configs
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368
BepInEx/config/com.janky.hollywoodfx.cfg
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368
BepInEx/config/com.janky.hollywoodfx.cfg
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## Settings file was created by plugin Janky-HollywoodFX v1.8.4
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## Plugin GUID: com.janky.hollywoodfx
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[00. General]
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## Use a preset template for the HFX settings. Requires restarting the game to ensure all the settings take effect.
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# Setting type: String
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# Default value:
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Load Template (RESTART) =
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[01. Impact Effects]
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## Scales the size of impact effects.
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# Setting type: Single
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# Default value: 0.75
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# Acceptable value range: From 0.1 to 5
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Impact Effect Size v1 = 0.75
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## Toggles special impact effects for tracer rounds.
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# Setting type: Boolean
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# Default value: true
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Enable Tracer Round Impacts = true
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[02. Explosion FX]
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## Adjusts the density of fireballs. Large values may have a performance impact
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Fireball Density = 1
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## Adjusts the density of debris and sparks. Large values may have a performance impact
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Debris Density = 1
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## Adjusts the density of debris and sparks. Large values may have a performance impact
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Smoke Density (CPU HEAVY) = 1
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## Adjusts the density of debris and sparks. Large values may have a performance impact
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Sparks Density (CPU HEAVY) = 1
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## Adjusts the density of debris and sparks. Large values may have a performance impact
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Dust Density (CPU HEAVY) = 1
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## Adjusts the resolution and fidelity of confinement detection and other aspects of explosions. Lower values are less CPU intensive.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0.1 to 1
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Compute Fidelity (RESTART) = 1
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[03. Muzzle Blast Effects]
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## Toggles new muzzle blast effects.
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# Setting type: Boolean
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# Default value: true
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Enable Muzzle Effects (RESTART) = true
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## Adjusts the size of the muzzle flame jets.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Muzzle Jet Size = 1
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## Adjusts the size of the muzzle sparks.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Muzzle Sparks Size = 1
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## Adjusts the amount of muzzle sparks generated.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0.1 to 10
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Muzzle Sparks Emission Rate (RESTART) = 1
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## Adjusts the size of the muzzle smoke.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Muzzle Smoke Size = 1
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## Adjusts the amount of muzzle smoke generated. If you are looking to hotbox with some scavs, set it to 3 or something.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0.1 to 10
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Muzzle Smoke Emission Rate (RESTART) = 1
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## Toggles shadow casting for muzzle lights.
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# Setting type: Boolean
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# Default value: true
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Enable Muzzle Light Shadow (RESTART) = true
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[04. Ambient Battle Effects (RESTART)]
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## Enable the depth of field effect when using magnifying optics.
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# Setting type: Boolean
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# Default value: false
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Enable Scope DoF = false
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## Scales the intensity of the scope depth of field effect.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 5
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Scope DoF Intensity = 1
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## Toggles concussion screen effects.
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# Setting type: Boolean
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# Default value: true
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Enable Concussion FX = true
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## Scales the duration of concussion effects. Larger numbers will result in longer lasting concussion.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Concussion Duration = 1
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## Scales the range of concussion effects. Larger numbers will cause concussion from further away.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Concussion Range = 1
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## Toggles suppression screen effects.
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# Setting type: Boolean
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# Default value: true
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Enable Suppression FX = true
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## Scales the duration of concussion effects. Larger numbers will result in longer lasting concussion.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Suppression Duration = 1
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## Scales the range of concussion effects. Larger numbers will cause concussion from further away.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Suppression Range = 1
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## Scales the intensity of battle blur from concussion and suppression effects.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Battle Blur Intensity = 1
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## Ambient battle effects are simulated in this range around the player, even if not immediately visible. Helps create ambience from bot fights.
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# Setting type: Single
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# Default value: 25
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# Acceptable value range: From 0 to 250
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Forced Simulation Range = 25
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## Adjusts the density of ambient effects. The bigger this number, the denser the smoke, debris, glitter etc...
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0.1 to 5
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Ambient Effect Emission Rate = 1
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## Scales the internal limits on the number of active particles. Since there are different limits for different components, this scales everything proportionally.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0.1 to 5
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Ambient Effect Particle Limit = 1
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## Scales the internal lifetime of particles. Since there are different limits for different components, this scales everything proportionally.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0.1 to 5
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Ambient Effect Particle Lifetime = 1
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[05. Gore Emission v1 (RESTART)]
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## Toggles whether gore effects are rendered at all. When toggled off, only the default BSG blood effects will show.
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# Setting type: Boolean
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# Default value: true
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Enable Gore Effects = true
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## Adjusts the quantity of mists & puffs of blood.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 5
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Blood Mist Emission Rate = 1
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## Adjusts the quantity of fine blood spray particles. Reduce if you get stutters. Above 1 gets quite CPU heavy.
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# Setting type: Single
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# Default value: 0.5
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# Acceptable value range: From 0 to 5
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Blood Spray Emission Rate = 0.5
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## Adjusts the quantity of the blood squirt particles. Reduce if you get stutters. Above 1 gets quite CPU heavy.
