## Settings file was created by plugin Fontaine-FOVFix v4.0.1 ## Plugin GUID: com.fontaine.fovfix [.0. Testing] # Setting type: Single # Default value: 1 # Acceptable value range: From -5000 to 5000 test 1 = 1 # Setting type: Single # Default value: 1 # Acceptable value range: From -5000 to 5000 test 2 = 1 # Setting type: Single # Default value: 1 # Acceptable value range: From -5000 to 5000 test 3 = 1 # Setting type: Single # Default value: 1 # Acceptable value range: From -5000 to 5000 test 4 = 1 [1. Player Camera ADS FOV] ## Lower Multi = Lower FOV So More Zoom. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.6 to 1.25 Optic FOV Multi = 1 ## Lower Multi = Lower FOV So More Zoom. # Setting type: Single # Default value: 1 # Acceptable value range: From 0.6 to 1.25 Unmagnified Sight FOV Multi = 1 [2. ADS Player Camera Position] # Setting type: KeyboardShortcut # Default value: KeypadMultiply Increase Camera Offset Key = KeypadMultiply # Setting type: KeyboardShortcut # Default value: KeypadDivide Decrease Camera Offset Key = KeypadDivide ## Distance Of The Camera To Optics When ADSed. Lower = Closer To Optic. # Setting type: Single # Default value: -0.03 # Acceptable value range: From -0.2 to 0.2 Optic Camera Distance Offset = -0.03 ## Distance Of The Camera To Sights When ADSed. Lower = Closer To Optic. # Setting type: Single # Default value: -0.01 # Acceptable value range: From -0.2 to 0.2 Non-Optic Camera Distance Offset = -0.01 ## Distance Of The Camera To Sights When ADSed. Lower = Closer To Optic. # Setting type: Single # Default value: 0 # Acceptable value range: From -0.2 to 0.2 Pistol Camera Distance Offset = 0 ## Distance Of The Camera To Sights When ADSed. Lower = Closer To Optic. Set Till Left Shoulder Offset Matches Right Shoulder, Will Depend On Your Set Up. Does Not Apply If Realism Stances Are Enabled. # Setting type: Single # Default value: 0 # Acceptable value range: From -1 to 1 Rifle Left Shoulder Offset = 0 ## Distance Of The Camera To Sights When ADSed. Lower = Closer To Optic. Set Till Left Shoulder Offset Matches Right Shoulder, Will Depend On Your Set Up. Does Not Apply If Realism Stances Are Enabled. # Setting type: Single # Default value: 0 # Acceptable value range: From -1 to 1 Pistol Left Shoulder Offset = 0 [3. Toggleable Zoom] ## Toggle To Zoom. # Setting type: KeyboardShortcut # Default value: M Zoom Toggle = M ## Change Zoom To A Hold Keybind. # Setting type: Boolean # Default value: true Hold To Zoom = true ## Cancels Toggle Zoom When Un-ADSing If Not Using Hold To Zoom # Setting type: Boolean # Default value: false Cancel Zoom On Un-ADS = false ## Toggle Zoom Will Activated When Holding Breath Only. # Setting type: Boolean # Default value: false Enable Toggle Zoom On Hold-Breath = false ## FOV Multiplier When Aiming With Optic. # Setting type: Single # Default value: 0.9 # Acceptable value range: From 0.5 to 1.25 Optics Toggle FOV Multi = 0.9 ## FOV Multiplier When Aiming with Non-Optic Or Not Aiming. # Setting type: Single # Default value: 0.8 # Acceptable value range: From 0.51 to 1.25 Non-Optics Toggle FOV Multi = 0.8 ## FOV Multiplier When Aiming with Non-Optic Or Not Aiming. # Setting type: Single # Default value: 0.8 # Acceptable value range: From 0.5 to 1.25 Un-Aimed Toggle FOV Multi = 0.8 ## Sens Modifier When Zoom Is Toggled. # Setting type: Single # Default value: 0.7 # Acceptable value range: From 0.1 to 2 Non-Optics Toggle Zoom Sens Multi = 0.7 ## Sens Modifier When Zoom Is Toggled. # Setting type: Single # Default value: 0.7 # Acceptable value range: From 0.1 to 2 Un-Aimed Toggle Zoom Sens Multi = 0.7 ## Sens Modifier When Zoom Toggled. # Setting type: Single # Default value: 0.8 # Acceptable value range: From 0.1 to 2 Optics Toggle Zoom Sens Multi = 0.8 [4. Mouse Sensitivity.] ## Sets Mouse Sensitivity Based On The Scope's Current Magnificaiton. Non-Optical Sights Are Treated The Same As 1x. # Setting type: Boolean # Default value: true Change Mouse Sensitivity = true # Setting type: Single # Default value: 1 # Acceptable value range: From 0.001 to 2 Unmagnified Sight Sens Multi = 1 # Setting type: Single # Default value: 0.75 # Acceptable value range: From 0.001 to 2 1x Sens Multi = 0.75 # Setting type: Single # Default value: 0.45 # Acceptable value range: From 0.001 to 2 2x Sens Multi = 0.45 # Setting type: Single # Default value: 0.3 # Acceptable value range: From 0.001 to 2 3x Sens Multi = 0.3 # Setting type: Single # Default value: 0.2 # Acceptable value range: From 0.001 to 2 4x Sens Multi = 0.2 # Setting type: Single # Default value: 0.15 # Acceptable value range: From 0.001 to 2 5x Sens Multi = 0.15 # Setting type: Single # Default value: 0.125 # Acceptable value range: From 0.001 to 2 6x Sens Multi = 0.125 # Setting type: Single # Default value: 0.08 # Acceptable value range: From 0.001 to 2 8x Sens Multi = 0.08 # Setting type: Single # Default value: 0.04 # Acceptable value range: From 0.001 to 2 10x Sens Multi = 0.04 # Setting type: Single # Default value: 0.03 # Acceptable value range: From 0.001 to 2 12x Sens Multi = 0.03 # Setting type: Single # Default value: 0.01 # Acceptable value range: From 0.001 to 2 High Sens Multi = 0.01 [5. Camera Speed] ## Global Multi For The Speed Of ADS Camera Transitions For Rifles Without Optics. A Low Value Can Be Used To Smoothen Out The Overly Snappy Transitions Some Scope And Weapon Combinations Can Have At High FOV. