (addToModSlots) {
for (const modSlot of parentItem._props.Slots) {
if (lowercaseModSlots.includes(modSlot._name.toLowerCase())) {
if (!modSlot._props.filters) {
modSlot._props.filters = [
{
AnimationIndex: 0,
Filter: []
}
];
}
if (!modSlot._props.filters[0].Filter.includes(itemId)) {
modSlot._props.filters[0].Filter.push(itemId);
if (this.instanceManager.debug) {
console.log(`Successfully added item ${itemId} to the filter of mod slot ${modSlot._name} for parent item ${parentItemId}`);
}
}
}
}
}
}
}
}
/**
* Processes the inventory slots for a given item.
*
* @param {any} itemConfig - The configuration object for the item.
* @param {string} itemId - The ID of the item.
* @param {any} defaultInventorySlots - The default inventory slots.
* @return {void} This function does not return a value.
*/
processInventorySlots(itemConfig, itemId) {
const tables = this.instanceManager.database;
if (itemConfig.addtoInventorySlots) {
if (this.instanceManager.debug) {
console.log("Processing inventory slots for item:", itemId);
}
const defaultInventorySlots = tables.templates.items["55d7217a4bdc2d86028b456d"]._props.Slots;
const allowedSlots = Array.isArray(itemConfig.addtoInventorySlots)
? itemConfig.addtoInventorySlots
: [itemConfig.addtoInventorySlots];
// Iterate over the slots and push the item into the filters per the config
for (const slot of defaultInventorySlots) {
const slotName = configConsts_3.inventorySlots[slot._name];
const slotId = Object.keys(configConsts_3.inventorySlots).find((key) => configConsts_3.inventorySlots[key] === slot._name);
if (allowedSlots.includes(slot._name) ||
allowedSlots.includes(slotName) ||
allowedSlots.includes(slotId)) {
if (!slot._props.filters[0].Filter.includes(itemId)) {
slot._props.filters[0].Filter.push(itemId);
if (this.instanceManager.debug) {
console.log(`Successfully added item ${itemId} to the filter of slot ${slot._name}`);
}
}
}
}
}
}
/**
* Processes the mastery sections for an item.
*
* @param {any} itemConfig - The configuration object for the item.
* @param {string} itemId - The ID of the item.
* @param {any} tables - The tables object containing global configuration.
* @return {void} This function does not return a value.
*/
processMasterySections(itemConfig, itemId) {
const tables = this.instanceManager.database;
if (itemConfig.masteries) {
if (this.instanceManager.debug) {
console.log("Processing mastery sections for item:", itemId);
}
const masterySections = Array.isArray(itemConfig.masterySections)
? itemConfig.masterySections
: [itemConfig.masterySections];
for (const mastery of masterySections) {
const existingMastery = tables.globals.config.Mastering.find((existing) => existing.Name === mastery.Name);
if (existingMastery) {
existingMastery.Templates.push(...mastery.Templates);
if (this.instanceManager.debug) {
console.log(` - Adding to existing mastery section for item: ${itemId}`);
}
}
else {
tables.globals.config.Mastering.push(mastery);
if (this.instanceManager.debug) {
console.log(` - Adding new mastery section for item: ${itemId}`);
}
}
}
}
}
/**
* Processes weapon presets based on the provided item configuration and tables.
*
* @param {any} itemConfig - The item configuration.
* @return {void} This function does not return anything.
*/
processWeaponPresets(itemConfig, itemId) {
const tables = this.instanceManager.database;
const { addweaponpreset, weaponpresets } = itemConfig;
const itemPresets = tables.globals.ItemPresets;
if (addweaponpreset) {
if (this.instanceManager.debug) {
console.log("Processing weapon presets for item:", itemId);
}
for (const presetData of weaponpresets) {
const preset = {
_changeWeaponName: presetData._changeWeaponName,
_encyclopedia: presetData._encyclopedia || undefined,
_id: presetData._id,
_items: presetData._items.map((itemData) => {
const item = {
_id: itemData._id,
_tpl: itemData._tpl
};
// Add parentId and slotId only if they are present in itemData
if (itemData.parentId) {
item.parentId = itemData.parentId;
}
if (itemData.slotId) {
item.slotId = itemData.slotId;
}
return item;
}),
_name: presetData._name,
_parent: presetData._parent,
_type: "Preset"
};
itemPresets[preset._id] = preset;
if (this.instanceManager.debug) {
console.log(` - Added weapon preset: ${preset._name}`);
console.log(` - Preset: ${JSON.stringify(preset)}`);
}
}
}
}
/**
* Processes traders based on the item configuration.
*
* @param {any} itemConfig - The configuration of the item.
* @param {string} itemId - The ID of the item.
* @return {void} This function does not return a value.