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# Setting type: Single
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# Default value: 0.5
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# Acceptable value range: From 0 to 5
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Squirt Emission Rate = 0.5
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## Adjusts the quantity of particles in finisher effects. Reduce if you get stutters. Above 1 gets quite CPU heavy.
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# Setting type: Single
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# Default value: 0.5
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# Acceptable value range: From 0 to 5
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Finisher Emission Rate = 0.5
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## Adjusts the quantity of particles in arterial bleed effects. Reduce if you get stutters. Above 2 gets quite CPU heavy.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 5
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Arterial Bleed Emission Rate = 1
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[06. Gore Size]
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## Adjusts the size of blood mists/puffs.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 5
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Mist Size = 1
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## Adjusts the size of fine blood sprays.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 5
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Spray Size = 1
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## Adjusts the size of the blood squirts.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 5
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Squirt Size = 1
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## Adjusts the size of the gore generated by finisher shots.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 5
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Finisher Gore Size = 1
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## Adjusts the size of the gore generated by arterial bleeds.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 5
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Arterial Bleed Size = 1
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[07. Gore Decals]
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## Toggles the new blood splashes appearing on bodies. If toggled off, you'll get the barely visible EFT default wound effects. Philistine.
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# Setting type: Boolean
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# Default value: true
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Wound Decals on Bodies = true
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## Adjusts the size of the wound decals that appear on bodies.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 5
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Wound Decal Size = 1
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## Toggles the new blood splashes appearing on the environment for penetrating hits. If toggled off, you'll get the shonky EFT defaults. Philistine.
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# Setting type: Boolean
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# Default value: true
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Blood Splatter on Environment = true
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## Adjusts the size of the blood splatters on the environment.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 5
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Blood Splatter Decal Size = 1
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[08. Ragdoll Effects (DISABLED BY VISCERAL COMBAT)]
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## Toggles whether ragdoll effects will be enabled.
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# Setting type: Boolean
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# Default value: true
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# Acceptable values: False, True
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Enable Ragdoll Effects (RESTART) = true
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## Adjusts the skeletal and joint characteristics of ragdolls for a more Cinematic (TM) experience.
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# Setting type: Boolean
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# Default value: true
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# Acceptable values: False, True
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Enable Cinematic Ragdolls (RESTART) = true
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## Toggles the enemies dropping their weapon on death.
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# Setting type: Boolean
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# Default value: true
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# Acceptable values: False, True
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Drop Weapon on Death (RESTART) = true
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## Multiplies the force that is applied to ragdolls when enemies die.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 100
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Ragdoll Force Multiplier = 1
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[09. Miscellaneous Flotsam]
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## Toggles whether to override the built-in decal limits. If you have this enabled in Visceral Combat, you can disable it here.
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# Setting type: Boolean
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# Default value: true
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Enable Decal Limit Adjustment (RESTART) = true
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## Adjusts the maximum number of decals that the game will render. The vanilla number is a puny 200.
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# Setting type: Int32
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# Default value: 2048
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# Acceptable value range: From 1 to 2048
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Decal Limits (RESTART) = 2048
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## How long do spent shells stay on the ground before despawning (game default is 1 second).
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# Setting type: Single
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# Default value: 60
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# Acceptable value range: From 0 to 3600
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Spent Shells Lifetime (seconds) = 60
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## Adjusts the size of spent shells multiplicatively (2 means 2x the size).
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# Setting type: Single
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# Default value: 1.5
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# Acceptable value range: From 0 to 10
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Spent Shells Size = 1.5
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## Adjusts the velocity of the spent shells multiplicatively (2 means 2x the speed).
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# Setting type: Single
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# Default value: 1.5
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# Acceptable value range: From 0 to 10
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Shell Ejection Velocity = 1.5
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## Toggles whether to enhance the spent shell physics, resulting in finer grained simulation of bouncing and rolling.
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# Setting type: Boolean
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# Default value: true
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Enhanced Shell Physics (RESTART) = true
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[10. Graphics]
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## Positive values force higher quality effect textures at a distance. Numbers above 4 can have *heavy*VRAM impact and cause stuttering.
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# Setting type: Single
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# Default value: 0
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# Acceptable value range: From -1 to 10
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Effect Quality Bias = 0
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[11. Whimsy]
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## Scales the overall kinetic energy, impulse, etc.
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# Setting type: Single
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# Default value: 1
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# Acceptable value range: From 0 to 10
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Bullet Kinetics Scaling = 1
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## Nunc est Bibendum.
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# Setting type: Boolean
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# Default value: false
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AcidPhantasm Michelin Man Mode = false
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## Made you look.
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# Setting type: Boolean
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# Default value: false
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Peen = false
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[12. Debug]
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## Duh. Requires restarting the game to take effect.
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# Setting type: Boolean
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# Default value: false
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Enable Debug Logging (RESTART) = false
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