spt_modpack/BepInEx/config/com.DanW.QuestingBots.cfg
2025-07-18 16:00:32 -05:00

209 lines
7.5 KiB
INI

## Settings file was created by plugin DanW-QuestingBots v0.10.2
## Plugin GUID: com.DanW.QuestingBots
[AI Limiter]
## Improve FPS by minimizing CPU load for AI out of certain ranges
# Setting type: Boolean
# Default value: false
Enable AI Limiting = false
## Allow AI to be disabled for bots that are questing
# Setting type: Boolean
# Default value: true
Enable AI Limiting for Bots That Are Questing = true
## Only allow AI to be disabled for bots that are questing on the selected maps
# Setting type: TarkovMaps
# Default value: Streets
# Acceptable values: Customs, Factory, Interchange, Labs, Lighthouse, Reserve, Shoreline, Streets, Woods, GroundZero, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Maps to Allow AI Limiting for Bots That Are Questing = Streets
## These bot types will never be disabled by the AI limiter
# Setting type: BotTypeException
# Default value: SniperScavs, Rogues
# Acceptable values: SniperScavs, Rogues, Raiders, BossesAndFollowers, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Bot Types that Cannot be Disabled = SniperScavs, Rogues
## AI will only be disabled if there are at least this number of bots on the map
# Setting type: Int32
# Default value: 15
# Acceptable value range: From 1 to 30
Min Bots to Enable AI Limiting = 15
## AI will only be disabled if it's more than this distance from other questing bots (typically PMC's and player Scavs)
# Setting type: Int32
# Default value: 75
# Acceptable value range: From 25 to 1000
Distance from Bots That Are Questing (m) = 75
## AI will only be disabled if it's more than this distance from a human player. This takes priority over the map-specific advanced settings.
# Setting type: Int32
# Default value: 200
# Acceptable value range: From 50 to 1000
Distance from Human Players (m) = 200
## AI will only be disabled if it's more than this distance from a human player on Customs
# Setting type: Int32
# Default value: 1000
# Acceptable value range: From 50 to 1000
Distance from Human Players on Customs (m) = 1000
## AI will only be disabled if it's more than this distance from a human player on Factory
# Setting type: Int32
# Default value: 1000
# Acceptable value range: From 50 to 1000
Distance from Human Players on Factory (m) = 1000
## AI will only be disabled if it's more than this distance from a human player on Interchange
# Setting type: Int32
# Default value: 1000
# Acceptable value range: From 50 to 1000
Distance from Human Players on Interchange (m) = 1000
## AI will only be disabled if it's more than this distance from a human player on Labs
# Setting type: Int32
# Default value: 1000
# Acceptable value range: From 50 to 1000
Distance from Human Players on Labs (m) = 1000
## AI will only be disabled if it's more than this distance from a human player on Lighthouse
# Setting type: Int32
# Default value: 1000
# Acceptable value range: From 50 to 1000
Distance from Human Players on Lighthouse (m) = 1000
## AI will only be disabled if it's more than this distance from a human player on Reserve
# Setting type: Int32
# Default value: 1000
# Acceptable value range: From 50 to 1000
Distance from Human Players on Reserve (m) = 1000
## AI will only be disabled if it's more than this distance from a human player on Shoreline
# Setting type: Int32
# Default value: 1000
# Acceptable value range: From 50 to 1000
Distance from Human Players on Shoreline (m) = 1000
## AI will only be disabled if it's more than this distance from a human player on Streets
# Setting type: Int32
# Default value: 1000
# Acceptable value range: From 50 to 1000
Distance from Human Players on Streets (m) = 1000
## AI will only be disabled if it's more than this distance from a human player on Woods
# Setting type: Int32
# Default value: 1000
# Acceptable value range: From 50 to 1000
Distance from Human Players on Woods (m) = 1000
## AI will only be disabled if it's more than this distance from a human player on GroundZero
# Setting type: Int32
# Default value: 1000
# Acceptable value range: From 50 to 1000
Distance from Human Players on GroundZero (m) = 1000
[Custom Quest Locations]
## Allow custom quest locations to be saved
# Setting type: Boolean
# Default value: false
Enable Quest Location Saving = false
## Display your current (x,y,z) coordinates on the screen
# Setting type: Boolean
# Default value: false
Display Current Location = false
## Name of the next quest location that will be stored
# Setting type: String
# Default value: Custom Quest Location
Quest Location Name = Custom Quest Location
## Store your current location as a quest location
# Setting type: KeyboardShortcut
# Default value: KeypadEnter
Store New Quest Location = KeypadEnter
[Debug]
## Show information about what each bot is doing
# Setting type: QuestingBotType
# Default value: 0
# Acceptable values: QuestingLeaders, QuestingFollowers, AllQuestingBots, NonQuestingBots, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Show Bot Info Overlays = 0
## Create markers for Bot Path Overlay Types that bots of each selected type are following
# Setting type: QuestingBotType
# Default value: 0
# Acceptable values: QuestingLeaders, QuestingFollowers, AllQuestingBots, NonQuestingBots, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Show Bot Path Overlays = 0
## Draw the path that bots of each selected type are following
# Setting type: QuestingBotType
# Default value: 0
# Acceptable values: QuestingLeaders, QuestingFollowers, AllQuestingBots, NonQuestingBots, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Show Bot Path Visualizations = 0
## The types of positions that will be shown for each bot that has path overlays enabled
# Setting type: BotPathOverlayType
# Default value: QuestTarget
# Acceptable values: QuestTarget, EFTTarget, EFTCurrentCorner, AllEFT, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Bot Path Overlay Types = QuestTarget
## Show information about every nearby quest objective location
# Setting type: Boolean
# Default value: false
Show Quest Info Overlays = false
## Include quest markers and information for spawn-search quests like 'Spawn Point Wander' and 'Boss Hunter' quests
# Setting type: Boolean
# Default value: false
Show Quest Info for Spawn-Search Quests = false
## Quest markers and info overlays will only be shown if the objective location is within this distance from you
# Setting type: Int32
# Default value: 100
# Acceptable value range: From 10 to 300
Max Distance (m) to Show Quest Info = 100
## Font Size for Quest Overlays
# Setting type: Int32
# Default value: 16
# Acceptable value range: From 12 to 36
Font Size for Quest Info = 16
## Show debug info only for bots listed e.g 2,4
# Setting type: String
# Default value:
Bot Filter =
[Main]
## Allow bots to quest
# Setting type: Boolean
# Default value: true
Enable Questing = true
## Show additional debug messages to troubleshoot spawning issues
# Setting type: Boolean
# Default value: false
Show Debug Messages for Spawning = false
## Allow bots to sprint while questing. This does not affect their ability to sprint when they're not questing.
# Setting type: Boolean
# Default value: true
Allow Bots to Sprint while Questing = true
## Bots will not be allowed to sprint if they are within this distance from their objective
# Setting type: Int32
# Default value: 3
# Acceptable value range: From 0 to 75
Sprinting Distance Limit from Objectives (m) = 3