*/
processTraders(itemConfig, itemId) {
const tables = this.instanceManager.database;
if (!itemConfig.addtoTraders) {
return;
}
const { traderId, traderItems, barterScheme } = itemConfig;
const traderIdFromMap = configConsts_1.traderIDs[traderId];
const finalTraderId = traderIdFromMap || traderId;
const trader = tables.traders[finalTraderId];
if (!trader) {
return;
}
for (const item of traderItems) {
if (this.instanceManager.debug) {
console.log("Processing traders for item:", itemId);
}
const newItem = {
_id: itemId,
_tpl: itemId,
parentId: "hideout",
slotId: "hideout",
upd: {
UnlimitedCount: item.unlimitedCount,
StackObjectsCount: item.stackObjectsCount
}
};
trader.assort.items.push(newItem);
if (this.instanceManager.debug) {
console.log(`Successfully added item ${itemId} to the trader ${traderId}`);
}
}
trader.assort.barter_scheme[itemId] = [];
for (const scheme of barterScheme) {
if (this.instanceManager.debug) {
console.log("Processing trader barter scheme for item:", itemId);
}
const count = scheme.count;
const tpl = configConsts_2.currencyIDs[scheme._tpl] || items_1.ItemMap[scheme._tpl];
if (!tpl) {
throw new Error(`Invalid _tpl value in barterScheme for item: ${itemId}`);
}
trader.assort.barter_scheme[itemId].push([
{
count: count,
_tpl: tpl
}
]);
if (this.instanceManager.debug) {
console.log(`Successfully added item ${itemId} to the barter scheme of trader ${traderId}`);
}
}
trader.assort.loyal_level_items[itemId] = itemConfig.loyallevelitems;
}
addtoHallofFame(itemConfig, itemId) {
const hallofFame1 = this.instanceManager.database.templates.items["63dbd45917fff4dee40fe16e"];
const hallofFame2 = this.instanceManager.database.templates.items["65424185a57eea37ed6562e9"];
const hallofFame3 = this.instanceManager.database.templates.items["6542435ea57eea37ed6562f0"];
// Add to Hall of Fame filters
if (itemConfig.addtoHallOfFame) {
const hallOfFames = [hallofFame1, hallofFame2, hallofFame3];
for (const hall of hallOfFames) {
for (const slot of hall._props.Slots) {
for (const filter of slot._props.filters) {
if (!filter.Filter.includes(itemId)) {
filter.Filter.push(itemId);
if (this.instanceManager.debug) {
console.log(`Added item ${itemId} to filter Hall of Fame ${hall._name}`);
}
}
}
}
}
}
}
addtoSpecialSlots(itemConfig, itemId) {
const tables = this.instanceManager.database;
if (itemConfig.addtoSpecialSlots) {
const pockets = tables.templates.items["627a4e6b255f7527fb05a0f6"];
for (const slot of pockets._props.Slots) {
if (!slot._props.filters[0].Filter.includes(itemId)) {
slot._props.filters[0].Filter.push(itemId);
}
}
}
}
/**
* Processes the bot inventories based on the given item configuration.
*
* @param {ConfigItem[string]} itemConfig - The item configuration.
* @param {string} finalItemTplToClone - The final item template to clone.
* @param {string} itemId - The item ID.
* @return {void} This function does not return anything.
*/
processBotInventories(itemConfig, finalItemTplToClone, itemId) {
const tables = this.instanceManager.database;
if (!itemConfig.addtoBots)
return;
if (this.instanceManager.debug) {
console.log("Processing bot inventories for item:", itemId);
}
// Iterate through bot types
for (const botId in tables.bots.types) {
const botType = botId;
const botInventory = tables.bots.types[botId].inventory;
botInventory.Ammo = botInventory.Ammo || {};
// Process items and equipment
this.processInventoryType(botInventory.items, finalItemTplToClone, itemId, botType, "items");
this.processInventoryType(botInventory.equipment, finalItemTplToClone, itemId, botType, "equipment");
// Process mods if applicable
if (itemConfig.addtoModSlots && itemConfig.modSlot) {
this.processBotModSlots(finalItemTplToClone, itemId, botType, itemConfig.modSlot);
}
}
}
/**
* Processes inventory type (items or equipment) and gathers mods based on Slots.
*
* @param {any} inventoryType - The inventory type to process.
* @param {string} finalTplToClone - The final item template to clone.
* @param {string} itemId - The item ID.
* @param {string} botType - The bot type identifier.
* @param {string} typeLabel - Label indicating items or equipment.
* @return {void} This function does not return anything.
*/
processInventoryType(
// biome-ignore lint/suspicious/noExplicitAny: <explanation>
inventoryType, finalTplToClone, itemId, botType, typeLabel) {
const tables = this.instanceManager.database;
if (typeLabel === "equipment" && ((inventoryType.FirstPrimaryWeapon?.[finalTplToClone]) ||
(inventoryType.SecondPrimaryWeapon?.[finalTplToClone]) ||
(inventoryType.Holster?.[finalTplToClone]))) {
if (!this.ensureValidWeaponPreset(itemId)) {
return;
}
this.processAmmoAndChambers(tables.bots.types[botType].inventory, tables.templates.items[itemId]._props, itemId, botType);
}
for (const lootSlot in inventoryType) {
const items = inventoryType[lootSlot];
if (items && items[finalTplToClone] !== undefined) {
const weight = items[finalTplToClone];
if (this.instanceManager.debug) {
console.log(` - Adding item to bot ${typeLabel} for bot type: ${botType} in loot slot: ${lootSlot} with weight: ${weight}`);
}
items[itemId] = weight;
this.addModsToItem(tables, itemId, botType);
}
}
}
/**
* Adds mods to an item based on its Slots configuration.
