196 lines
No EOL
6.4 KiB
JSON
196 lines
No EOL
6.4 KiB
JSON
{
|
|
// Debug settings, don't touch unless you know what you're doing
|
|
"debug": {
|
|
// Enable or disable additional debug logs
|
|
"logs": false,
|
|
// Force patrols to spawn in every raid (as if patrolChance was 100%)
|
|
"spawnAlways": false,
|
|
// Force patrols to always spawn at the start of raids
|
|
"spawnInstantlyAlways": false
|
|
},
|
|
// Settings for changing how patrols and their members are generated
|
|
"patrols": {
|
|
// Minimum size a patrol needs to be to have a chance for an officer
|
|
"minOfficerSize": 4,
|
|
// Minimum size a patrol needs to be to have a chance for a second leader
|
|
"minSecondLeaderSize": 5,
|
|
// Chance (percentage) for a patrol to have an officer if it meets the minimum size
|
|
"officerChance": 35,
|
|
// Chance (percentage) for a patrol to have a second leader if it meets the minimum size
|
|
"secondLeaderChance": 50
|
|
},
|
|
"checkpoints": {
|
|
// Minimum size a checkpoint squad needs to be to have a chance for an officer
|
|
"minOfficerSize": 3,
|
|
// Minimum size a checkpoint squad needs to be to have a chance for a second leader
|
|
"minSecondLeaderSize": 3,
|
|
// Chance (percentage) for a checkpoint to have an officer if it meets the minimum size
|
|
"officerChance": 45,
|
|
// Chance (percentage) for a checkpoint to have a second leader if it meets the minimum size
|
|
"secondLeaderChance": 50
|
|
},
|
|
// Location-specific settings. You can add more locations by copying one of the existing ones and changing the name to the map's internal name
|
|
"locations": {
|
|
"woods": {
|
|
// Location-specific patrol settings
|
|
"patrol": {
|
|
// Enable or disable patrols on this map
|
|
"enablePatrols": true,
|
|
// Chance (percentage) for a patrol to spawn in a raid
|
|
"patrolChance": 45,
|
|
// Maximum number of patrols that can spawn in a raid. Each patrol roll is independent, increasing the overall chance to encounter a patrol and allowing multiple patrols
|
|
"patrolAmount": 2,
|
|
// Minimum members in a patrol
|
|
"patrolMin": 3,
|
|
// Maximum members in a patrol
|
|
"patrolMax": 6,
|
|
// Bot Zones to spawn patrols in. Picks randomly, eliminating choices for subsequent patrols until all are used, then resets
|
|
"patrolZones": [ "ZoneRoad", "ZoneRedHouse", "ZoneClearVill" ],
|
|
// Minimum time a patrol can spawn after raid start. Avoid setting this less than 120 to prevent issues with checkpoints
|
|
"patrolTimeMin": 300,
|
|
// Maximum time a patrol can spawn after raid start
|
|
"patrolTimeMax": 1680
|
|
},
|
|
// Location-specific checkpoint settings
|
|
"checkpoint": {
|
|
// Enable start-of-raid checkpoints on this map
|
|
"enableCheckpoints": true,
|
|
// Amount of checkpoints that can be in raid. Each checkpoint roll is independent, increasing the overall chance to encounter a checkpoint and allowing multiple checkpoints
|
|
"checkpointAmount": 2,