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Rfile Camera Speed = 1 ## Global Multi For The Speed Of ADS Camera Transitions For Pistols. A Low Value Can Be Used To Smoothen Out The Overly Snappy Transitions Some Weapons Can Have At High FOV. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Pistol Camera Speed = 1 ## Global Multi For The Speed Of ADS Camera Transitions For Rifels With Optics. A Low Value Can Be Used To Smoothen Out The Overly Snappy Transitions Some Scope And Weapon Combinations Can Have At High FOV. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Optic Camera Speed = 1 ## The Speed Of The Player Camera When Aiming For The X-Axis Specifically # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Rfile Camera Aim Speed X-Axis = 1 ## The Speed Of The Player Camera When Aiming For The X-Axis Specifically # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Pistol Camera Aim Speed X-Axis = 1 ## The Speed Of The Player Camera When Un-Aiming For The X-Axis Specifically # Setting type: Single # Default value: 5.5 # Acceptable value range: From 0 to 10 Camera Un-Aim Speed X-Axis = 5.5 ## The Speed Of The Player Camera When Aiming For The Y-Axis Specifically # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Rifle Camera Aim Speed Y-Axis = 1 ## The Speed Of The Player Camera When Aiming For The Y-Axis Specifically # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Pistol Camera Aim Speed Y-Axis = 1 ## The Speed Of The Player Camera When Un-Aiming For The Y-Axis Specifically # Setting type: Single # Default value: 4.5 # Acceptable value range: From 0 to 10 Camera Un-Aim Speed Y-Axis = 4.5 ## The Speed Of The Player Camera When Aiming For The Z-Axis Specifically # Setting type: Single # Default value: 3 # Acceptable value range: From 0 to 10 Rifle Camera Aim Speed Z-Axis = 3 ## The Speed Of The Player Camera When Aiming For The Z-Axis Specifically # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 10 Pistol Camera Aim Speed Z-Axis = 1 ## The Speed Of The Player Camera When Un-Aiming For The Z-Axis Specifically # Setting type: Single # Default value: 4.5 # Acceptable value range: From 0 to 10 Camera Un-Aim Speed Z-Axis = 4.5 [6. Camera Settings] ## Moves the player camera relative to the player's hands. Don't recommend changing. # Setting type: Single # Default value: 0.04 # Acceptable value range: From -0.3 to 0.3 Rifle Camera X Offset = 0.04 ## Moves the player camera relative to the player's hands. Don't recommend changing. # Setting type: Single # Default value: 0.04 # Acceptable value range: From -0.3 to 0.3 Rifle Camera Y Offset = 0.04 ## How Far Away The Player Camera Is From The Player's Arms And Weapon, Making Them Appear Closer/Larger Or Further Away/Smaller # Setting type: Single # Default value: 0.025 # Acceptable value range: From -0.3 to 0.3 Rifle Camera Z Offset (Formerly Hud FOV) = 0.025 ## Moves the player camera relative to the player's hands. Don't recommend changing. # Setting type: Single # Default value: 0.04 # Acceptable value range: From -0.3 to 0.3 Pistol Camera X Offset = 0.04 ## Moves the player camera relative to the player's hands. Don't recommend changing. # Setting type: Single # Default value: 0.04 # Acceptable value range: From -0.3 to 0.3 Pistol Camera Y Offset = 0.04 ## How Far Away The Player Camera Is From The Player's Arms And Weapon, Making Them Appear Closer/Larger Or Further Away/Smaller # Setting type: Single # Default value: 0.025 # Acceptable value range: From -0.3 to 0.3 Pistol Camera Z Offset (Formerly Hud FOV) = 0.025 ## Lower Value = More Viewmodel Distortion. # Setting type: Boolean # Default value: false Enable FOV Scale Fix = false ## Viewmodel FOV. A Value Of One Reduces The Distortion Caused By Higher FOV Settings, Significantly Reducing Issues With Laser Misallignment And Optics Recoil. Does Make Weapon Postion And Scale Look Different. # Setting type: Single # Default value: 1 # Acceptable value range: From 0 to 2 FOV Scale = 1 ## Max Selectable Main Camera FOV In Game Settings. # Setting type: Int32 # Default value: 110 # Acceptable value range: From 1 to 200 Max Base FOV = 110 ## Min Selectable Main Camera FOVIn Game Settings. # Setting type: Int32 # Default value: 30 # Acceptable value range: From 1 to 200 Min Base FOV = 30