{ "chancePerRaid": 0.35, "_comment_chancePerRaid": "0.0 = never, 1.0 = every raid. Default 0.35 = 35% chance", "minDelayMinutes": 5.0, "maxDelayMinutes": 15.0, "_comment_delay": "First strike randomly between min/max minutes after raid start", "allowMultipleStrikes": true, "additionalStrikeChance": 0.25, "maxStrikesPerRaid": 3, "barrageCount": 3, "_comment_barrageCount": "Overlapping barrages per strike. Each barrage fires ~7 times a burst of about ~6 shots. 1 = normal. 2-3 = heavier", "barrageSpacing": 3.0, "barrageSpreadRadius": 50.0, "minDistanceFromTarget": 30.0, "maxDistanceFromTarget": 200.0, "playerTargetingWeight": 75, "_comment_playerTargetingWeight": "0 = evenly random between all bots and players. 100 = always targets a player. Values in between give players proportionally higher chance of being selected", "warningSmokeEnabled": true, "_comment_warningSmoke": "If true, spawns a colored smoke column above the strike zone before the barrage", "warningSmokeColorR": 0.9, "warningSmokeColorG": 0.2, "warningSmokeColorB": 0.1, "_comment_smokeColor": "RGB color of the warning smoke (0.0-1.0 each). Default is red-orange. Green: R=0.1, G=0.8, B=0.1 Yellow: R=0.9, G=0.8, B=0.1", "smokeHeight": 50.0, "_comment_smokeHeight": "How high (meters) the smoke column rises", "smokeSoundRadius": 50.0, "_comment_smokeSoundRadius": "Max distance (meters) at which the smoke hissing sound is audible", "warningDelaySeconds": 35.0, "_comment_warningDelay": "Seconds after siren/smoke before barrage impacts. Barrage fires early so shells (fly ~30s) land near this time.", "artilleryFlyTimeSeconds": 10.0, "_comment_artilleryFlyTime": "The time it takes for the bombs to drop.", "artilleryFlyTimeRandom": 0.0, "_comment_artilleryFlyTimeRandom": "Random 0-N seconds added to fly time. E.g. 6 gives 0-6s variance.", "sirenEnabled": true, "sirenClipName": "firework_launch_outdoor", "_comment_sirenClipName": "Set debugMode=true to log all clip names. Good options: 'firework_launch_outdoor'", "sirenDurationSeconds": 15.0, "_comment_sirenDuration": "How long the siren plays. Should match warningDelaySeconds", "sirenLoop": false, "sirenVolume": 0.6, "blacklistedMaps": [ "factory4_day", "factory4_night", "laboratory" ], "_comment_blacklistedMaps": "Map IDs: factory4_day, factory4_night, laboratory", "debugMode": false, "_comment_debugMode": "Shows debug panel + logs all AudioClip names so you can pick a siren sound" }