spt/SPT/user/mods/tacticaltoaster-untargohome/config.jsonc

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{
// Debug settings, don't touch unless you know what you're doing
"debug": {
// Enable or disable additional debug logs
"logs": false,
// Force patrols to spawn in every raid (as if patrolChance was 100%)
"spawnAlways": false,
// Force patrols to always spawn at the start of raids
"spawnInstantlyAlways": false
},
// Settings for changing how patrols and their members are generated
"patrols": {
// Minimum size a patrol needs to be to have a chance for an officer
"minOfficerSize": 4,
// Minimum size a patrol needs to be to have a chance for a second leader
"minSecondLeaderSize": 5,
// Chance (percentage) for a patrol to have an officer if it meets the minimum size
"officerChance": 35,
// Chance (percentage) for a patrol to have a second leader if it meets the minimum size
"secondLeaderChance": 50
},
"checkpoints": {
// Minimum size a checkpoint squad needs to be to have a chance for an officer
"minOfficerSize": 3,
// Minimum size a checkpoint squad needs to be to have a chance for a second leader
"minSecondLeaderSize": 3,
// Chance (percentage) for a checkpoint to have an officer if it meets the minimum size
"officerChance": 45,
// Chance (percentage) for a checkpoint to have a second leader if it meets the minimum size
"secondLeaderChance": 50
},
// Location-specific settings. You can add more locations by copying one of the existing ones and changing the name to the map's internal name
"locations": {
"woods": {
// Location-specific patrol settings
"patrol": {
// Enable or disable patrols on this map
"enablePatrols": true,
// Chance (percentage) for a patrol to spawn in a raid
"patrolChance": 45,
// Maximum number of patrols that can spawn in a raid. Each patrol roll is independent, increasing the overall chance to encounter a patrol and allowing multiple patrols
"patrolAmount": 2,
// Minimum members in a patrol
"patrolMin": 3,
// Maximum members in a patrol
"patrolMax": 6,
// Bot Zones to spawn patrols in. Picks randomly, eliminating choices for subsequent patrols until all are used, then resets
"patrolZones": [ "ZoneRoad", "ZoneRedHouse", "ZoneClearVill" ],
// Minimum time a patrol can spawn after raid start. Avoid setting this less than 120 to prevent issues with checkpoints
"patrolTimeMin": 300,
// Maximum time a patrol can spawn after raid start
"patrolTimeMax": 1680
},
// Location-specific checkpoint settings
"checkpoint": {
// Enable start-of-raid checkpoints on this map
"enableCheckpoints": true,
// Amount of checkpoints that can be in raid. Each checkpoint roll is independent, increasing the overall chance to encounter a checkpoint and allowing multiple checkpoints
"checkpointAmount": 2,
// Collection of the different checkpoints
"checkpointZones": [
{
// Bot zone for this checkpoint
"checkpointZone": "ZoneClearVill",
// Chance (percentage) for this checkpoint to spawn if selected
"checkpointChance": 40,
// Minimum members in this checkpoint
"checkpointMin": 3,
// Maximum members in this checkpoint
"checkpointMax": 4,
// Radius around the coordinates that bots will find cover points within
"checkpointRadius": 20,
// Coordinates for this checkpoint
"x": -549.96,
"y": 9.35,
"z": -86.53
},
{
"checkpointZone": "ZoneRedHouse",
"checkpointChance": 40,
"checkpointMin": 2,
"checkpointMax": 4,
"checkpointRadius": 20,
"x": -515.460,
"y": -1,
"z": 290.255
}
]
}
},
"bigmap": {
"patrol": {
"enablePatrols": true,
"patrolChance": 35,
"patrolAmount": 1,
"patrolMin": 4,
"patrolMax": 7,
"patrolZones": [ "ZoneBridge" ],
"patrolTimeMin": 420,
"patrolTimeMax": 1200
},
"checkpoint": {
"enableCheckpoints": true,
"checkpointAmount": 2,
"checkpointZones": [
{
"checkpointZone": "ZoneBridge",
"checkpointChance": 50,
"checkpointMin": 2,
"checkpointMax": 5,
"checkpointRadius": 20,
"x": 12.23,
"y": -0.23,
"z": -22.53
},
{
"checkpointZone": "ZoneCustoms",
"checkpointChance": 50,
"checkpointMin": 2,
"checkpointMax": 3,
"checkpointRadius": 20,
"x": -320.48,
"y": -0.57,
"z": -75.92
}
]
}
},
"interchange": {
"patrol": {
"enablePatrols": true,
"patrolChance": 40,
"patrolAmount": 2,
"patrolMin": 3,
"patrolMax": 6,
"patrolZones": [ "ZonePowerStation", "ZoneTrucks" ],
"patrolTimeMin": 300,
"patrolTimeMax": 1600
},
"checkpoint": {
"enableCheckpoints": false,
"checkpointAmount": 1,
"checkpointZones": [
]
}
},
"shoreline": {
"patrol": {
"enablePatrols": true,
"patrolChance": 40,
"patrolAmount": 1,
"patrolMin": 4,
"patrolMax": 7,
"patrolZones": [ "ZoneForestGasStation" ],
"patrolTimeMin": 300,
"patrolTimeMax": 1600
},
"checkpoint": {
"enableCheckpoints": false,
"checkpointAmount": 1,
"checkpointZones": [
]
}
},
"tarkovstreets": {
"patrol": {
"enablePatrols": true,
"patrolChance": 40,
"patrolAmount": 1,
"patrolMin": 4,
"patrolMax": 7,
"patrolZones": [ "ZoneSW00" ],
"patrolTimeMin": 300,
"patrolTimeMax": 1800
},
"checkpoint": {
"enableCheckpoints": true,
"checkpointAmount": 1,
"checkpointZones": [
{
"checkpointZone": "ZoneCinema",
"checkpointChance": 50,
"checkpointMin": 2,
"checkpointMax": 3,
"checkpointRadius": 20,
"x": -170.34,
"y": 2.11,
"z": 358.39
}
]
}
}
}
}