BepInEx cfgsd

This commit is contained in:
GetParanoid 2025-07-18 16:00:32 -05:00
parent 6a8ce2b606
commit 25820f46bc
9 changed files with 781 additions and 1 deletions

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@ -8,6 +8,12 @@ EnableAssemblyCache = true
[Chainloader]
## If enabled, hides BepInEx Manager GameObject from Unity.
## This can fix loading issues in some games that attempt to prevent BepInEx from being loaded.
## Use this only if you know what this option means, as it can affect functionality of some older plugins.
##
# Setting type: Boolean
# Default value: false
HideManagerGameObject = false
[Harmony.Logger]
@ -22,8 +28,16 @@ LogChannels = Warn, Error
[Logging]
## Enables showing unity log messages in the BepInEx logging system.
# Setting type: Boolean
# Default value: true
UnityLogListening = true
## If enabled, writes Standard Output messages to Unity log
## NOTE: By default, Unity does so automatically. Only use this option if no console messages are visible in Unity log
##
# Setting type: Boolean
# Default value: false
LogConsoleToUnityLog = false
[Logging.Console]
@ -62,12 +76,26 @@ LogLevels = Fatal, Error, Warning, Message, Info
[Logging.Disk]
## Include unity log messages in log file output.
# Setting type: Boolean
# Default value: false
WriteUnityLog = false
## Appends to the log file instead of overwriting, on game startup.
# Setting type: Boolean
# Default value: false
AppendLog = false
## Enables writing log messages to disk.
# Setting type: Boolean
# Default value: true
Enabled = true
## Which log leves are saved to the disk log output.
# Setting type: LogLevel
# Default value: Fatal, Error, Warning, Message, Info
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
LogLevels = Fatal, Error, Warning, Message, Info
[Preloader]

