feat(ruaf come home, utar go home)
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196
SPT/user/mods/tacticaltoaster-untargohome/config.jsonc
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196
SPT/user/mods/tacticaltoaster-untargohome/config.jsonc
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{
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// Debug settings, don't touch unless you know what you're doing
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"debug": {
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// Enable or disable additional debug logs
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"logs": false,
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// Force patrols to spawn in every raid (as if patrolChance was 100%)
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"spawnAlways": false,
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// Force patrols to always spawn at the start of raids
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"spawnInstantlyAlways": false
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},
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// Settings for changing how patrols and their members are generated
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"patrols": {
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// Minimum size a patrol needs to be to have a chance for an officer
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"minOfficerSize": 4,
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// Minimum size a patrol needs to be to have a chance for a second leader
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"minSecondLeaderSize": 5,
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// Chance (percentage) for a patrol to have an officer if it meets the minimum size
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"officerChance": 35,
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// Chance (percentage) for a patrol to have a second leader if it meets the minimum size
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"secondLeaderChance": 50
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},
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"checkpoints": {
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// Minimum size a checkpoint squad needs to be to have a chance for an officer
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"minOfficerSize": 3,
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// Minimum size a checkpoint squad needs to be to have a chance for a second leader
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"minSecondLeaderSize": 3,
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// Chance (percentage) for a checkpoint to have an officer if it meets the minimum size
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"officerChance": 45,
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// Chance (percentage) for a checkpoint to have a second leader if it meets the minimum size
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"secondLeaderChance": 50
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},
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// Location-specific settings. You can add more locations by copying one of the existing ones and changing the name to the map's internal name
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"locations": {
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"woods": {
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// Location-specific patrol settings
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"patrol": {
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// Enable or disable patrols on this map
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"enablePatrols": true,
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// Chance (percentage) for a patrol to spawn in a raid
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"patrolChance": 45,
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// Maximum number of patrols that can spawn in a raid. Each patrol roll is independent, increasing the overall chance to encounter a patrol and allowing multiple patrols
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"patrolAmount": 2,
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// Minimum members in a patrol
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"patrolMin": 3,
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// Maximum members in a patrol
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"patrolMax": 6,
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// Bot Zones to spawn patrols in. Picks randomly, eliminating choices for subsequent patrols until all are used, then resets
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"patrolZones": [ "ZoneRoad", "ZoneRedHouse", "ZoneClearVill" ],
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// Minimum time a patrol can spawn after raid start. Avoid setting this less than 120 to prevent issues with checkpoints
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"patrolTimeMin": 300,
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// Maximum time a patrol can spawn after raid start
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"patrolTimeMax": 1680
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},
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// Location-specific checkpoint settings
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"checkpoint": {
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// Enable start-of-raid checkpoints on this map
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"enableCheckpoints": true,
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// Amount of checkpoints that can be in raid. Each checkpoint roll is independent, increasing the overall chance to encounter a checkpoint and allowing multiple checkpoints
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"checkpointAmount": 2,
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// Collection of the different checkpoints
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"checkpointZones": [
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{
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// Bot zone for this checkpoint
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"checkpointZone": "ZoneClearVill",
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// Chance (percentage) for this checkpoint to spawn if selected
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"checkpointChance": 40,
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// Minimum members in this checkpoint
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"checkpointMin": 3,
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// Maximum members in this checkpoint
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"checkpointMax": 4,
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// Radius around the coordinates that bots will find cover points within
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"checkpointRadius": 20,
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// Coordinates for this checkpoint
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"x": -549.96,
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"y": 9.35,
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"z": -86.53
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},
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{
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"checkpointZone": "ZoneRedHouse",
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"checkpointChance": 40,
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"checkpointMin": 2,
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"checkpointMax": 4,
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"checkpointRadius": 20,
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"x": -515.460,
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"y": -1,
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"z": 290.255
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}
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]
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}
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},
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"bigmap": {
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"patrol": {
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"enablePatrols": true,
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"patrolChance": 35,
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"patrolAmount": 1,
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"patrolMin": 4,
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"patrolMax": 7,
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"patrolZones": [ "ZoneBridge" ],
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"patrolTimeMin": 420,
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"patrolTimeMax": 1200
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},
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"checkpoint": {
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"enableCheckpoints": true,
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"checkpointAmount": 2,
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"checkpointZones": [
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{
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"checkpointZone": "ZoneBridge",
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"checkpointChance": 50,
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"checkpointMin": 2,
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"checkpointMax": 5,
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"checkpointRadius": 20,
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"x": 12.23,
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"y": -0.23,
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"z": -22.53
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},
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{
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"checkpointZone": "ZoneCustoms",
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"checkpointChance": 50,
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"checkpointMin": 2,
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"checkpointMax": 3,
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"checkpointRadius": 20,
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"x": -320.48,
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"y": -0.57,
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"z": -75.92
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}
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]
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}
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},
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"interchange": {
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"patrol": {
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"enablePatrols": true,
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"patrolChance": 40,
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"patrolAmount": 2,
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"patrolMin": 3,
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"patrolMax": 6,
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"patrolZones": [ "ZonePowerStation", "ZoneTrucks" ],
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"patrolTimeMin": 300,
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"patrolTimeMax": 1600
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},
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"checkpoint": {
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"enableCheckpoints": false,
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"checkpointAmount": 1,
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"checkpointZones": [
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]
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}
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},
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"shoreline": {
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"patrol": {
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"enablePatrols": true,
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"patrolChance": 40,
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"patrolAmount": 1,
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"patrolMin": 4,
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"patrolMax": 7,
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"patrolZones": [ "ZoneForestGasStation" ],
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"patrolTimeMin": 300,
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"patrolTimeMax": 1600
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},
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"checkpoint": {
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"enableCheckpoints": false,
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"checkpointAmount": 1,
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"checkpointZones": [
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]
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}
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},
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"tarkovstreets": {
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"patrol": {
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"enablePatrols": true,
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"patrolChance": 40,
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"patrolAmount": 1,
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"patrolMin": 4,
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"patrolMax": 7,
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"patrolZones": [ "ZoneSW00" ],
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"patrolTimeMin": 300,
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"patrolTimeMax": 1800
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},
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"checkpoint": {
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"enableCheckpoints": true,
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"checkpointAmount": 1,
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"checkpointZones": [
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{
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"checkpointZone": "ZoneCinema",
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"checkpointChance": 50,
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"checkpointMin": 2,
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"checkpointMax": 3,
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"checkpointRadius": 20,
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"x": -170.34,
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"y": 2.11,
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"z": 358.39
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}
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]
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}
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}
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}
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}
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