"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.CustomWeaponPresets = void 0; const WeaponPresets_json_1 = __importDefault(require("../db/CustomWeaponPresets/WeaponPresets.json")); const path = __importStar(require("node:path")); const modPath = path.normalize(path.join(__dirname, "..")); const weaponPresets = WeaponPresets_json_1.default; class CustomWeaponPresets { Instance; preSptLoad(Instance) { this.Instance = Instance; } postDBLoad() { if (weaponPresets.ItemPresets) { this.addWeaponPresets(); this.addWeaponPresetLocales(); } else { if (this.Instance.debug) { console.log("CustomWeaponPresets: ItemPresets not found in weaponPresets.json"); } } } addWeaponPresets() { for (const preset in weaponPresets.ItemPresets) { this.Instance.database.globals.ItemPresets[preset] = weaponPresets.ItemPresets[preset]; } } addWeaponPresetLocales() { const serverLocales = ["ch", "cz", "en", "es", "es-mx", "fr", "ge", "hu", "it", "jp", "kr", "pl", "po", "ru", "sk", "tu"]; const addedLocales = {}; for (const locale of serverLocales) { let localeFile; try { // Attempt to require the locale file localeFile = require(`${modPath}/db/locales/${locale}.json`); } catch (error) { // Log an error if the file cannot be found, but continue to the next iteration if (this.Instance.debug) { console.error(`Error loading locale file for '${locale}':`, error); } continue; } // Proceed with adding locales if the file was successfully loaded if (Object.keys(localeFile).length < 1) continue; for (const currentItem in localeFile) { this.Instance.database.locales.global[locale][currentItem] = localeFile[currentItem]; if (!addedLocales[locale]) addedLocales[locale] = {}; addedLocales[locale][currentItem] = localeFile[currentItem]; } } // Placeholders for (const locale of serverLocales) { if (locale === "en") continue; const englishItems = addedLocales["en"]; if (!(locale in addedLocales)) { for (const englishItem in englishItems) { if (this.Instance.database.locales.global[locale] && !(englishItem in this.Instance.database.locales.global[locale])) { this.Instance.database.locales.global[locale][englishItem] = englishItems[englishItem]; } } } } } } exports.CustomWeaponPresets = CustomWeaponPresets; //# sourceMappingURL=CustomWeaponPresets.js.map