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@ -0,0 +1,273 @@
## Settings file was created by plugin MOAR v3.1.2
## Plugin GUID: MOAR.settings
[1. Main Settings]
## Enabling this feature makes it so that AI PMCs from the same faction will not engage in combat with one another. You know, like actual military contractors. (This is client side only)
# Setting type: Boolean
# Default value: false
Faction Based Aggression On/Off = false
## This turns off the new cascading spawn system, and makes scavs/pmcs spawn at random across the map.
# Setting type: Boolean
# Default value: false
randomSpawns On/Off = false
## Improves performance: Ensures spawn spacing between waves. (doesn't change quantity, or change overall timing, just prevents bursts of spawns close together)
# Setting type: Boolean
# Default value: true
spawnSmoothing On/Off = true
## Performance Hit: Causes all PMCs to spawn in the first few minutes of the game (performance intensive)
# Setting type: Boolean
# Default value: false
Starting PMCS On/Off = false
## Works with SAIN or SPT to decide the bot's 'difficulty' preset (EASY: 0, easy-MEDIUM: 0.4, easy-MEDIUM-hard: 0.6, medium-hard: 0.85, HARD-impossible: 1, etc..)
# Setting type: Double
# Default value: 0.6
# Acceptable value range: From 0 to 1.5
Pmc difficulty = 0.6
## Works with SAIN or SPT to decide the bot's 'difficulty' preset (EASY: 0, easy-MEDIUM: 0.4, easy-MEDIUM-hard: 0.6, medium-hard: 0.85, HARD-impossible: 1, etc..)
# Setting type: Double
# Default value: 0.4
# Acceptable value range: From 0 to 1.5
Scav difficulty = 0.4
## Preset to be used, random pulls a random weighted preset from the PresetWeights.json every time a raid ends
# Setting type: String
# Default value: Random
# Acceptable values: Live Like, Quiet Raids, More Scavs, More Pmcs, More Scavs And Pmcs, Delayed Scavs, Delayed Pmcs, Arrived Early, Rogue Invasion, Raider Invasion, Insanity, Minor Boss Invasion, Less Pmcs Less Scavs Boss Invasion, Low Pmcs Low Scavs Major Boss Invasion, Main Boss Guaranteed, Main Boss Guaranteed Roaming, Sniper Buddies, Random, Custom
Moar Preset = Random
## Enable/Disable preset announce preset on raid start
# Setting type: Boolean
# Default value: true
Preset Announce On/Off = true
## Announces preset
# Setting type: KeyboardShortcut
# Default value: End
Announce Key = End
## Pulls all server settings from server
# Setting type: String
# Default value:
FIKA DETECTED: ALWAYS PRESS THIS FIRST BEFORE MAKING CHANGES!! =
[2. Custom game Settings]
## Pushes settings to server
# Setting type: String
# Default value:
Save the above changes =
## Resets all settings to defaults
# Setting type: String
# Default value:
Reset =
## Makes it so invading bosses do not spawn all at the beginning (recommend for performance)
# Setting type: Boolean
# Default value: true
gradualBossInvasion On/Off = true
## Percentage chance of each invading boss spawning.
# Setting type: Int32
# Default value: 5
# Acceptable value range: From 0 to 100
bossInvasionSpawnChance = 5
## Allows the main bosses (not knight,rogues,raiders) to invade other maps with a reduced retinue, by default they will spawn in native boss locations
# Setting type: Boolean
# Default value: false
bossInvasion On/Off = false
## Increases the spawn chance of the single 'main' boss on each map by this percentage
# Setting type: Int32
# Default value: 0
# Acceptable value range: From 0 to 100
mainBossChanceBuff = 0
## Disables all bosses, good for debugging.
# Setting type: Boolean
# Default value: false
disableBosses On/Off = false
## Chance of a rogue group spawning
# Setting type: Int32
# Default value: 10
# Acceptable value range: From 0 to 100
randomRogueGroupChance = 10
## Experimental: Makes it so a randomRogueGroup can spawn anywhere
# Setting type: Boolean
# Default value: false
randomRogueGroup On/Off = false
## Chance of a raider group spawning
# Setting type: Int32
# Default value: 10
# Acceptable value range: From 0 to 100
randomRaiderGroupChance = 10
## Experimental: Makes it so a randomRaiderGroup can spawn anywhere
# Setting type: Boolean
# Default value: false
randomRaiderGroup On/Off = false
## Experimental: Makes it so the main bosses can spawn anywhere
# Setting type: Boolean
# Default value: false
bossOpenZones On/Off = false