*
* @param {any} tables - The database tables.
* @param {string} itemId - The item ID.
* @param {string} botType - The bot type identifier.
* @return {void} This function does not return anything.
*/
addModsToItem(tables, itemId, botType) {
const itemProps = tables.templates.items[itemId]._props;
if (itemProps?.Slots) {
for (const slot of itemProps.Slots) {
const slotName = slot._name;
const filters = slot._props.filters;
if (filters && filters.length > 0) {
for (const filter of filters) {
for (const modId of filter.Filter) {
if (modId && tables.templates.items[modId]) {
tables.bots.types[botType].inventory.mods[itemId] = tables.bots.types[botType].inventory.mods[itemId] || {};
tables.bots.types[botType].inventory.mods[itemId][slotName] = tables.bots.types[botType].inventory.mods[itemId][slotName] || [];
if (!tables.bots.types[botType].inventory.mods[itemId][slotName].includes(modId)) {
tables.bots.types[botType].inventory.mods[itemId][slotName].push(modId);
if (tables.templates.items[modId]._props) {
if (tables.templates.items[modId]._props.Slots.length > 0) {
this.addModsToItem(tables, modId, botType);
}
}
}
if (this.instanceManager.debug) {
console.log(` - Added mod ${modId} to ${itemId}'s ${slotName} of bot type ${botType}`);
}
}
}
}
}
}
}
}
/**
* Processes mod slots and adds itemId to specified slots if finalItemTplToClone is present.
*
* @param {any} mods - The mods inventory.
* @param {string} finalItemTplToClone - The final item template to clone.
* @param {string} itemId - The item ID.
* @param {string} botType - The bot type identifier.
* @param {string[]} modSlots - The list of mod slots to process.
* @return {void} This function does not return anything.
*/
processBotModSlots(finalItemTplToClone, itemId, botType, modSlots) {
const mods = this.instanceManager.database.bots.types[botType].inventory.mods;
for (const item in mods) {
const itemMods = mods[item];
for (const modSlot of modSlots) {
if (itemMods[modSlot]?.includes(finalItemTplToClone)) {
itemMods[modSlot].push(itemId);
if (this.instanceManager.debug) {
console.log(` - Added item ${itemId} to mod slot ${modSlot} for bot type ${botType} in item ${item}`);
}
// Adding nested mods for the new item
this.addModsToItem(this.instanceManager.database, itemId, botType);
}
}
}
}
/**
* Processes ammo and chambers, adding calibers and chamber filters if needed.
*
* @param {any} botInventory - The bot's inventory.
* @param {any} itemProps - The properties of the item.
* @param {string} itemId - The item ID.
* @param {string} botType - The bot type identifier.
* @return {void} This function does not return anything.
*/
processAmmoAndChambers(botInventory, itemProps, itemId, botType) {
const ammoCaliber = itemProps.ammoCaliber;
if (!ammoCaliber)
return;
botInventory.Ammo[ammoCaliber] = botInventory.Ammo[ammoCaliber] || {};
if (this.instanceManager.debug) {
console.log(` - Added new caliber ${ammoCaliber} to bot inventory for bot type ${botType}`);
}
if (itemProps.Chambers) {
for (const chamber of itemProps.Chambers) {
const filters = chamber._props.filters;
if (filters && filters.length > 0) {
for (const filter of filters) {
for (const filterItem of filter.Filter) {
botInventory.Ammo[ammoCaliber][filterItem] = botInventory.Ammo[ammoCaliber][filterItem] || 0;
if (this.instanceManager.debug) {
console.log(` - Added filter item ${filterItem} to caliber ${ammoCaliber} in bot inventory for bot type ${botType}`);
}
}
}
}
}
}
}
/**
* Ensures the weapon has a valid preset in the global ItemPresets.
*
* @param {string} itemId - The item ID.
* @return {boolean} True if the weapon has a valid preset, false otherwise.
*/
ensureValidWeaponPreset(itemId) {
const db = this.instanceManager.database;
const presets = db.globals.ItemPresets;
for (const presetObj of Object.values(presets)) {
if (presetObj._items[0]._tpl === itemId) {
if (this.instanceManager.debug) {
console.log(` - Valid preset found for item ${itemId}`);
}
return true;
}
}
if (this.instanceManager.debug) {
console.warn(`No valid preset found for item ${itemId} in globals.ItemPresets`);
}
return false;
}
}
exports.CustomItemService = CustomItemService;
//# sourceMappingURL=CustomItemService.js.map