MOAR tweak
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1 changed files with 10 additions and 10 deletions
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@ -11,17 +11,17 @@ Faction Based Aggression On/Off = false
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## This turns off the new cascading spawn system, and makes scavs/pmcs spawn at random across the map.
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# Setting type: Boolean
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# Default value: false
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randomSpawns On/Off = true
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randomSpawns On/Off = false
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## Improves performance: Ensures spawn spacing between waves. (doesn't change quantity, or change overall timing, just prevents bursts of spawns close together)
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# Setting type: Boolean
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# Default value: true
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spawnSmoothing On/Off = false
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spawnSmoothing On/Off = true
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## Performance Hit: Causes all PMCs to spawn in the first few minutes of the game (performance intensive)
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# Setting type: Boolean
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# Default value: true
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Starting PMCS On/Off = true
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# Default value: false
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Starting PMCS On/Off = false
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## Works with SAIN or SPT to decide the bot's 'difficulty' preset (EASY: 0, easy-MEDIUM: 0.4, easy-MEDIUM-hard: 0.6, medium-hard: 0.85, HARD-impossible: 1, etc..)
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# Setting type: Double
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@ -142,9 +142,9 @@ pmcMaxGroupSize = 4
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## Controls the chance of group vs solo spawning, max amount configured by maxGroup
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# Setting type: Double
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# Default value: 0.2
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# Default value: 0.4
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# Acceptable value range: From 0 to 1
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pmcGroupChance Percentage = 0.2
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pmcGroupChance Percentage = 0.4
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## Controls the chance of group vs solo spawning, max amount configured by maxGroup
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# Setting type: Double
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@ -207,15 +207,15 @@ PmcWaveDistribution = 0.5
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## Multiplies wave counts seen in the server's mapConfig.json by this number
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# Setting type: Double
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# Default value: 1
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# Default value: 2
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# Acceptable value range: From 0 to 10
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ScavWaveQuantity = 1
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ScavWaveQuantity = 2
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## Multiplies wave counts seen in the server's mapConfig.json by this number
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# Setting type: Double
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# Default value: 1
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# Default value: 2
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# Acceptable value range: From 0 to 10
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PmcWaveQuantity = 1
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PmcWaveQuantity = 2
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[3.Debug]
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