|
|
// Collection of the different checkpoints
|
|
"checkpointZones": [
|
|
{
|
|
// Bot zone for this checkpoint
|
|
"checkpointZone": "ZoneClearVill",
|
|
// Chance (percentage) for this checkpoint to spawn if selected
|
|
"checkpointChance": 40,
|
|
// Minimum members in this checkpoint
|
|
"checkpointMin": 3,
|
|
// Maximum members in this checkpoint
|
|
"checkpointMax": 4,
|
|
// Radius around the coordinates that bots will find cover points within
|
|
"checkpointRadius": 20,
|
|
// Coordinates for this checkpoint
|
|
"x": -549.96,
|
|
"y": 9.35,
|
|
"z": -86.53
|
|
},
|
|
{
|
|
"checkpointZone": "ZoneRedHouse",
|
|
"checkpointChance": 40,
|
|
"checkpointMin": 2,
|
|
"checkpointMax": 4,
|
|
"checkpointRadius": 20,
|
|
"x": -515.460,
|
|
"y": -1,
|
|
"z": 290.255
|
|
}
|
|
]
|
|
}
|
|
},
|
|
"bigmap": {
|
|
"patrol": {
|
|
"enablePatrols": true,
|
|
"patrolChance": 35,
|
|
"patrolAmount": 1,
|
|
"patrolMin": 4,
|
|
"patrolMax": 7,
|
|
"patrolZones": [ "ZoneBridge" ],
|
|
"patrolTimeMin": 420,
|
|
"patrolTimeMax": 1200
|
|
},
|
|
"checkpoint": {
|
|
"enableCheckpoints": true,
|
|
"checkpointAmount": 2,
|
|
"checkpointZones": [
|
|
{
|
|
"checkpointZone": "ZoneBridge",
|
|
"checkpointChance": 50,
|
|
"checkpointMin": 2,
|
|
"checkpointMax": 5,
|
|
"checkpointRadius": 20,
|
|
"x": 12.23,
|
|
"y": -0.23,
|
|
"z": -22.53
|
|
},
|
|
{
|
|
"checkpointZone": "ZoneCustoms",
|
|
"checkpointChance": 50,
|
|
"checkpointMin": 2,
|
|
"checkpointMax": 3,
|
|
"checkpointRadius": 20,
|
|
"x": -320.48,
|
|
"y": -0.57,
|
|
"z": -75.92
|
|
}
|
|
]
|
|
}
|
|
},
|
|
"interchange": {
|
|
"patrol": {
|
|
"enablePatrols": true,
|
|
"patrolChance": 40,
|
|
"patrolAmount": 2,
|
|
"patrolMin": 3,
|
|
"patrolMax": 6,
|
|
"patrolZones": [ "ZonePowerStation", "ZoneTrucks" ],
|
|
"patrolTimeMin": 300,
|
|
"patrolTimeMax": 1600
|
|
},
|
|
"checkpoint": {
|
|
"enableCheckpoints": false,
|
|
"checkpointAmount": 1,
|
|
"checkpointZones": [
|
|
|
|
]
|
|
}
|
|
},
|
|
"shoreline": {
|
|
"patrol": {
|
|
"enablePatrols": true,
|
|
"patrolChance": 40,
|
|
"patrolAmount": 1,
|
|
"patrolMin": 4,
|
|
"patrolMax": 7,
|
|
"patrolZones": [ "ZoneForestGasStation" ],
|
|
"patrolTimeMin": 300,
|
|
"patrolTimeMax": 1600
|
|
},
|
|
"checkpoint": {
|
|
"enableCheckpoints": false,
|
|
"checkpointAmount": 1,
|
|
"checkpointZones": [
|
|
|
|
]
|
|
}
|
|
},
|
|
"tarkovstreets": {
|
|
"patrol": {
|
|
"enablePatrols": true,
|
|
"patrolChance": 40,
|
|
"patrolAmount": 1,
|
|
"patrolMin": 4,
|
|
"patrolMax": 7,
|
|
"patrolZones": [ "ZoneSW00" ],
|
|
"patrolTimeMin": 300,
|
|
"patrolTimeMax": 1800
|
|
},
|
|
"checkpoint": {
|
|
"enableCheckpoints": true,
|
|
"checkpointAmount": 1,
|
|
"checkpointZones": [
|
|
{
|
|
"checkpointZone": "ZoneCinema",
|
|
"checkpointChance": 50,
|
|
"checkpointMin": 2,
|
|
"checkpointMax": 3,
|
|
"checkpointRadius": 20,
|
|
"x": -170.34,
|
|
"y": 2.11,
|
|
"z": 358.39
|
|
}
|
|
]
|
|
}
|
|
}
|
|
}
|
|
} |