## Sniper Max group size
# Setting type: Double
# Default value: 1
# Acceptable value range: From 0 to 5
sniperMaxGroupSize = 1
## Max scav group size
# Setting type: Int32
# Default value: 3
# Acceptable value range: From 0 to 10
scavMaxGroupSize = 3
## Max pmc group size
# Setting type: Int32
# Default value: 4
# Acceptable value range: From 0 to 10
pmcMaxGroupSize = 4
## Controls the chance of group vs solo spawning, max amount configured by maxGroup
# Setting type: Double
# Default value: 0.2
# Acceptable value range: From 0 to 1
pmcGroupChance Percentage = 0.2
## Controls the chance of group vs solo spawning, max amount configured by maxGroup
# Setting type: Double
# Default value: 0.2
# Acceptable value range: From 0 to 1
scavGroupChance Percentage = 0.2
## Controls the chance of group vs solo spawning, max amount configured by maxGroup
# Setting type: Double
# Default value: 0.2
# Acceptable value range: From 0 to 1
sniperGroupChance Percentage = 0.2
## Max bots permitted in any particular spawn zone, recommend not to touch this.
# Setting type: Int32
# Default value: 7
# Acceptable value range: From 0 to 15
MaxBotPerZone = 7
## Max bots alive at one time
# Setting type: Int32
# Default value: 28
# Acceptable value range: From 0 to 50
MaxBotCap = 28
## This controls the health of zombies
# Setting type: Double
# Default value: 1
# Acceptable value range: From 0 to 3
ZombieHealth = 1
## Multiplies wave counts seen in the server's mapConfig.json by this number
# Setting type: Double
# Default value: 1
# Acceptable value range: From 0 to 10
ZombieWaveQuantity = 1
## Determines the weighting of spawns, (0.1) waves will spawn mostly at the beginning, (1) Default: waves are spread evenly, or (1.9) spawns will appear near the end of the raid of the raid
# Setting type: Double
# Default value: 0.8
# Acceptable value range: From 0.1 to 1.9
ZombieWaveDistribution = 0.8
## Enables zombies to spawn
# Setting type: Boolean
# Default value: false
zombiesEnabled On/Off = false
## Determines the weighting of spawns, (0.1) waves will spawn mostly at the beginning, (1) Default: waves are spread evenly, or (1.9) spawns will appear near the end of the raid of the raid
# Setting type: Double
# Default value: 0.6
# Acceptable value range: From 0.1 to 1.9
ScavWaveDistribution = 0.6
## Determines the weighting of spawns, (0.1) waves will spawn mostly at the beginning, (1) Default: waves are spread evenly, or (1.9) spawns will appear near the end of the raid of the raid
# Setting type: Double
# Default value: 0.3
# Acceptable value range: From 0.1 to 1.9
PmcWaveDistribution = 0.3
## Multiplies wave counts seen in the server's mapConfig.json by this number
# Setting type: Double
# Default value: 1
# Acceptable value range: From 0 to 10
ScavWaveQuantity = 1
## Multiplies wave counts seen in the server's mapConfig.json by this number
# Setting type: Double
# Default value: 1
# Acceptable value range: From 0 to 10
PmcWaveQuantity = 1
[3.Debug]
## This is for debugging server output, leave off if you don't know what you're doing
# Setting type: Boolean
# Default value: false
debug On/Off = false
[4. Advanced]
## Hotkey to delete the nearest sniper spawn
# Setting type: KeyboardShortcut
# Default value:
Delete a sniper spawn =
## Hotkey to delete the nearest player starting spawn
# Setting type: KeyboardShortcut
# Default value:
Delete a player spawn =
## Hotkey to delete the nearest pmc spawn
# Setting type: KeyboardShortcut
# Default value:
Delete a pmc spawn =
## Hotkey to delete the nearest scav spawn
# Setting type: KeyboardShortcut
# Default value:
Delete a scav spawn =
## Hotkey to add a sniper spawn
# Setting type: KeyboardShortcut
# Default value:
Add a sniper spawn =
## Hotkey to add a player starting spawn
# Setting type: KeyboardShortcut
# Default value:
Add a player spawn =
## Hotkey to add a pmc spawn
# Setting type: KeyboardShortcut
# Default value:
Add a pmc spawn =
## Hotkey to add a scav spawn
# Setting type: KeyboardShortcut
# Default value:
Add a scav spawn =
## Dev value - Turn on and off pointOverlay dev tool (Requires restart)
# Setting type: Boolean
# Default value: false
Spawnpoint overlay On/Off = false

