{ // Debug settings, don't touch unless you know what you're doing "debug": { // Enable or disable additional debug logs "logs": false, // Force patrols to spawn in every raid (as if patrolChance was 100%) "spawnAlways": false, // Force patrols to always spawn at the start of raids "spawnInstantlyAlways": false }, // Settings for changing how patrols and their members are generated "patrols": { // Minimum size a patrol needs to be to have a chance for a second leader "minSecondLeaderSize": 5, // Chance (percentage) for a patrol to have a second leader if it meets the minimum size "secondLeaderChance": 30, // Every x person in a patrol there will be a specialist role (machinegunner, autorifleman, marksman, etc) "specialistEveryPerson": 3 }, "checkpoints": { // Minimum size a patrol needs to be to have a chance for a second leader "minSecondLeaderSize": 4, // Chance (percentage) for a patrol to have a second leader if it meets the minimum size "secondLeaderChance": 35, // Every x person in a patrol there will be a specialist role (machinegunner, autorifleman, marksman, etc) "specialistEveryPerson": 3 }, // Location-specific settings. You can add more locations by copying one of the existing ones and changing the name to the map's internal name "locations": { "woods": { // Location-specific patrol settings "patrol": { // Enable or disable patrols on this map "enablePatrols": true, // Chance (percentage) for a patrol to spawn in a raid "patrolChance": 50, // Maximum number of patrols that can spawn in a raid. Each patrol roll is independent, increasing the overall chance to encounter a patrol and allowing multiple patrols "patrolAmount": 1, // Minimum members in a patrol "patrolMin": 3, // Maximum members in a patrol "patrolMax": 6, // Bot Zones to spawn patrols in. Picks randomly, eliminating choices for subsequent patrols until all are used, then resets "patrolZones": [ "ZoneHouse", "ZoneMiniHouse", "ZoneBrokenVill" ], // Minimum time a patrol can spawn after raid start. Avoid setting this less than 120 to prevent issues with checkpoints "patrolTimeMin": 300, // Maximum time a patrol can spawn after raid start "patrolTimeMax": 1680 }, // Location-specific checkpoint settings "checkpoint": { // Enable start-of-raid checkpoints on this map "enableCheckpoints": true, // Amount of checkpoints that can be in raid. Each checkpoint roll is independent, increasing the overall chance to encounter a checkpoint and allowing multiple checkpoints "checkpointAmount": 2, // Collection of the different checkpoints "checkpointZones": [ { // Bot zone for this checkpoint "checkpointZone": "ZoneRoad", // Chance (percentage) for this checkpoint to spawn if selected "checkpointChance": 40, // Minimum members in this checkpoint "checkpointMin": 3, // Maximum members in this checkpoint "checkpointMax": 4, // Radius around the coordinates that bots will find cover points within "checkpointRadius": 20, // Coordinates for this checkpoint "x": -162.703, "y": -0.982, "z": 393.776 } ] } }, "bigmap": { "patrol": { "enablePatrols": true, "patrolChance": 50, "patrolAmount": 2, "patrolMin": 4, "patrolMax": 7, "patrolZones": [ "ZoneBlockPost", "ZoneCrossRoad", "ZoneTankSquare" ], "patrolTimeMin": 300, "patrolTimeMax": 1200 }, "checkpoint": { "enableCheckpoints": true, "checkpointAmount": 2, "checkpointZones": [ { "checkpointZone": "ZoneWade", "checkpointChance": 50, "checkpointMin": 3, "checkpointMax": 5, "checkpointRadius": 20, "x": -15.731, "y": -0.224, "z": -118.653 }, { "checkpointZone": "ZoneBlockPost", "checkpointChance": 40, "checkpointMin": 2, "checkpointMax": 3, "checkpointRadius": 20, "x": 645.827, "y": 0.242, "z": 105.409 } ] } }, "interchange": { "patrol": { "enablePatrols": true, "patrolChance": 50, "patrolAmount": 2, "patrolMin": 4, "patrolMax": 6, "patrolZones": [ "ZoneRoad", "ZoneOLI", "ZoneIDEAPark" ], "patrolTimeMin": 300, "patrolTimeMax": 1600 }, "checkpoint": { "enableCheckpoints": false, "checkpointAmount": 1, "checkpointZones": [ ] } }, "shoreline": { "patrol": { "enablePatrols": true, "patrolChance": 40, "patrolAmount": 2, "patrolMin": 4, "patrolMax": 7, "patrolZones": [ "ZoneGasStation", "ZoneRailWays", "ZoneBusStation" ], "patrolTimeMin": 300, "patrolTimeMax": 1600 }, "checkpoint": { "enableCheckpoints": false, "checkpointAmount": 1, "checkpointZones": [ { "checkpointZone": "ZoneRailWays", "checkpointChance": 70, "checkpointMin": 3, "checkpointMax": 5, "checkpointRadius": 10, "x": -845.835, "y": -59.117, "z": 474.212 } ] } }, "tarkovstreets": { "patrol": { "enablePatrols": true, "patrolChance": 50, "patrolAmount": 2, "patrolMin": 4, "patrolMax": 7, "patrolZones": [ "ZoneFactory", "ZoneCard1", "ZoneSW01" ], "patrolTimeMin": 300, "patrolTimeMax": 1800 }, "checkpoint": { "enableCheckpoints": false, "checkpointAmount": 1, "checkpointZones": [ ] } } } }