init(spt, fika, git repo)
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151
BepInEx/config/BepInEx.cfg
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151
BepInEx/config/BepInEx.cfg
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[Caching]
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## Enable/disable assembly metadata cache
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## Enabling this will speed up discovery of plugins and patchers by caching the metadata of all types BepInEx discovers.
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# Setting type: Boolean
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# Default value: true
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EnableAssemblyCache = true
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[Chainloader]
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## If enabled, hides BepInEx Manager GameObject from Unity.
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## This can fix loading issues in some games that attempt to prevent BepInEx from being loaded.
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## Use this only if you know what this option means, as it can affect functionality of some older plugins.
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##
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# Setting type: Boolean
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# Default value: false
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HideManagerGameObject = true
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[Harmony.Logger]
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## Specifies which Harmony log channels to listen to.
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## NOTE: IL channel dumps the whole patch methods, use only when needed!
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# Setting type: LogChannel
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# Default value: Warn, Error
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# Acceptable values: None, Info, IL, Warn, Error, Debug, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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LogChannels = Warn, Error
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[Logging]
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## Enables showing unity log messages in the BepInEx logging system.
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# Setting type: Boolean
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# Default value: true
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UnityLogListening = true
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## If enabled, writes Standard Output messages to Unity log
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## NOTE: By default, Unity does so automatically. Only use this option if no console messages are visible in Unity log
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##
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# Setting type: Boolean
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# Default value: false
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LogConsoleToUnityLog = false
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[Logging.Console]
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## Enables showing a console for log output.
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# Setting type: Boolean
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# Default value: false
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Enabled = false
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## If enabled, will prevent closing the console (either by deleting the close button or in other platform-specific way).
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# Setting type: Boolean
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# Default value: false
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PreventClose = false
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## If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding.
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# Setting type: Boolean
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# Default value: false
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ShiftJisEncoding = false
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## Hints console manager on what handle to assign as StandardOut. Possible values:
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## Auto - lets BepInEx decide how to redirect console output
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## ConsoleOut - prefer redirecting to console output; if possible, closes original standard output
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## StandardOut - prefer redirecting to standard output; if possible, closes console out
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##
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# Setting type: ConsoleOutRedirectType
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# Default value: Auto
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# Acceptable values: Auto, ConsoleOut, StandardOut
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StandardOutType = Auto
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## Which log levels to show in the console output.
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# Setting type: LogLevel
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# Default value: Fatal, Error, Warning, Message, Info
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# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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LogLevels = Fatal, Error, Warning, Message, Info
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[Logging.Disk]
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## Include unity log messages in log file output.
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# Setting type: Boolean
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# Default value: false
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WriteUnityLog = false
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## Appends to the log file instead of overwriting, on game startup.
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# Setting type: Boolean
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# Default value: false
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AppendLog = false
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## Enables writing log messages to disk.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Which log leves are saved to the disk log output.
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# Setting type: LogLevel
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# Default value: Fatal, Error, Warning, Message, Info
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# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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LogLevels = Fatal, Error, Warning, Message, Info
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[Preloader]
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## Enables or disables runtime patches.
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## This should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing.
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# Setting type: Boolean
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# Default value: true
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ApplyRuntimePatches = true
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## Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend.
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## This setting should only be used for development purposes (e.g. debugging in dnSpy). Other code might override this setting.
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# Setting type: MonoModBackend
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# Default value: auto
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# Acceptable values: auto, dynamicmethod, methodbuilder, cecil
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HarmonyBackend = auto
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## If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies.
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## This can be used by developers to inspect and debug preloader patchers.
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# Setting type: Boolean
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# Default value: false
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DumpAssemblies = false
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## If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory.
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## This can be used to be able to load patched assemblies into debuggers like dnSpy.
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## If set to true, will override DumpAssemblies.
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# Setting type: Boolean
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# Default value: false
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LoadDumpedAssemblies = false
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## If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies.
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## This can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded.
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# Setting type: Boolean
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# Default value: false
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BreakBeforeLoadAssemblies = false
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[Preloader.Entrypoint]
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## The local filename of the assembly to target.
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# Setting type: String
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# Default value: UnityEngine.CoreModule.dll
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Assembly = UnityEngine.CoreModule.dll
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## The name of the type in the entrypoint assembly to search for the entrypoint method.
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# Setting type: String
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# Default value: Application
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Type = Application
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## The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from.
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# Setting type: String
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# Default value: .cctor
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Method = .cctor
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35
BepInEx/config/com.bepis.bepinex.configurationmanager.cfg
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BepInEx/config/com.bepis.bepinex.configurationmanager.cfg
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## Settings file was created by plugin Configuration Manager v18.4
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## Plugin GUID: com.bepis.bepinex.configurationmanager
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[Filtering]
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# Setting type: Boolean
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# Default value: false
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Show advanced = false
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# Setting type: Boolean
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# Default value: true
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Show keybinds = true
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# Setting type: Boolean
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# Default value: true
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Show settings = true
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[General]
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## The shortcut used to toggle the config manager window on and off.
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## The key can be overridden by a game-specific plugin if necessary, in that case this setting is ignored.
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# Setting type: KeyboardShortcut
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# Default value: F1
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Show config manager = F12
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## Show section title for plugins with only one section
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# Setting type: Boolean
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# Default value: false
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Hide single sections = false
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## If set to true plugins will be collapsed when opening the configuration manager window
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# Setting type: Boolean
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# Default value: true
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Plugin collapsed default = true
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32
BepInEx/config/com.fika.headless.cfg
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32
BepInEx/config/com.fika.headless.cfg
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## Settings file was created by plugin Fika.Headless v1.4.12
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## Plugin GUID: com.fika.headless
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[Headless]
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## How often the server should update (frame cap / tick rate). Only works if your machine can actually reach the selected setting
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# Setting type: Int32
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# Default value: 60
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# Acceptable value range: From 30 to 120
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Update Rate = 60
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## How often in minutes the RAM cleaner should run outside of raids
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# Setting type: Int32
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# Default value: 15
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# Acceptable value range: From 2 to 30
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RAM Clean Interval = 15
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## Should the headless host allow bots to sleep? (BSG bot sleeping logic)
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# Setting type: Boolean
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# Default value: false
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Bot sleeping = false
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## If the headless plugin should run patches to disable various graphical elements
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# Setting type: Boolean
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# Default value: true
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Destroy Graphics = true
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## If the headless plugin should hook scene loading to disable unnecessary renderers as well as unloading all materials (Requires 'Destroy Graphics' to be enabled)
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# Setting type: Boolean
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# Default value: true
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Destroy Renderers = true
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