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@ -0,0 +1,209 @@
## Settings file was created by plugin DanW-QuestingBots v0.10.2
## Plugin GUID: com.DanW.QuestingBots
[AI Limiter]
## Improve FPS by minimizing CPU load for AI out of certain ranges
# Setting type: Boolean
# Default value: false
Enable AI Limiting = false
## Allow AI to be disabled for bots that are questing
# Setting type: Boolean
# Default value: true
Enable AI Limiting for Bots That Are Questing = true
## Only allow AI to be disabled for bots that are questing on the selected maps
# Setting type: TarkovMaps
# Default value: Streets
# Acceptable values: Customs, Factory, Interchange, Labs, Lighthouse, Reserve, Shoreline, Streets, Woods, GroundZero, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Maps to Allow AI Limiting for Bots That Are Questing = Streets
## These bot types will never be disabled by the AI limiter
# Setting type: BotTypeException
# Default value: SniperScavs, Rogues
# Acceptable values: SniperScavs, Rogues, Raiders, BossesAndFollowers, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Bot Types that Cannot be Disabled = SniperScavs, Rogues
## AI will only be disabled if there are at least this number of bots on the map
# Setting type: Int32
# Default value: 15
# Acceptable value range: From 1 to 30
Min Bots to Enable AI Limiting = 15
## AI will only be disabled if it's more than this distance from other questing bots (typically PMC's and player Scavs)
# Setting type: Int32
# Default value: 75
# Acceptable value range: From 25 to 1000
Distance from Bots That Are Questing (m) = 75
## AI will only be disabled if it's more than this distance from a human player. This takes priority over the map-specific advanced settings.
# Setting type: Int32
# Default value: 200
# Acceptable value range: From 50 to 1000
Distance from Human Players (m) = 200
## AI will only be disabled if it's more than this distance from a human player on Customs
# Setting type: Int32
# Default value: 1000
# Acceptable value range: From 50 to 1000
Distance from Human Players on Customs (m) = 1000
## AI will only be disabled if it's more than this distance from a human player on Factory
# Setting type: Int32
# Default value: 1000
# Acceptable value range: From 50 to 1000
Distance from Human Players on Factory (m) = 1000
## AI will only be disabled if it's more than this distance from a human player on Interchange
# Setting type: Int32
# Default value: 1000
# Acceptable value range: From 50 to 1000
Distance from Human Players on Interchange (m) = 1000
## AI will only be disabled if it's more than this distance from a human player on Labs
# Setting type: Int32
# Default value: 1000
# Acceptable value range: From 50 to 1000
Distance from Human Players on Labs (m) = 1000
## AI will only be disabled if it's more than this distance from a human player on Lighthouse
# Setting type: Int32
# Default value: 1000
# Acceptable value range: From 50 to 1000
Distance from Human Players on Lighthouse (m) = 1000
## AI will only be disabled if it's more than this distance from a human player on Reserve
# Setting type: Int32
# Default value: 1000
# Acceptable value range: From 50 to 1000
Distance from Human Players on Reserve (m) = 1000
## AI will only be disabled if it's more than this distance from a human player on Shoreline
# Setting type: Int32
# Default value: 1000
# Acceptable value range: From 50 to 1000
Distance from Human Players on Shoreline (m) = 1000
## AI will only be disabled if it's more than this distance from a human player on Streets
# Setting type: Int32
# Default value: 1000
# Acceptable value range: From 50 to 1000
Distance from Human Players on Streets (m) = 1000
## AI will only be disabled if it's more than this distance from a human player on Woods
# Setting type: Int32
# Default value: 1000
# Acceptable value range: From 50 to 1000
Distance from Human Players on Woods (m) = 1000
## AI will only be disabled if it's more than this distance from a human player on GroundZero
# Setting type: Int32
# Default value: 1000
# Acceptable value range: From 50 to 1000
Distance from Human Players on GroundZero (m) = 1000
[Custom Quest Locations]
## Allow custom quest locations to be saved
# Setting type: Boolean
# Default value: false
Enable Quest Location Saving = false
## Display your current (x,y,z) coordinates on the screen
# Setting type: Boolean
# Default value: false
Display Current Location = false
## Name of the next quest location that will be stored
# Setting type: String
# Default value: Custom Quest Location
Quest Location Name = Custom Quest Location
## Store your current location as a quest location
# Setting type: KeyboardShortcut
# Default value: KeypadEnter
Store New Quest Location = KeypadEnter
[Debug]
## Show information about what each bot is doing
# Setting type: QuestingBotType
# Default value: 0
# Acceptable values: QuestingLeaders, QuestingFollowers, AllQuestingBots, NonQuestingBots, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Show Bot Info Overlays = 0
## Create markers for Bot Path Overlay Types that bots of each selected type are following
# Setting type: QuestingBotType
# Default value: 0
# Acceptable values: QuestingLeaders, QuestingFollowers, AllQuestingBots, NonQuestingBots, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Show Bot Path Overlays = 0
## Draw the path that bots of each selected type are following
# Setting type: QuestingBotType
# Default value: 0
# Acceptable values: QuestingLeaders, QuestingFollowers, AllQuestingBots, NonQuestingBots, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Show Bot Path Visualizations = 0
## The types of positions that will be shown for each bot that has path overlays enabled
# Setting type: BotPathOverlayType
# Default value: QuestTarget
# Acceptable values: QuestTarget, EFTTarget, EFTCurrentCorner, AllEFT, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Bot Path Overlay Types = QuestTarget
## Show information about every nearby quest objective location
# Setting type: Boolean
# Default value: false
Show Quest Info Overlays = false
## Include quest markers and information for spawn-search quests like 'Spawn Point Wander' and 'Boss Hunter' quests
# Setting type: Boolean
# Default value: false
Show Quest Info for Spawn-Search Quests = false
## Quest markers and info overlays will only be shown if the objective location is within this distance from you
# Setting type: Int32
# Default value: 100
# Acceptable value range: From 10 to 300
Max Distance (m) to Show Quest Info = 100
## Font Size for Quest Overlays
# Setting type: Int32
# Default value: 16
# Acceptable value range: From 12 to 36
Font Size for Quest Info = 16
## Show debug info only for bots listed e.g 2,4
# Setting type: String
# Default value:
Bot Filter =
[Main]
## Allow bots to quest
# Setting type: Boolean
# Default value: true
Enable Questing = true
## Show additional debug messages to troubleshoot spawning issues
# Setting type: Boolean
# Default value: false
Show Debug Messages for Spawning = false
## Allow bots to sprint while questing. This does not affect their ability to sprint when they're not questing.
# Setting type: Boolean
# Default value: true
Allow Bots to Sprint while Questing = true
## Bots will not be allowed to sprint if they are within this distance from their objective
# Setting type: Int32
# Default value: 3
# Acceptable value range: From 0 to 75
Sprinting Distance Limit from Objectives (m) = 3

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@ -307,7 +307,7 @@ Force IP =
## Forces the server when hosting to use this local adapter when starting the server. Useful if you are hosting on a VPN.
# Setting type: String
# Default value: 0.0.0.0
# Acceptable values: Disabled, 0.0.0.0, 23.137.105.10
# Acceptable values: Disabled, 0.0.0.0, 100.91.145.41, 172.31.160.1, 192.168.1.134, 192.168.81.1, 192.168.5.1
Force Bind IP = 0.0.0.0
## Port to use for UDP gameplay packets.

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@ -0,0 +1,191 @@
## Settings file was created by plugin LootingBots v1.5.2
## Plugin GUID: me.skwizzy.lootingbots
[Loot Finder]
## Enables corpse looting for the selected bot types
# Setting type: BotType
# Default value: Scav, Pmc, PlayerScav, Raider
# Acceptable values: Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Enable corpse looting = Scav, Pmc, PlayerScav, Raider
## When scanning for loot, corpses will be ignored if they are not visible by the bot
# Setting type: Boolean
# Default value: false
Enable corpse line of sight check = false
## Distance (in meters) a bot is able to detect a corpse
# Setting type: Single
# Default value: 80
Detect corpse distance = 80
## Enables container looting for the selected bot types
# Setting type: BotType
# Default value: Scav, Pmc, PlayerScav, Raider
# Acceptable values: Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Enable container looting = Scav, Pmc, PlayerScav, Raider
## When scanning for loot, containers will be ignored if they are not visible by the bot
# Setting type: Boolean
# Default value: false
Enable container line of sight check = false
## Distance (in meters) a bot is able to detect a container
# Setting type: Single
# Default value: 80
Detect container distance = 80
## Enables loose item looting for the selected bot types
# Setting type: BotType
# Default value: Scav, Pmc, PlayerScav, Raider
# Acceptable values: Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Enable loose item looting = Scav, Pmc, PlayerScav, Raider
## When scanning for loot, loose items will be ignored if they are not visible by the bot
# Setting type: Boolean
# Default value: false
Enable item line of sight check = false
## Distance (in meters) a bot is able to detect an item
# Setting type: Single
# Default value: 80
Detect item distance = 80
## Enable different levels of log messages to show in the logs
# Setting type: LogLevel
# Default value: Error
# Acceptable values: None, Error, Warning, Info, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Debug: Log Levels = Error
## Enable different levels of log messages specific to the mod interop methods
# Setting type: LogLevel
# Default value: Error
# Acceptable values: None, Error, Warning, Info, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Debug: Interop Log Levels = Error
## Filters new log entries only showing logs for the number of the bot specified. A value of 0 denotes no filter
# Setting type: Int32
# Default value: 0
Debug: Filter logs on bot = 0
## Renders shperes where bots are trying to navigate when container looting. (Red): Container position. (Black): 'Optimized' container position. (Green): Calculated bot destination. (Blue): NavMesh corrected destination (where the bot will move).
# Setting type: Boolean
# Default value: false
Debug: Show navigation points = false
[Loot Finder (Timing)]
## Amount of seconds a bot will wait to start their first loot scan after spawning into raid.
# Setting type: Single
# Default value: 6
Delay after spawn = 6
## The amount of seconds the bot will wait until triggering another loot scan
# Setting type: Single
# Default value: 10
Loot scan interval = 10
## Amount of milliseconds a bot will wait after taking an item into their inventory before attempting to loot another item. Simulates the amount of time it takes for a player to look through loot decide to take something.
# Setting type: Int32
# Default value: 500
Delay after taking item (ms) = 500
## Adds a delay before looting an item to simulate the time it takes for a bot to "uncover (examine)" an item when searching containers, items and corpses. The delay is calculated using the ExamineTime of an object and the AttentionExamineTime of the bot.
# Setting type: Boolean
# Default value: true
Enable examine time = true
[Loot Settings]
## When enabled, bots will always try to close a container after they have finished looting. If the bot is inturrupted while looting, the container may remain open.
# Setting type: Boolean
# Default value: true
Bots always close containers = true
## Bots will query more accurate ragfair prices to do item value checks. Will make a query to get ragfair prices when the client is first started
# Setting type: Boolean
# Default value: false
Use flea market prices = false
## Calculate weapon value by looking up each attachement. More accurate than just looking at the base weapon template but a slightly more expensive check
# Setting type: Boolean
# Default value: true
Calculate weapon value from attachments = true
## Allows bots to take the attachments off of a weapon if they are not able to pick the weapon up into their inventory
# Setting type: Boolean
# Default value: true
Allow weapon attachment stripping = true
## PMC bots will only loot items that exceed the specified value in roubles. When set to 0, bots will ignore the minimum value threshold
# Setting type: Single
# Default value: 12000
PMC: Min loot value threshold = 12000
## PMC bots will NOT loot items that exceed the specified value in roubles. When set to 0, bots will ignore the maximum value threshold
# Setting type: Single
# Default value: 0
PMC: Max loot value threshold = 0
## The equipment a PMC bot is able to equip during raid
# Setting type: CanEquipEquipmentType
# Default value: All
# Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
PMC: Allowed gear to equip = All
## The equipment a PMC bot is able to place in their backpack/rig
# Setting type: EquipmentType
# Default value: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag
# Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag, ArmorPlate, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
PMC: Allowed gear in bags = Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag
## All non-PMC bots will only loot items that exceed the specified value in roubles. When set to 0, bots will ignore the minimum value threshold
# Setting type: Single
# Default value: 5000
Scav: Min loot value threshold = 5000
## All non-PMC bots will NOT loot items that exceed the specified value in roubles. When set to 0, bots will ignore the maximum value threshold
# Setting type: Single
# Default value: 0
Scav: Max loot value threshold = 0
## The equipment a non-PMC bot is able to equip during raid
# Setting type: CanEquipEquipmentType
# Default value: All
# Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Scav: Allowed gear to equip = All
## The equipment a non-PMC bot is able to place in their backpack/rig
# Setting type: EquipmentType
# Default value: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag
# Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag, ArmorPlate, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Scav: Allowed gear in bags = Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag
## Enables logs for the item apprasier that calcualtes the weapon values
# Setting type: LogLevel
# Default value: Error
# Acceptable values: None, Error, Warning, Info, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Debug: Item Appraiser Log Levels = Error
[Performance]
## Limits the amount of bots that are able to simultaneously run looting logic. A value of 0 represents no limit
# Setting type: Int32
# Default value: 20
Maximum looting bots = 20
## Any bot farther than the specified distance in meters will not run any looting logic. A value of 0 represents no limit
# Setting type: Int32
# Default value: 0
Limit looting by distance to player = 0

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@ -0,0 +1,15 @@
## Settings file was created by plugin SAIN v4.0.3
## Plugin GUID: me.sol.sain
[SAIN Editor]
## Opens the Editor on press
# Setting type: Boolean
# Default value: false
Open Editor = false
## The keyboard shortcut that toggles editor
# Setting type: KeyboardShortcut
# Default value: F6
Open Editor Shortcut = F6

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@ -0,0 +1,35 @@
## Settings file was created by plugin DrakiaXYZ-Waypoints v1.7.1
## Plugin GUID: xyz.drakia.waypoints
[Debug]
## Whether to draw debug objects in-world
# Setting type: Boolean
# Default value: false
Debug = false
## Whether to show the navigation mesh
# Setting type: Boolean
# Default value: false
ShowNavMesh = false
## The amount to offset the nav mesh so it's more visible over the terrain
# Setting type: Single
# Default value: 0.02
# Acceptable value range: From 0 to 2
NavMeshOffset = 0.02
[Export (Requires Debug)]
## Whether to export the nav mesh on map load
# Setting type: Boolean
# Default value: false
ExportNavMesh = false
[General]
## Whether to use custom nav meshes when available
# Setting type: Boolean
# Default value: true
EnableCustomNavmesh = true

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@ -0,0 +1,14 @@
{
"Description": "Names are not case sensitive. Any bot nick name that contains one of the entries here will be forced to use the matching personality.",
"NicknamePersonalityMatches": {
"steve": "Wreckless",
"solarint": "GigaChad",
"lvndmark": "SnappingTurtle",
"chomp": "Chad",
"senko": "Chad",
"kaeno": "Timmy",
"justnu": "Timmy",
"ratthew": "Rat",
"choccy": "Rat"
}
}

View file

@ -0,0 +1,15 @@
{
"AdvancedBotConfigs": false,
"DevBotConfigs": false,
"SelectedDefaultPreset": "hard",
"SelectedCustomPreset": "",
"DefaultPreset": "3. Default",
"ConfigScaling": 1.0,
"SliderToggle": true,
"ConfigEntryHeight": 20.0,
"ConfigSliderWidth": 0.59,
"ConfigResultsWidth": 0.045,
"ConfigResetWidth": 0.024,
"SubList_Indent_Vertical": 2.0,
"SubList_Indent_Horizontal": 25.0
}